The Design of Groundhog Day: Like Father Like Son
(or how to design when you are trapped in a time loop)
In this talk we will cover the design and production process of the VR game Groundhog Day: Like Father Like Son (2019). From the conceptualization to the release of the project. We’ll talk about the initial design proposal to Sony Pictures, proof of concept, references, the process of adaptation from the film Groundhog Day (1993), character creation, narrative structure, time loops, dialog system, animations system, puzzles, interactions, locations.
Pablo Calatayud (Spain, 1986) is a Senior Game Designer, currently working at Dark Slope Studios, in Toronto, previously was Lead Game Designer at Tequila Works, the Spanish videogame studio responsible for Song of Nunu, Deadlight, Rime, Gylt or The Sexy Brutale. He was Lead Game Designer of Song of Nunu, an action-adventure game based on the League of Legends characters Nunu and Willump, to be published by Riot Forge. He was Lead Game Designer of the Virtual Reality games from Tequila Works: Groundhog Day: Like Father Like Son (2019) and The Invisible Hours (2017). Previously he was game designer in the PS4 exclusive Rolling Bob. In addition to his work as game designer he collaborates with international contemporary artists like Carlos Garaicoa, Marlon de Azambuja or Almudena Lobera.
- Date: August 3, 2022
- Time: 6:30pm
- Address: George Brown College School of Design, 3 Lower Jarvis St, Toronto
- Room: Auditorium (240) From the main entrance take the elevators to floor 2 and go through the doors immediately to your left or go up the stairs to the second floor and go through the doors directly ahead
- After party: Great Lakes Brewpub, 11 Lower Jarvis St Units 5-8, Toronto
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George Brown College School of Design
Topic:VR Game Design