IGDA

DevGAMM Vilnius 2022
2022-07-28 - 2022-07-29
When: July 28-29
Where: Lithuania, Vilnius, Radisson Blu Lietuva
On July 28-29 DevGAMM Vilnius 2022 will feature two conference days in Lithuania at Radisson Blu Lietuva with business meetings, talks from industry experts, expo with new games and company booths, and job opportunities.

Here’s a brief look into amazing speakers’ line-up: Leszek Szczepański, Guerrilla Games, Ahmed Salama, Ubisoft Stockholm, Slava Lukyanenka, Xsolla, Fawzi Mesmar, Game designer & Author, Arturs Lukasevics, TikTok, Mike Bodie, Voice Actor, Māris Naglis, HTTPOOL, Jason Polansky, Atari, and others to come.The game submissions to DevGAMM Showcase are already open! It’s a great opportunity for developers to present projects to the conference audience and get feedback. The submission deadline is July 13. Apply here.

To top it off, there will be Roundtables activity with 10 experts and hot topics, and more than 100 job offers from game dev companies on the Career Wall. As for business contacts, the participants will be able to schedule a meeting via PINE Tool, and network with colleagues and other conference attendees during the afterparty.

Tickets are already on sale! In case you don’t make it to Vilnius, check out a new Online Networking ticket to access the attendees list and schedule virtual calls. IGDA Members save 15% here.

NB! The conference was born in Ukraine, most of the team are Ukrainians. Part of the money raised from the tickets and sponsorship package will go to special funds to help Ukrainians.

Pablo Calatayud: Design of VR Game Groundhog Day
2022-08-03 18:30 - 19:30 (America/Toronto) | George Brown College School of Design, 3 Lower Jarvis St, Toronto, ON, M5E 3Y5, Canada
The Design of Groundhog Day: Like Father Like Son
(or how to design when you are trapped in a time loop)
In this talk we will cover the design and production process of the VR game Groundhog Day: Like Father Like Son (2019). From the conceptualization to the release of the project. We’ll talk about the initial design proposal to Sony Pictures, proof of concept, references, the process of adaptation from the film Groundhog Day (1993), character creation, narrative structure, time loops, dialog system, animations system, puzzles, interactions, locations.
Speaker Bio
Pablo Calatayud (Spain, 1986) is a Senior Game Designer, currently working at Dark Slope Studios, in Toronto, previously was Lead Game Designer at Tequila Works, the Spanish videogame studio responsible for Song of Nunu, Deadlight, Rime, Gylt or The Sexy Brutale. He was Lead Game Designer of Song of Nunu, an action-adventure game based on the League of Legends characters Nunu and Willump, to be published by Riot Forge. He was Lead Game Designer of the Virtual Reality games from Tequila Works: Groundhog Day: Like Father Like Son (2019) and The Invisible Hours (2017). Previously he was game designer in the PS4 exclusive Rolling Bob. In addition to his work as game designer he collaborates with international contemporary artists like Carlos Garaicoa, Marlon de Azambuja or Almudena Lobera.
Details

Date: August 3, 2022
Time: 6:30pm
Address: George Brown College School of Design, 3 Lower Jarvis St, Toronto
Room: Auditorium (240) From the main entrance take the elevators to floor 2 and go through the doors immediately to your left or go up the stairs to the second floor and go through the doors directly ahead
After party: Great Lakes Brewpub, 11 Lower Jarvis St Units 5-8, Toronto

To sign-up for the mailing list to get notified of future events visit: https://igdatoronto.com

SketchClub Online
2022-08-05 11:30 - 14:30, 2022-08-19 11:30 - 14:30 (America/New_York)
The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character, art-design and career-related topics. All skill levels are welcome, from complete beginners to advanced, and there are no restrictions on which media is used (i.e. pencil/paper, Photoshop, Procreate, etc.). SketchClub has a “drop-in” format, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group.
The SketchClub occurs roughly every second Friday, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!

