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eJam’s Success in Empowering Students
IGDA’s eJam— a virtual game jam that paired students with professional game developers to jam out game projects...
The Powell Group launches masterclass series on the business of games and will donate a pass to deserving developers for each pass sold
The following article is by The Powell Group Video game consulting firm The Powell Group has launched a...
IGDA Bylaws Change and 2018 Elections
For the IGDA, everything we do must be to support game developers around the world. And as an...
MATC Mothership Hosts the First Game Jam & Game Showcase in Years
Milwaukee Area Technical College’s club named Mothership hosted its first game jam of the year. This game jam...
Letter from the ED – December 2023
Dear IGDA Community, December is upon us, and that means many of us are working tirelessly...
Backtrace GameJam #3
Welcome to the latest Game Jam hosted by Backtrace! Compete with fellow game developers, designers, and artists to...
The Good, the Bad, and the Ugly of our Game Development experience
Come by for our next event at the Puny Human offices on Monday, August 28th at 6pm. We...
Letter from the ED – September 2023
Hi everyone, I hope you’re having a wonderful September thus far. I mentioned in my last...
GRUX SIG Tackles Equity
May 20, 2022- Last week more than 400 game industry professionals virtually gathered at the #gamesUR Summit 2022....
(March 2011) Game Audio Curriculum Guideline, Prepared by the Education Working Group of the Interactive Audio Special Interest Group
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