Left Arrow Resources

Procedural content generation in games: perspectives from the ivory tower [2014]

11 Dec 2014

This webinar will survey techniques for generating game content (levels, maps, quests, items etc) that are currently not widely used in commercial development but which are currently the focus of intense research in universities and research labs all over the world. In particular, we will discuss search-based PCG, through the use of evolutionary algorithms, and experience-driven PCG which provides a way of adapting the game to the player, but we will also touch on methods such as using logic programming for content generation and on on the ambitious goal of generating complete games, including their rules. The methods mentioned here provide new perspectives on existing game AI and content generation problems and might make completely new types of games possible.

SAG-AFTRA Video Game Resources

Video Game Resources

27 Nov 2024
Competence-based open badges for the gaming industry

This is a map of key competencies of the...

10 Sep 2024
Doing Our Bit Podcast (Presented by the IGDA Climate Special Interest Group)

Doing Our Bit – An IGDA Climate SIG Podcast...

9 Jul 2024