SIGGRAPH 2022
2022-08-08 - 2022-08-11
When: 8 August-11 August
Where: Vancouver Convention Centre and Virtual Platform
Immerse yourself in the future of computer graphics, interactive techniques, research, and scientific visualization at SIGGRAPH 2022! Our virtual conference experience starts 25 July with hours of on-demand content in our virtual platform. The in person, interactive experience starts 8 August in Vancouver with hands-on demos, live performances, and more. Choose your SIGGRAPH adventure and register now!
IGDA members save $30 on registration by using the code here.

LocSIG - AMA How to communicate and work with localization service providers with Guido Di Carlo
2022-08-16 19:00 - 20:30 (Europe/Paris) | YouTube – IGDA LOcSIG
We are happy to announce that Guido Di Carlo will join us for the next live AMA (Ask me Anything) on August 16th, 7 p.m. CET!

Guido has been working in the translation industry for 12 years. First, as PM for various agencies and then as a freelance game translator. When he’s not converting text from English into Latam Spanish, he likes to play bass and guitar, cook and… well, play games!
Guido will answer all your questions on how to communicate and work with localization service providers, and anything else!

The live will happen here: https://youtu.be/dk4L4hFzFwE

This is a public event, you can share this and invite anyone you would like to attend it, everyone is welcome!
If you would like to suggest guests for further AMAs feel free to send us a private message, we plan to schedule one per month and hope it will help to better represent localization different profiles, and share some experiences.
Aurélie Perrin & Julia Gstoettner for the IGDA LocSIG

PlayBern: Games and Culture Festival
2022-09-02 - 2022-09-04
Date: 2 – 4 September 2022
Location: PROGR (Center for Cultural Practice), Bern, Switzerland
Admission: FREE
Since 2019, the PlayBern Festival has been presenting the creative side of gaming to a broad audience. Complete novice or seasoned nerd? Person with a disability or without? Young or old? There is a lot to discover for everyone in the world of non-commercial games at the PlayBern Festival! For three days, you can play and try out games without limits. In addition, presentations and workshops will provide insights into topics such as “cultural mediation through games,” new games for children and the analogue and digital artistic exploration of game themes. PlayBern will also award a children’s game prize.
Accessibility: Barrier-free bar. The PROGR is wheelchair accessible and has a wheelchair-accessible toilet.

Mobidictum Business Conference
2022-09-05 - 2022-09-06 | Haliç Congress Center, İstanbul
Mobidictum announces the region’s largest video game industry event, Mobidictum Business Conference (MBC). The event will take place in Istanbul on September 5-6, and bring the industry together at Haliç Congress Center.
Mobidictum Business Conference will address every corner of the industry, from mobile games to blockchain titles and onward. MBC 2022 welcomes both well-known and indie game studios, publishers, service providers, industry experts, and more. Be there when the industry from all over the world comes together!
Why is MBC the largest event in the region?
Mobidictum’s online and on-site events reached more than 5,000 attendees and its goal is to help improve the industry in the region in any way it can. In line with this purpose, Mobidictum performs services to bring the industry together to share, improve, invest and find new talents. At this event, you’ll find others from around the world who share Mobidictum’s vision for the game industry. At its current state, more than 30% of the attendees are from other countries. Mobidictum expects:

600+ brands
1,500+ attendees
60+ speakers
80+ video game showcases

What does MBC offer?
The region’s most comprehensive business platform for the games industry will cover all the grounds from mobile, PC, and console to AR and VR; to Web3, and many other video games-related areas. Here is our shortlist, but expect more:

The current state of the video game industry
Insights from industry experts
Game developers showcasing their games
Finding new talents
New investment and partnership opportunities
Networking and business development

More than just an event!
Mobidictum knows and understands an event this big can be a little exhausting at times. MBC offers resting and meet-up spots, plus two awesome parties to help you connect with others and consolidate your new partnerships.

