Vote NowEvery year, nominations for the IGDA Board of Directors are opened up to fill seats left by board members whose terms are expiring or for those whose seats have been vacated. Anyone interested in running for the Board of Directors who meets the requirements to become a board member can nominate themselves.

In 2018, the IGDA Board of Directors adopted a number of important changes to the IGDA Bylaws. An updated copy of the bylaws can be found here (PDF – 219KB); the substantive changes focused on adjusting the number of elected and appointed members of the Board of Directors. The IGDA Board adopted changes to its bylaws that move from a Board composed of 3 appointed and 6 elected members to a Board that has 6 appointed and 3 elected members.

Voting in the 2020 IGDA Board of Directors election for the will begin 6 February 2020 with new board members taking office on 1 April.

Board members whose terms extend beyond April 2020 consist of the following individuals: Cristina Amaya (2022), Zoe Bell (2021), Marta Daglow (2022), Emily Greer (2021), Christopher Hamilton (2021), Hans ten Cate (2021), Bernard Yee (2021). Additionally, Lucien Parsons will serve as Chairman Emeritus until 2021.

2020 IGDA Board of Directors Election Schedule:

  • 10 December 2019: Nomination Period Begins
  • 7 January 2020: Nomination Period Closes; All voting eligible members of record as of this date may vote
  • 14 January – 26 January: Nominating Committee interviews
  • 27 January: Nominating Committee provides recommendations to Board
  • 6 February – 5 March: Election Period; Election materials are emailed to all voting eligible members on record as of 7 January 2020
  • 17 March: New Board Members Announced
  • 1 April: New Term Begins

To vote in the 2020 election, you must be a voting eligible member by the close of nominations on 7 January 2020. All members eligible to vote will receive an email with voting instructions starting 6 February 2020. As of 2019, student members ARE eligible to vote.


Candidate Information (in alphabetical order by last name)

Tim CullingsTim Cullings
I have spent the past five years advocating for game developers in the Seattle, WA area by serving on the Board of IGDA Seattle and helping to found the Seattle Indies non-profit in 2016. I believe that accessibility and community are key for the success of every aspiring game developer and have worked tirelessly to provide both for all who are interested by running events, forming partnerships with local game studios and building safe and inclusive online spaces for developers of all stages of their careers to collaborate with their colleagues for the betterment of their careers. In 2019 I helped found GUILD, a gathering of indie game developer community organizers, to help share ideas and best practices and keep each other motivated. I also joined the Executive Committee of GGJ after 3 years as a site organizer and 1 as a regional organizer. IGDA is in a unique position to impact the lives of game developers all over the world and I plan to bring my passion for this to the Board of Directors so we can continue to advocate for the advancement of game development as a viable and sustainable career for those who choose to pursue it.

Zane EverettZane Everett
As a person from a rural, low income background, I’m generally interested in helping individuals recognize the video game industry as a career that have not had the exposure to such ideas. This has been a passion since my career was established, but after marrying into a Southeast Asian family much of this drive has been to promote this concept in the developing regions of Southeast Asia, like Cambodia, Laos, and Myanmar. Having ran a smaller US chapter chapter and experiencing some of the hardships of funding, I would like to see the IGDA take a more streamlined approach at allowing local chapters access funds to service their local community in the way their community needs. This should not be without oversight, but an easier, more transparent process will allow local chapters to have greater grassroots outreach. As a 8 year Unity user, I have a passionate interest in maintaining and expanding the IGDA / Unity relationship.

Chris HoodChris Hood
I have been affiliated with the IGDA for over 20 years. The organization is one that I believe in, and have seen evolve, struggle and grow. In 2009, I rejuvenated the IGDA in Southern California, by developing 3 chapters in Orange County, Los Angeles and San Diego. The membership of the IGDA in these areas grew by 85%, and the chapters were connected with multiple studios in those areas. As the Chapter President in Orange County, we consistently held informative meetings with guest speakers and panelists, attracting audiences up to 100 industry veterans and students. As the industry continues to grow, I am looking for new opportunities to help grow the IGDA, and advance the needs of developers in the industry. In my role at Google, I’m also tasked with helping organizations be successful, and I believe the IGDA also has an opportunity to not only help international game developers, but also the studios achieve success also. I look forward to the opportunity to support the IGDA in a new capacity, and thank you for your consideration.

