Left Arrow Resources

Constructing Ramped Difficulty in Gameplay [2014]

18 Dec 2014

The saying is, “Build a better mousetrap and they will come.” But the reality is, if nobody has heard of your mousetrap — your game — nobody will come, no matter how enticing the cheese. And that’s where marketing comes in. Intended for game developers with little or no budget and little or no knowledge of marketing, this webinar will teach you the fundamental tools you need to market your game. You will learn how to create a solid marketing plan.

Michael (MJ) John

MJ is an industry veteran who has designed commercial video games for close to twenty years, He has a wide range of design credits, including the original Spyro the Dragon games on Playstation 1 and the PSP classic Daxter. He has consulted for Sony, 2K Games and others and is a regular speaker at conference and academic venues like GDC, DICE, USC, Carnegie Mellon, UC Santa Cruz and the University of Washington.

Powell Group Publisher List [2020]

The Comprehensive 2020 Publisher List from The Powell Group...

17 Jan 2020
Mobile Gaming Report [NPD, 2020]

NPD’s 2020 Deconstructing Mobile and Tablet Gaming report examines...

13 Jan 2020
Pocket Assistant for Player Research by Sense.Vision

Sense.Vision is a company that specializes in playtests and...

8 Jan 2020