Badge Collection / Main Party:

For Premium and Professional ticket holders.
September 4, at 19:00 – 23:00
@ Galata Balo Salonu

Pier Party / After-Party (with a DJ):

For Professional ticket holders.
September 5, at 19:00 – 23:00
@Haliç Pier

Get your limited “Early Bird” ticket now!
The “Early Bird” discounts continue for MBC that’ll take place on 5-6 September at Haliç Congress Center, but only for the time being, so hurry up and get your ticket at events.mobidictum.biz now! IGDA members save 20% using the code here.

Hello, Good Buy!
2022-09-07 19:00 - 20:30 (America/Toronto) | George Brown College School of Design, 3 Lower Jarvis St, Toronto, 3 Lower Jarvis St, Toronto, ON, M5E 3Y5, Canada
Toronto indie studios unite to share their journey in marketing their games and discussing the techniques and gambits that shaped their trajectory. Join the IGDA Toronto Discord to RSVP, receive notifications, and get in on the conversation!

Quantum Game Jam 2022
2022-09-15 - 2022-09-18
Mark your calendars!
We welcome you to join the online Quantum Game Jam, an event where you will collaborate with game developers, quantum physicists, visual artists, musicians, coders and others in order to develop games that connect to quantum physics either through real machinery or simply thematically. Materials about both game development and quantum physics is provided for anyone interested, but do not feel obligated to study them!. No prerequisites required, merely the curiosity and an interest in quantum games!
This in in particular we are collaborating with the Quantum Game Hackathon 2022, that is starting later this month — by further developing your jam game, you are able to participate the hackathon and aim at the prices!
Discord will serve as the main platform for the jam, so do join our Quantum Game community in our dedicated server. Consider using your real name or adding it to the server specific nickname and feel free to introduce yourself, your talents and background at the specific introductory channels to get a role and for others to find you! The official registration form will be shared at the beginning of the event, follow discord!
Learn more here!

LocSIG - AMA Arabic in game localization with Eman Abdo
2022-09-19 19:00 - 20:00 (Europe/Paris) | YouTube – IGDA LOcSIG
We are happy to announce that Eman Abdo will join us for the next live AMA (Ask me Anything) on September 16th, 7 p.m. CEST!

Eman Abdo is an English to Arabic translator specialized in localization and transcreation, mainly in game localization, e-learning, and marketing. She is the author of Egypt Localization Guide, and a linguist at heart trying to correct the way the Arabic language is perceived. She’s also the force behind the localization of many apps and games into Arabic.

Eman will answer all your questions about Arabic in game localization!

The live will happen here: https://youtu.be/LLy3suKYIJY

This is a public event, you can share this and invite anyone you would like to attend it, everyone is welcome!

If you would like to suggest guests for further AMAs feel free to send us a private message, we plan to schedule one per month and hope it will help to better represent localization different profiles, and share some experiences.

W Love Games 2022
2022-10-13 - 2022-10-14
IGDA Finland is delighted to invite YOU to participate at this year’s W Love Games Conference which will take place on the 13-14th of October 2022 in Helsinki!
The event is FREE to attend, the registration is requited in order to receive access to all the content and to network with other participants. This year we are aiming to have a hybrid event at the venue in the heart of Helsinki and as many attendees who want to join us online.
This year we are having two-days-event with:

8 Tracks with over 30 speakers!
6 workshops
Showroom – present your game!
IGDA Finland Mentor Cafe
Networking for all!

We aim to have tracks dedicated to diversity and leadership, accessibility, education, and gamedev practices. Through workshops and mentoring sessions we wish to help you in advancing in your career! This event is designed by developers for developers, as we love games.
You are welcome to attend the conference at the venue or online, the event and all the content will be equally available for all the participants worldwide – grab your ticket here!

XTiming Academy - Mentorship Program
2022-10-17 - 2022-10-28
XTiming Academy is a mentorship program developed in collaboration with the IGDA that teaches, supports, and mentors mobile game developers throughout the entire game development and marketing process with the assistance of industry leaders.
What’s Offered?

Tailor-Made Classes
Access to Mentors
Benefits for the Bests in the Class
Access to Tools

Interested? Visit the website to learn more and submit your application. You have until 28 October, 2022 to apply!

