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X-WR-CALDESC:Events for IGDA
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DTSTART;VALUE=DATE:20260309
DTEND;VALUE=DATE:20260314
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LAST-MODIFIED:20260210T174140Z
UID:10001621-1773014400-1773446399@igda.org
SUMMARY:GDC 2026
DESCRIPTION:Introducing GDC Festival of Gaming. \nA transformation of the GDC you know and love\, reimagined to include the entire games ecosystem\, from design and code to publishing\, investment\, and marketing. If you make games\, welcome home. \nAnd now\, one pass gives you the FULL GDC experience—at a better value than ever before. New pass structure\, more access\, no trade-offs. \nIGDA Community saves 10% on tickets with the code IGDA10 \nGRAB YOUR PASS \n* * * * * * * * * * * * * * * * * * * * * * * * * \nSame World-Class Content\, But MORE\nExpanding the tent doesn’t mean lowering the bar. Held to the same high technical standards\, you’ll now find: \nNew formats\nBroader topics\nContent for every discipline & every role \nREGISTER NOW \n* * * * * * * * * * * * * * * * * * * * * * * * * \n2026 Session Highlights \n* ‘Balatro’ Community Playbook: From Launch to Letting Go *\nEmma Smith-Bodie (Community Manager\, Playstack) \nLearn how to foster loyalty\, spark genuine conversation\, and recognize when your players are ready to lead. You will leave with actionable strategies and a new perspective on community building\, one where stepping back is the ultimate sign of success. \n* Constructive Destruction: Fusing Voxel Tech and 3D Action Platforming in ‘Donkey Kong Bananza’ *\nKenta Motokura (Producer\, Nintendo Co.\, Ltd.)\nTatsuya Kurihara (Programmer\, Nintendo Co.\, Ltd.) \nOh\, Banana! Developers Kenta Motokura and Tatsuya Kurihara discuss how they brought Donkey Kong gameplay into 3D with the Donkey Kong Bananza game on the Nintendo Switch 2 system. Stemming from their experience developing Super Mario Odyssey\, the developers will peel back the layers of their game design approach for Donkey Kong Bananza and dig into how DK’s action-platforming world incorporates voxel technology and destruction-based gameplay where virtually everything in sight can be destroyed. \n* Designing POIs (Points of Interest) for ‘The Outer Worlds 2’: Visual\, Psychology\, and Intuition *\nDan Qiao (Staff Area Designer\, Obsidian Entertainment) \nLearn how to design visually guided\, player-centric levels and Points of Interest by combining player psychology\, design affordance\, and shape language. Using examples from The Outer Worlds 2\, this talk offers actionable strategies for crafting POIs that support narrative\, reinforce mechanics\, and guide players through environments using cues and visual motifs. \n* * * * * * * * * * * * * * * * * * * * * * * * * \nVIEW ALL SESSIONS
URL:https://igda.org/event/gdc-2026/
ATTACH;FMTTYPE=image/gif:https://igda.org/wp-content/uploads/2026/02/GDC_1080x1080.gif
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260312T163000
DTEND;TZID=America/Los_Angeles:20260312T173000
DTSTAMP:20260425T221020
CREATED:20260212T184843Z
LAST-MODIFIED:20260212T184843Z
UID:10001623-1773333000-1773336600@igda.org
SUMMARY:IASIG Town Hall Meeting - GDC 2026
DESCRIPTION:Want to improve game audio workflow or the professional audio tools available to you? Join fellow game audio educators\, sound designers\, composers\, audio programmers\, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall. Get an update on current IASIG efforts\, and share your own ideas\, suggestions\, and recommendations for improving the state of the art in audio for interactive media. If you do audio\, come and be heard. The IASIG works as a Special Interest Group in both The MIDI Association and the International Game Developers Association representing Game Audio Developers in those organizations. \nDave Berol  (Audio/Voice Director\, Surfaceink Product Design & Development)\nPat Scandalis  (CEO/CTO\, moForte Inc)\nSteve Horowitz  (Founder and Faculty\, Game Audio Institute and SFSU)\nKurt Heidon  (Audio Director\, Independent)\nAlexander Brandon  (CEO\, Funky Rustic\, LLC)\n\n\nLocation: Room 2018\, West Hall\nDate: Thursday\, March 12\nTime: 4:30 pm – 5:30 pm\nPass Type: Festival Pass\, Game Changer Pass – Get your pass now!\nAudience Level: All\nTrack: Special Event\, Audio\nFormat: Special Event
URL:https://igda.org/event/iasig-town-hall-meeting-gdc-2026/
LOCATION:Moscone Convention Center\, Room 2018\, West Hall\, 747 Howard St. West Hall\, San Francisco\, CA\, 94103\, United States
ATTACH;FMTTYPE=image/jpeg:https://igda.org/wp-content/uploads/2026/02/Screenshot-2026-02-12-at-6.38.47-PM.jpg
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BEGIN:VEVENT
DTSTART;TZID=Pacific/Auckland:20260320T080000
DTEND;TZID=Pacific/Auckland:20260322T235900
DTSTAMP:20260425T221020
CREATED:20260210T221837Z
LAST-MODIFIED:20260210T221837Z
UID:10001622-1773993600-1774223940@igda.org
SUMMARY:REGENERATE Game Jam 2026
DESCRIPTION:The fourth REGENERATE Game Jam is dedicated to imagining sustainable futures. Even in hard times\, the future is not predetermined\, but to achieve change\, we have to imagine it first. Let’s make games that celebrate futures that are sustainable\, democratic and equitable. \nREGENERATE Game Jam is fully online and is open to people from all over the world.
