Left Arrow Resources

Procedural content generation in games: perspectives from the ivory tower [2014]

11 Dec 2014

This webinar will survey techniques for generating game content (levels, maps, quests, items etc) that are currently not widely used in commercial development but which are currently the focus of intense research in universities and research labs all over the world. In particular, we will discuss search-based PCG, through the use of evolutionary algorithms, and experience-driven PCG which provides a way of adapting the game to the player, but we will also touch on methods such as using logic programming for content generation and on on the ambitious goal of generating complete games, including their rules. The methods mentioned here provide new perspectives on existing game AI and content generation problems and might make completely new types of games possible.

Best Practices for Game Localization

The IGDA LocSIG Best Practices guide for game localization...

9 Apr 2021
Trademarks – What Game Developers Should Know [2021]

By Eric Magleby, Forrest A. Jones, Naresh Kilaru, and...

29 Mar 2021
The Big Foundation


14 Mar 2021