LocSIG – With a Great Localization Comes a Great Lockit – AMA with Caro Panero
2022-10-18 16:00 - 17:30 (Europe/Paris) | YouTube – IGDA LOcSIG
Want to know the secrets of a good lockit?

The IGDA LocSIG is happy to announce that Caro Panero will join us for our next live AMA on how to make a good lockit!

Caro Panero is an English>LatAm Spanish translator specialized in video game localization, subtitling & webcomics.
She is also:
– Part of Gameloc Gathering, Women in Games Argentina and TEIFEM.
– Cocreator of the English>LatAm Spanish video games and gender-neutral glossary.
– Cocreator of the Game Studies paper about gender neutrality for the Universidad de Palermo.
– Horror, fantasy, sci-fi and comic book writer.
– Cuervolobo Editorial cofounder (small independent publishing company).

She will share her best tips on how to create a good lockit. What is the purpose of that doc? What to include? What type of content? Is it even really necessary to provide one?

We will be live October 18th, 4 p.m. (CEST) on the IGDA LocSIG YouTube channel, this is a public event, you can share this and invite anyone you would like to attend it, everyone is welcome!

YouTube event link: https://youtu.be/fEIAB_3V23Q

AWE EU 2022
2022-10-20 - 2022-10-21
The XR Community is meeting, in person, this October in Lisbon, Portugal to connect, learn and grow the AR and VR ecosystem. Join this inspiring community of XR professionals; An XR ecosystem marketplace where end-users meet solution providers in a curated setting.
The 5th AWE EU:

2 days on the bleeding edge of AR/VR
200+ speakers, including tech juggernauts, Fortune 500s, and hot startups
100+ sponsors/exhibitors
Thousands of creators, developers, industry execs, founders, entertainers, investors, top press, and more participating in-person and virtually
Topics covered: Enterprise case studies, latest developer/creator tools, Sales, Marketing and branded experiences, AR Cloud, WebXR, 5G , AI, haptics, privacy and ethics, Entertainment, Education, and more

IGDA members save 20% on registration by using the code here.
Get AWE-inspired!

gamescom Asia 2022
2022-10-20 - 2022-10-23
gamescom Asia aims to serve as the premier platform for Southeast Asian game developers to explore partnerships and expand their audiences globally. For international studios, we are the stepping stone into the Southeast Asian region, reaching fans and talent within one of the fastest growing games markets in the world.
gamescom asia is the satellite Asian edition of gamescom, the world’s largest computer and video games festival.
Held from 20 – 23 October 2022 in tropical Singapore, expect four days of exhilarating highlights for the gaming industry and a spectacular entertainment programme for fans.
IGDA members save 10% when they register using the code here.

GameSound Con 2022
2022-10-25 - 2022-10-26
GameSoundCon: 25-26 October, 2022
Los Angeles, CA and Online
GameSoundCon the game music, sound design and virtual reality audio conference normally held annually in Los Angeles, is both live and online for 2022. The largest professional conference on game music and sound design features sessions and panels on the creative, technical and business issues of working on video game music and sound design. Additional sessions cover cutting edge research, Virtual Reality audio and Dialogue. GameSoundCon is taking place from October 25-26, 2022 in Los Angeles CA.
IGDA members get 10% off with the code found here.

Games Job Fair Autumn '22
2022-10-26 - 2022-10-28
Are you a game developer looking for a challenge to hone and showcase your Programming and/or Art Skills? Games Job Fair—a recruitment, networking, and career-building event for the games industry—is preparing something special for you during its October iteration.
The 3-Day (Oct 26-28) online, free for talents event hosts games studios from Europe such as Remedy, FunPlus, InnoGames, Trailmix Games, and more, as well as over 1500 skilled game developers.
As part of its opportunities available to job seeking devs, organizer Games Factory Talents will be hosting Programming and Art Challenges sponsored by attending studios.

