AI with Luke Dicken [2014]
IGDA
Constructing Ramped Difficulty in Gameplay [2014]
Designing NPC Control Systems [2014]
Emerging Concerns [2014]
Game AI Conference Panel [2014]
Interactive Fiction – An AI-based Overview [2015]
New Gameplay, Old AI [2015]
Procedural content generation in games: perspectives from the ivory tower [2014]
Utility Theory with Kevin Dill [2014]