AI with Luke Dicken [2014]
IGDA
Constructing Ramped Difficulty in Gameplay [2014]
Designing for Game Monetization from Day One [2015]
Designing NPC Control Systems [2014]
Emerging Concerns [2014]
Emotional Intelligence 101: IQ and Technical Expertise Aren’t Enough [2014]
Game AI Conference Panel [2014]
Game Design – Multiplayer Economies [2014]
Game Developer Intellectual Property Primer [2014]
Get a Laywer D@*!&t (or Common Legal Pitfalls for Game Devs) [2015]
How can you better protect yourself online? [2014]
How to Get More Speaking Gigs to Grow Your Career [2014]
Improving Productivity at Ubisoft [2016]
Interactive Fiction – An AI-based Overview [2015]
Kickstarter [2014]
Leadership & Production with John D’Adesky [2014]
Making the Transition from Engineer to Lead [2015]
Managing Scale in Multiplayer Games [2014]
Marketing for Game Developers Who Like to Score Big [2013]
Member Benefit Overview – Insurance [2015]
Mobile Game Production [2014]
New Gameplay, Old AI [2015]
Procedural content generation in games: perspectives from the ivory tower [2014]
Publishers: Who Needs Em [2014]
Q&A with Michael Pachter [2014]
Q&A with Mike Acton [2014]
Staying Creative in the Game Business [2014]
Strategy, Marketing, and Negotiations – Business 101 for Indies [2014]
The Art of The Negotiation [2015]
Legal
The Evolution of the Videogame RPG [2015]
The Evolution of Videogame Design [2014]
The Working GameDev Mother [2014]
Think Like a Start Up vs a Game Studio [2014]
Utility Theory with Kevin Dill [2014]
Video Game Audits: What You Need To Know [2014]
What is VAT and How It Works on the Sale of Mobile Application [2015]
Your Success & Failure Will Be Measured by the Strength of Your Brand [2014]