Show Your Stuff, Get Feedback, Win Prizes
If you are an Unreal Engine developer, the Programming challenge designed around it will give you about 2 weeks to create a simple game, upload it to itch.io and provide the judges with the code. If you are among the three winners, your work will be reviewed by the Tech Leads of the sponsoring studios.

Similarly for Art, skilled game artists have the ability to feature their talent as an entry, with a sponsoring studio’s Art Lead up for reviewing and providing feedback upon the talent winning in a category. Both challenges also offer other amazing prizes!

Connect
During the event you can book one-on-one meetings with a talent or studio representative, participate in virtual booth networking, and use the respective group chat functions. Games Job Fair is also bringing back in-person meetings, as studios and talents can attend a short meet-up during the last day (October 28th) in Helsinki, Finland.

Discover
Attend diverse games industry talks and discussions by leading professionals such as “Creating your career in games,” “Changing pipelines, from Max to Blender,” “The evolution of Game Design tools and processes while growing a product,” “When it just isn’t working – Pivots,” and more.

Evolve
Whether you’re looking for practical advice on your job search, ways to boost your brand, insight on the latest technologies used by studios, or a hands-on chance to hone your skills, there will be plenty of ways to achieve it all.

How to Join
For Talents: Easily, through this registration form. All applications are screened by Games Factory Talents to ensure the applicant is a good match for the event. In the meantime, join the fun on their Discord server!
For Studios: If you are interested in expanding your employer branding, and connecting with a talent pool of 1500+ highly skilled games industry professionals, you can find the relevant information and form on the event’s Studio page.

Event Highlights
🎮 Job openings in gamedev
🎙️ Talks, panels, review sessions
💻 Programming & art challenges
🙋 Networking with peers, studios
🗺️ Onsite meet-up in Helsinki

About Games Factory Talents
Games Factory Talents (GFT) is a recruitment agency based in Finland dedicated to the games industry. Their mission is ‘Connecting Passion & Talent’ from across the globe.
For more on the event, check out GamesJobFair.com.

Global Games Pitch — Mobile Games
2022-11-02 - 2022-11-03
Get ready for Global Games Pitch — Mobile Games in November! 🔥
It’s an international online pitching event where you’ll have a chance to get your game noticed by publishers and investors from all over the world.
🚀 You’ll get access to the database of publishers and investors and an opportunity to write to them directly
🚀 You will get access to Knowledge Base and pitching tips
🚀 You’ll join the updated pitching & matchmaking online platform that works all year round
🚀 You’ll get access to online webinars from top industry experts
🚀 The event is 100% online, so you can pitch from wherever you are
🚀 With a PRO pass, you will get feedback from experienced mentors on your game before the event.
Global Games Pitch is a great opportunity to tell the world about your project and get valuable pieces of advice on how to make it a hit.
Get your chance to grab the attention of the leading industry experts now. Tickets are already available at our website.
IGDA members save 30% by using the code here.
If you’re interested in learning some some tricks of the trade, read GDBAY’s article Pitching Tips for Game Developers.

India Game Developer Conference
2022-11-03 - 2022-11-05
The India Game Developer Conference (IGDC) is India’s premier game developers conference!
Now in its 14th year, IGDC is the biggest and the most significant developer conference in not only India, but South Asia. The conference plays a key role in developing the Indian Gaming ecosystem; from helping developers gain valuable insight and pick up new skills to helping developers connect with publishers and investors that they otherwise may not have had access to.
IGDC has acted as a conduit to the gaming ecosystem by getting industry leaders to meet, interact and share their knowledge with upcoming studios, developers and others in the Indian Gaming ecosystem. The conference is organized by industry volunteers with support from corporates. The Telangana Government supports the conference a s the host State of the event.
Register Today!

GET YOUR GAME ON Los Angeles
2022-11-04
Explore the process of adding voices to videogames, and how characters are portrayed and cast over hundreds of hours of gameplay.
Go along to GET YOUR GAME ON, the ONLY event in the world dedicated to voice-acting for videogames, in LA on November 4th to find out firsthand.
What can you expect at GET YOUR GAME ON Los Angeles?

