Left Arrow Resources

Procedural content generation in games: perspectives from the ivory tower [2014]

11 Dec 2014

This webinar will survey techniques for generating game content (levels, maps, quests, items etc) that are currently not widely used in commercial development but which are currently the focus of intense research in universities and research labs all over the world. In particular, we will discuss search-based PCG, through the use of evolutionary algorithms, and experience-driven PCG which provides a way of adapting the game to the player, but we will also touch on methods such as using logic programming for content generation and on on the ambitious goal of generating complete games, including their rules. The methods mentioned here provide new perspectives on existing game AI and content generation problems and might make completely new types of games possible.

2021 Developer Satisfaction Survey COVID-19 Report

The mission of the International Game Developers Association (IGDA)...

31 Jul 2021
Utah Digital Entertainment Network Jobs Board

https://www.utahden.org/jobs_board

Utah - Salt Lake City

17 Jun 2021
Guide for Game Companies: How to Create and Sustain a Positive Work Culture

This white paper dives into the best practices for...

24 May 2021