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IGDA Finland Leadership Day

Games companies, their inner workings and cultures are some of the least documented aspects of game development. Yet we and our work are all defined by these choices every single […]

MIDI 2.0 and New Possibilities for Game Audio

The MIDI 2.0 initiative updates MIDI with auto-configuration, new DAW/web integrations, extended resolution, increased expressiveness, and tighter timing -- all while maintaining a high priority on backward compatibility. This major […]

GameSoundCon

GameSoundCon: October 5-7. Online www.GameSoundCon.com GameSoundCon the game music, sound design and virtual reality audio conference normally held annually in Los Angeles, is online for 2020. The largest professional conference […]

IGDA Detroit October – Kartik Kini Interview

Join us on the GamedevMI Discord for a down-to-earth conversation between Mars Ashton (IGDA Detroit Director, Associate Professor of Game Design, Award-winning Developer) and Kartik Kini, Lead Developer / Producer […]

GameJam+

GameJam+ — a yearly video game development marathon established to foster and mentor new independent studios and support their entry into the global video game industry — announced open registration […]

IGDA Des Moines October Meeting: FAITH PostMORTIS with Airdorf Games

YouTube - IGDA Des Moines , United States

Join IGDA Des Moines for our October meeting with special guest presenter, Airdorf Games. FAITH PostMORTIS: Horror at 192x160 Pixels Airdorf Games (itch.io)(twitter)(facebook) Indie game developer Airdorf talks about the […]

Free

Connecting the Game Dev Community: IGDA Ann Arbor

Thursday 22 October, 6:45pm - 9:45pm EDT More details: https://www.meetup.com/a2-game-designers/events/vvwrzrybcnbdc/ ==Guest Lecturer== Apoorva Bansal of Sucker Punch Productions Fresh off his release of Playstation smash hit Ghost of Tsushima, Sucker […]