The VoiceOver Network is bringing together experts in motion-capture, casting directors, voice-actors, and game-developers to exchange knowledge and perspectives.
Who are the AMAZING speakers?

Andrea Toyias
Tom Keegan
Debra Wilson
Randall Ryan
Tiffany Otto
Julia Schoeffling
Dave Fennoy
Ian Russell
Zeke Alton

Speakers will take part in sessions and panels that cover; casting, motion-capture, and the future of videogames. Breakout-sessions will be held in the afternoon.

Get 30% off the one-day ticket with the code found here. This code cannot be used in conjunction with any other offer.

The VoiceOver Network is a membership organisation aiming to strengthen and support the industry by providing high-quality voiceover training, webinars, courses, help, and advice, all within a friendly and supportive environment.

LocSIG – AMA Localization Engineering: The Hidden Side of Localization with Katrina Leonoudakis
2022-11-11 18:00 - 19:00 (Europe/Paris) | YouTube – IGDA LOcSIG
The IGDA LocSIG is happy to announce that Katrina Leonoudakis will join us for our next live AMA about localization engineering!
Katrina Leonoudakis is a Japanese to English localization specialist focused on audiovisual media. Her translation work has been featured on Netflix, Hulu, Amazon Prime, and Crunchyroll.
She has an MA in translation from Kent State University. As a localization coordinator for SEGA of America, she worked on numerous video game titles, including Persona 5 Royal, Sonic Colors Ultimate, and the Yakuza series.
Currently, she coordinates the dubs of TV and streaming titles into 30+ languages, while living in Orange County, California with her husband and two blind cats.
We will be discussing her experience on localization engineering. What it is, what it entails, how localization files are prepared, before and after the localization process, to ensure a safe implementation.
Join us on November 11th, 6 p.m. CET / 10 a.m. PST! To attend this event, follow the link below. Don’t hesitate to share this event, this is as usual open to everyone!
YouTube event link: https://youtu.be/tfl8UkpyQu0

IGDA Webinar: Nom Nom Data
2022-11-17 11:00 - 12:00 (America/Chicago) | https://us06web.zoom.us/meeting/register/tZwrdO2upz8qE9SpTV3gR02fauSrZ2cm9w6w
NOVEMBER 17, 2022 | 11 am Central Time
Is your game’s data architecture in good health? You might be surprised by what you find.
Refactoring code to manage sessions, event structures, and changing the way calls are made will cost you release cycles and significant data loss. In this webinar, we’ll cover three topics to help you avoid these issues: (1) million dollar mistakes to avoid when storing data for your games; (2) tips and tricks seasoned gaming companies employ to become 10x more efficient; and (3) core infrastructure components you should implement before hiring your analytics and data teams.
If you can build games with a data architecture plan from the start, you will save time, money, and headaches. Everyone on your team from data analyst to executive will thank you for making their job a little easier.
Register Here

About the Speaker:
Nam Nguyen is the Founder of Nom Nom Data. He has had decades of experience working as a data analyst, data architect, data engineer, database administrator, and back-end software developer across various industries.
By combining best of breed strategies across all types of data and various industries he has developed a framework for building data warehouses and managing data. The framework allows companies like SciPlay, Ink Games, and Clover to manage their data at a scale, cost, and efficiency they didn’t think possible.
*This is a sponsored webinar brought to you by IGDA.

Africa Games Week 2022
2022-12-01 - 2022-12-03
Africa Games Week is the ultimate conference exploring the business of video games in Africa. Bringing together industry leaders from across Africa and the World, conferences hosted include Make Games Africa, Africa Stream Con, and the African legs of Games 4 Change New York, and the USA Mobile Growth Association Summit, both running their Africa editions during AGW week.
Each sub-event will have a variety of speakers, panels, workshops, meetings and networking events during the course of the week; rounding up with a 3 day live exhibition event at Workshop17 at the V&A Waterfront in Cape Town, parts of which will be open to the public to learn more about the gaming industry in Africa. For more information, click here!
IGDA members save 15% using the discount found here.