URL:https://igda.org/event/regenerate-game-jam-2026/
LOCATION:Worldwide
CATEGORIES:Event Category 1
ATTACH;FMTTYPE=image/jpeg:https://igda.org/wp-content/uploads/2026/02/Regenerate_26-scaled.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260324T183000
DTEND;TZID=America/New_York:20260324T203000
DTSTAMP:20260425T221020
CREATED:20260218T214338Z
LAST-MODIFIED:20260218T214338Z
UID:10001625-1774377000-1774384200@igda.org
SUMMARY:Hang out at the Tavern with Game Dev Friends!
DESCRIPTION:It’s time for our next quarterly meet up at Gamers Geekery! Come on out and play some board games with old and new friends! \nGamers Geekery and Tavern is an awesome board game cafe with food\, drinks\, and a fantastic collection of games. If you’ve enjoyed past IGDA events\, or are looking to meet some industry professionals in the area\, come on through! \nAttendance is free. We have reserved 4 tables\, but depending on interest we may ask for additional space\, so if you plan to attend\, please join the event! \nWhen: Tuesday 9/9 from 6:30-8:30\nWhere: Gamers Geekery and Tavern (107 Edinburgh S Dr #213\, Cary\, NC) The Tavern is upstairs. \nHave any questions? Comment below\, or join our discord and post any questions you have in the events channel! https://discord.gg/YRyaHcrFak
URL:https://igda.org/event/hang-out-at-the-tavern-with-game-dev-friends/
LOCATION:Gamers Geekery\, 107 Edinburgh S Dr #213\, Cary\, NC\, United States
ATTACH;FMTTYPE=image/jpeg:https://igda.org/wp-content/uploads/2026/02/event-flyer.jpg
ORGANIZER;CN="IGDA NC Triangle":MAILTO:us-nc-triangle@igda.org
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260325T180000
DTEND;TZID=America/New_York:20260325T220000
DTSTAMP:20260425T221020
CREATED:20260319T042413Z
LAST-MODIFIED:20260319T042413Z
UID:10001626-1774461600-1774476000@igda.org
SUMMARY:IGDA Vancouver March 25th 2026 Meetup
DESCRIPTION:Hey! @everyone \nNext Meeting Date:\nWednesday March 25th\, 2026 is at The Rec Room @ Brentwood Mall Center\, 6pm – 10pm \nPlease get a Ticket with Eventbrite (it’s Free!) so that we have a good idea of how many people will be attending.\n(this is not necessary to attend the meeting\, but is very helpful to us) \nEventbrite Ticket Link: https://www.eventbrite.ca/e/igda-vancouver-march-25th-2026-meetup-tickets-1985490983981\nFacebook Event: https://www.facebook.com/share/1C4pGvk96A/\nLinked-In Event: https://www.linkedin.com/events/7440247934144901120 \nHope you can join us! \n~chris
URL:https://igda.org/event/igda-vancouver-march-25th-2026-meetup/
LOCATION:The Rec Room\, Brentwood Mall Center\, Burnaby\, BC\, Canada
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