Date: Wednesday, April 29 at 10 am PT | 1 pm EDT
Objective: In this session, attendees learn how to enhance their art team workflows for a faster and more efficient production pipeline. The demo begins by demystifying the interoperability between Unity and 3D content creation tools and then covers several artist and designer-friendly features that make it easier to author and adjust content directly in Unity.
Target Audiences: Beginner to intermediate 3D artists, artistic team leads, level designers, and people trying to improve their artistic content creation workflows for Unity projects.
Cost:
Free
Venue: