Left Arrow Resources

Procedural content generation in games: perspectives from the ivory tower [2014]

11 Dec 2014

This webinar will survey techniques for generating game content (levels, maps, quests, items etc) that are currently not widely used in commercial development but which are currently the focus of intense research in universities and research labs all over the world. In particular, we will discuss search-based PCG, through the use of evolutionary algorithms, and experience-driven PCG which provides a way of adapting the game to the player, but we will also touch on methods such as using logic programming for content generation and on on the ambitious goal of generating complete games, including their rules. The methods mentioned here provide new perspectives on existing game AI and content generation problems and might make completely new types of games possible.

Developer Satisfaction Survey: Summary Report [2021]

The mission of the International Game Developers Association (IGDA)...

18 Oct 2021
Trade Secrets: What Game Developers Should Know [2021]

By Anthony D. Del Monaco, Forrest A. Jones, and...

31 Aug 2021
2021 Developer Satisfaction Survey COVID-19 Report

The mission of the International Game Developers Association (IGDA)...

31 Jul 2021