Sonia MichaelsSonia Michaels
I’m a game educator, not a developer (the only games I’ve ever made are in Twine!), so it took me years to really feel a sense of belonging in the industry. Over these years, though, as more and more students have told me that what they learned in my classes is helping them survive and thrive in the industry, my impostor syndrome receded, and my commitment to making a significant contribution to the overall health of the industry grew. In my classes, I work to ensure that students know how to treat others in the industry–and, equally as important, that they know how others should be treating them. I encourage discussions about improving labor practices, recognizing toxic work environments, and engaging with challenging issues around diversity and inclusion, as well as teaching them the nuts-and-bolts of their resumes, cover letters, and so on. In recent years, I have expanded my reach to offer mentorship across the industry (including at IGDA events), and have spoken at GDC and PaxDev multiple times, sometimes focusing on career development skills, and others focusing on diversity and inclusion in the workplace. I also organize and facilitate the annual networking meetup at GeekGirlCon in Seattle. In 2017, I was selected for GameAdvocacy.org’s inaugural “50 over 50” list, and in 2019, I was awarded the (student-nominated and selected) Gordon Dutrisac Lifetime Student Life Excellence Award, for outstanding service to the DigiPen student body over the years. Knowing that my students benefit from what I do, and that they recognize the value my work adds to their lives, makes me incredibly happy! Each semester, I tell my students that my goal is to prepare them not only to go out there and survive in the industry as it is now (and as it has been), but also to make it better–to become the leaders that the industry needs, and for many of them, to make sure there is room at the table for those who have traditionally been marginalized by and excluded from the industry. I tell them that it will not be easy; I also make it clear that I will continue to support them every step of the way. Working with the IGDA Board of Directors would be a fantastic next step in that direction, as I continue working to create positive change by contributing to the development of future generations of gamedevs. Thank you.

Cade PetersonCade Peterson
I have had an interest for several years in getting directly involved with IGDA, as I believe it is a vital piece of our industry. I would love to contribute my skills to help it grow and thrive. My background is a mix of design, community building, and business management, and I feel this will give me a a great point of view as well as helping strategically plan and execute plans for the future. I hope to see an increase in loyal membership growth, supporting fledgling chapters become more robust pillars of our global game dev community, and helping spur regional interest in our organization where there is little or no local game dev community, but there is talent yet-unconnected. I could also help build a larger war chest of perks for members through growing partnerships with the organization. For work, I am a VP at Jump, the indie-focused game subscription platform, and am also CEO of MidBoss, an indie game studio that creates quality inclusive games and other media, with a particular focus on characters and stories with LGBTQ+ and POC.

James SeetalJames Seetal
I started in the industry back in 1999, and I’ve been a Producer/Development Lead on countless projects ranging from commercial games, serious games, educational software, and licensed properties. But it wasn’t until I joined IGDA as a member in 2007 that I finally felt like my voice was not only heard, but shared. IGDA is a tremendous resource, not only for professionals, but aspiring game developers! In 2015, I became a board member for the IGDA NYC and towards the end of my tenure, Co-Chair for the local chapter. I have always been a strong advocate for game developers and with the remarkable NYC board and dedicated volunteers we have been able to achieve: Socials Events open to members and non-members to help and foster the NYC community. The NYC Games & Digital Media Career Fair. This event not only had attendees reaching 1,000 and 20+ companies participating, but also lead to first-time jobs in the industry.Hosted and Moderated Industry Panels/Roundtables. I’ve partnered, hosted, and moderated multiple events and panels to help introduce insight into game development professions. In 2018, IGDA published a survey that showed troubling numbers regarding diversity in the game industry. As game developers, POC are in the single digit percentages, and LGBTQ folks are between 5% -19%. As a director, and a member of both communities with 20+ years of experience under their belt, I will strive to aid POC and LGBTQ games devs by: Promoting diversity and multiculturalism in game development by extending Mentor Cafe’s to public schools and colleges. Uplifting communities, organizations, and studios that are already fighting to improve diversity in gamesProvide a platform and a spotlight for POC/LGBTQ developers that want to share their voice. In addition, I will continue some of the key initiatives that I’ve led at IGDA NYC, but on a global scale: Digitally host Live Streamed IGDA Events from chapters across the globe. This would include Feedback Forums, Roundtable discussions, and other events that Chapter leads already host, but now can have a larger cross-chapter audience.Support the Indie Game Developer Community by hosting digital town halls and listening to what they need to help them achieve success and come up with new ways that IGDA can facilitate those needs. With my diverse background in managing large scale teams and fostering game dev communities, I believe that I can work to improve IGDA!