AI with Luke Dicken [2014]
IGDA
An Afternoon with Brenda and John Romero – IGDA Chicago Event
Illinois - Chicago
Chicago Games Showcase – Cannon Boy and Tao of Stubbie Pencil
Chicago Games Showcase – DeltaG
Chicago Games Showcase – gShift
Chicago Games Showcase – Memory Stacks
Chicago Games Showcase – Professor McFluzador vs. The Internet
Chicago Games Showcase – You Shall Not Pass
Chicago: The (W)Indie City for Games
Constructing Ramped Difficulty in Gameplay [2014]
Designing for Game Monetization from Day One [2015]
Elizabeth Zelle on Diversity and Inclusivity at Volition: A User Research Perspective
Emerging Concerns [2014]
Emotional Intelligence 101: IQ and Technical Expertise Aren’t Enough [2014]
Game AI Conference Panel [2014]
Game Design – Multiplayer Economies [2014]
Game Developer Intellectual Property Primer [2014]
Game Industry and You: Tips and Tricks for Getting In and Getting Involved
GDC Pro-Tips | IGDA Chicago
GDC Tips from Josh Tsui | IGDA Chicago
GDC, Networking, & You | IGDA Chicago
Get a Laywer D@*!&t (or Common Legal Pitfalls for Game Devs) [2015]
Handling Rejection | IGDA Chicago
How can you better protect yourself online? [2014]
How to Get More Speaking Gigs to Grow Your Career [2014]
IGDA Chicago – The Dark Side of the Game Industry by Ian Schreiber
IGDA Chicago – You’ve Graduated: Now What?
IGDA Chicago Meet the Press Event July 18, 2012
IGDA Chicago’s “Kickstarting Your Dream Game” Panel
IGDA Chicago’s Panel On Business and Self Publishing
IGDA Chicago’s Panel on Chicago Game Development
IGDA Chicago’s Summer of Arcade
Improving Productivity at Ubisoft [2016]
Interactive Fiction – An AI-based Overview [2015]
Kickstarter [2014]
Leadership & Production with John D’Adesky [2014]
Making the Transition from Engineer to Lead [2015]
Managing Scale in Multiplayer Games [2014]
Marketing for Game Developers Who Like to Score Big [2013]
Member Benefit Overview – Insurance [2015]
Mobile Game Production [2014]
New Gameplay, Old AI [2015]
Publishers: Who Needs Em [2014]
Q&A with Michael Pachter [2014]
Q&A with Mike Acton [2014]
Sex and Intimacy Microtalks – GDC Vault (free)
Romance and Sexuality
Slam Dunk Global Game Jam, with Sarah Sexton
Staying Creative in the Game Business [2014]
Strategy, Marketing, and Negotiations – Business 101 for Indies [2014]
Take This on Mental Health in Game Industry Jobs
The Art of The Negotiation [2015]
Legal
The Evolution of the Videogame RPG [2015]
The Evolution of Videogame Design [2014]
The Future of Gaming – What Happens Next?
The Past & Future of Classic Games | IGDA Chicago
The Working GameDev Mother [2014]
Think Like a Start Up vs a Game Studio [2014]
Utility Theory with Kevin Dill [2014]
Video Game Audits: What You Need To Know [2014]
What is VAT and How It Works on the Sale of Mobile Application [2015]
What to Expect from GDC | IGDA Chicago
What’s Next: A Call to Action for Progressive Change in Geek Spaces
Your Success & Failure Will Be Measured by the Strength of Your Brand [2014]