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The Good, the Bad, and the Ugly of our Game Development experience
Come by for our next event at the Puny Human offices on Monday, August 28th at 6pm. We...
(March 2011) Game Audio Curriculum Guideline, Prepared by the Education Working Group of the Interactive Audio Special Interest Group
California – San Francisco
Welcome to the IGDA SF chapter The mission of the IGDA is to advance the careers and enhance...
IGDA Codes and Processes Updates
Over the past four months, the IGDA has been listening to our community and looking inwards to review...
IGDA 2020 Annual General Meeting Summary
On August 13th, the IGDA held our 2020 Annual General Meeting. In this meeting, the Executive Director, IGDA...
Call to Action: Studio Leadership Must Prioritize Sustainable Efforts to Prevent Layoffs
Studio leaders in the game industry must implement sustainable measures within their organizations to avoid unnecessary layoffs. With...
Mantle Magazine: Dealing with Pressure in the Land of Game Dev
So you made a game, now what… the next steps to getting your game pitched, made and published
IndieGameBusiness® and Global Game Jam are thrilled to announce they’ll be in co-op mode for their event “So...
Skills You Need to Start a Career in the Game Development Industry
Today we welcome this guest blog from Artur Meyster, the Founder of Career Karma Playing video games is...
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