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Improving Productivity at Ubisoft [2016]

27 Jan 2016

Better tools and pipelines with user experience

For the last 3 years, Ubisoft has been quietly building a user experience team focused on improving the productivity of tools and pipelines. In this webinar, we will speak with David Lightbown – User Experience Director for the Technology Group at Ubisoft Montreal – about the unique challenges of improving the user experience of game development tools, his presentations at GDC 2013 and 2015, as well as his latest book “Designing the User Experience of Game Development Tools“.

Game developers who are interested in improved productivity through better tools and pipelines shouldn’t miss this webinar.

About David Lightbown

David Lightbown has been working professionally in video games for 15 years. He has spent the majority of his career focusing on the efficiency of game development pipelines and tools.

David has presented at the Game Developers Conference, Siggraph, and the Montreal International Game Summit on multiple occasions. In 2010, he received the Autodesk Master award, which recognizes people who have made a significant contribution to the digital content creation community. David’s new book, “Designing the User Experience of Game Development Tools”, was released in 2015.

He currently holds the position of User Experience Director for the Technology Group at Ubisoft Montreal.

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