Best Practices in Finance [2003]
IGDA
Best Practices in Human Resources [2003]
Best Practices in Promotion and Marketing [2003]
Best Practices in Quality Assurance and Testing [2003]
Best Practices in Resource Management and Scheduling [2003]
Business Sustainability: Best Practise Guidelines [2018]
Business and Legal
Community discussion guide for cryptocurrency, blockchain, and NFTs in games
Climate
Contract Walk-through: Effects on Quality of Life [2006]
Copyright Enforcement Through the U. S. Digital Millennium Copyright Act [2016]
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study [2020]
Serious Games
Crediting Standards Guide ver 9.2 [EN/JP] [2014]
Game Credits
Design Patents – What Game Developers Should Know [2020]
Partner
Developer Satisfaction Survey: Summary Report [2014]
Developer Satisfaction Survey: Summary Report [2015]
Developer Satisfaction Survey: Summary Report [2017]
Diversity in the Game Industry Report [2016]
Environmental Game Design Playbook (Presented by IGDA Climate Special Interest Group) (Alpha Release)
Evolution of Entertainment Whitepaper [NPD, 2019]
Gamer Segmentation Report [NPD, 2018/2019]
Guide for Game Companies: How to Create and Sustain a Positive Work Culture
IGDA Business and Legal SIG: Position on Trademarks [2014]
IGDA-AIAS Amicus Brief [2010]
Inclusive Game Design and Development
IP Rights Whitepaper [2003]
Mobile Gaming Report [NPD, 2019]
Mobile Gaming Report [NPD, 2020]
One Sheet for Credit Standards
Quality of Life in the Game Industry: Challenges and Best Practices [2004]
Social Virtual Reality Best Practices [2018]
Virtual, Augmented, and Mixed Realities
Trademarks – What Game Developers Should Know [2021]
Utility Patents – What Game Developers Should Know [2021]
XRA’s Developers Guide, Chapter Three: Accessibility & Inclusive Design in Immersive Experiences [2020]
XRA’s Developers Guide, Chapter Two: Creating Safe, Inclusive, and Respectful Immersive Experiences [2019]
XRA’S Developers Guide, Chapter One: Fundamental Design Principles for Immersive Experiences [2018]