A Note from the Editor…
In December 2015, I designed and launched the very first issue of the IGDA NYC Game Dev Digest (then just called the IGDA NYC Newsletter). It was conceived as a way to keep our members informed and draw attention to the rich array of events, opportunities, and game development activities in our excellent, always inspiring community. Not gonna lie, it’s a ton of work to produce, but I’ve always considered it one of the most valuable resources we offer.
This month’s edition marks our 50th issue, and also my last as editor. Next month I’ll be officially handing the reins over to our new editor-in-chief, Matt Fisher. Just over a year ago, Matt joined as an assistant editor on the calendar and opportunities board, and gradually took on everything we threw at him and more. Today he’s already quietly running the show.
I should also include a note of thanks for our former copyeditor, my Paperback Studio colleague (and also my mother), Sandra Degnan. For years she diligently edited and proofed every issue, until handing the duties over to Matt a couple months back.
After fifty issues, now it’s time for me to step aside and let Matt take the well deserved credit in addition to the lion’s share of the labor. We couldn’t be in better hands. Meanwhile, I’ll be using my newfound free time to start attacking my Steam backlog. (Currently reliving my 90s Web adventures with Hypnospace Outlaw…)
And thanks to all of you for your readership and support over the past four-plus years, which has made this project worthwhile. There’s more going on in the community now than ever before—and I can’t wait to open the next issue and read all about it.
Chair, IGDA NYC