2019 Developer Satisfaction Survey Industry Trends Report
IGDA
2021 Developer Satisfaction Survey COVID-19 Report
AI with Luke Dicken [2014]
Best Practices in Finance [2003]
Best Practices in Human Resources [2003]
Best Practices in Promotion and Marketing [2003]
Best Practices in Quality Assurance and Testing [2003]
Best Practices in Resource Management and Scheduling [2003]
Business Sustainability: Best Practise Guidelines [2018]
Legal
Chapter & SIG Handbook
Constructing Ramped Difficulty in Gameplay [2014]
Contract Walk-through: Effects on Quality of Life [2006]
Copyright Enforcement Through the U. S. Digital Millennium Copyright Act [2016]
Crediting Standards Guide ver 9.2 [EN/JP] [2014]
Game Credits
Designing for Game Monetization from Day One [2015]
Designing NPC Control Systems [2014]
Developer Satisfaction Survey: Summary Report [2014]
Developer Satisfaction Survey: Summary Report [2015]
Developer Satisfaction Survey: Summary Report [2017]
Developer Satisfaction Survey: Summary Report [2019]
Developer Satisfaction Survey: Summary Report [2021]
Diversity in the Game Industry Report [2016]
Emerging Concerns [2014]
Emotional Intelligence 101: IQ and Technical Expertise Aren’t Enough [2014]
Expert Resource: HR Policy Guidebook Template
Fourth Curtain Podcast
IGDAPartner
Game AI Conference Panel [2014]
Game Design – Multiplayer Economies [2014]
Game Developer Intellectual Property Primer [2014]
Get a Laywer D@*!&t (or Common Legal Pitfalls for Game Devs) [2015]
Guide for Game Companies: How to Create and Sustain a Positive Work Culture
How can you better protect yourself online? [2014]
How to Get More Speaking Gigs to Grow Your Career [2014]
IGDA Business and Legal SIG: Position on Trademarks [2014]
IGDA Professional Chapter Handbook
IGDA SIG Handbook
IGDA Social Media Policies [2018]
IGDA-AIAS Amicus Brief [2010]
Improving Productivity at Ubisoft [2016]
Inclusive Game Design and Development
Interactive Fiction – An AI-based Overview [2015]
IP Rights Whitepaper [2003]
Kickstarter [2014]
Leadership & Production with John D’Adesky [2014]
Making the Transition from Engineer to Lead [2015]
Managing Scale in Multiplayer Games [2014]
Marketing for Game Developers Who Like to Score Big [2013]
Member Benefit Overview – Insurance [2015]
Mobile Game Production [2014]
New Gameplay, Old AI [2015]
Press Release: Interactive Entertainment Organizations File Brief in Support of Video Games’ First Amendment Rights to Supreme Court
Procedural content generation in games: perspectives from the ivory tower [2014]
Publishers: Who Needs Em [2014]
Q&A with Michael Pachter [2014]
Q&A with Mike Acton [2014]
Quality of Life in the Game Industry: Challenges and Best Practices [2004]
Road to Devcom 2023
Social Virtual Reality Best Practices [2018]
Virtual, Augmented, and Mixed Realities
Staying Creative in the Game Business [2014]
Strategy, Marketing, and Negotiations – Business 101 for Indies [2014]
Surveying the Effects of Remote Communication & Collaboration Practices on Game Developers Amid a Pandemic
The Art of The Negotiation [2015]
The Evolution of the Videogame RPG [2015]
The Evolution of Videogame Design [2014]
The Working GameDev Mother [2014]
Think Like a Start Up vs a Game Studio [2014]
Unionization Information [2023]
Utility Theory with Kevin Dill [2014]
Video Game Audits: What You Need To Know [2014]
What is VAT and How It Works on the Sale of Mobile Application [2015]
Your Success & Failure Will Be Measured by the Strength of Your Brand [2014]