IGDA Central Virginia - Game Industry Recruiting Q&A
2022-12-01 19:00 - 20:30 (America/New_York) | VCU Engineering Research Building, 401 W. Main St., Richmond, VA 23284, 401 W. Main St., Richmond, VA, 23284, United States
The IGDA is officially founded in central Virginia!!
This is the second of two pilot events in 2022 to gauge interest in connecting all the game developers from Charlottesville to Richmond to Virginia Beach. Our initial goal is to increase awareness of game development across the region and build our network of game industry professionals and students.
This event is FREE and available to members and non-members of the IGDA.
Please join our Discord in advance of the event to submit your questions to the Recruiters: https://discord.gg/5RbRksut
NOTE: ERB doors are locked after hours. Join the Discord for door assistance.
And follow up on Twitter: https://twitter.com/VaIgda
CODE OF CONDUCT:

Treat each other with respect
Be mindful of your speech and behavior towards others, especially when disagreeing
Harassment or abuse of any form will not be tolerated
Use appropriate profile images and names
Do not as for unsolicited job applications or applicants
Do not share political, religious, sexually explicit, racist, sexist, or otherwise disturbing content unrelated to games and the game industry
Do not disclose personal information about anyone other than yourself
Do not advertise unless previously approved

Utah Game Developers Choice Awards 2022
2022-12-01 19:30 - 20:30 (America/Denver) | SpyHop Rooftop, 208 W. Harvey Milk Blvd, Salt Lake City, UT, 84101, United States
An annual award show to celebrate work done by Utah game developers in the past year.
The flyer is ready (Thank you Nathan Platt!) so we can start sharing this around. Take it to any libraries, schools, or game stores you visit, and post the link to your social networks if you like!
https://docs.google.com/document/d/1VhrJMDxd3QX8ZNpJWGEi_wjXhZ0xGRlf2S5rNRSxmT0/edit?usp=sharing

Leveraging Text to Speech as a Game Dev - Clash of the Use Cases
2022-12-06 10:00 - 11:00 (America/New_York) | https://us06web.zoom.us/meeting/register/tZ0od-GhrTkjGt1PxsizL9bD8cV4rU8pwxYs
Register for the webinar here.
Event Details
A friendly contest? Why yes! In this IGDA webinar, three game devs will champion their use case of text to speech (TTS) in their games.
Namely: Accessibility, Character Voices, and Prototyping.
A refresher: text to speech is what it says in the name, you write or generate a piece of text, and almost magically, with voice technology it synthesizes it into speech.
A good example of that is (smart) voice assistants that roam the tech space today or some of your favorite streamers that use TTS to voice-enable chat messages i.e. when receiving donations.
With dynamic runtime TTS embedded in a game project, game devs can harness that power of voice in their games and utilize it in many creative ways.
Learn more from Jamin, Cari, and Conor about how they used this dynamic solution to elevate their games and processes.
*This is webinar brought to you by IGDA in partnership with ReadSpeaker.

About the Speakers

Jamin Smith
Jamin Smith is the Director and Lead Designer at Superstring; a London-based game studio looking to explore new game-hybrids and abuse the boundaries of genre. The studio’s latest release, Acolyte, fuses natural-language dialogue with a deep detective narrative and innovative ARG features. Across nearly two-decades in the games industry, Jamin has worked for the likes of SEGA, Born Ready Games, Edge Case Games and Square Enix.

Cari Erica Watterton
Cari is the Senior Accessibility Designer at Rebellion with a background in UX and a passion for creating games for everyone, with intuitive experiences and player-centered design at the core. She is a BAFTA Games nominee, two-time DARE finalist and Abertay University Alumni. Outside of work she makes TTRPG dice, has an unhealthy amount of board games and a black cat called Toothless.

Conor Bradley

Conor Bradley is the founder and director of Soft Leaf Studios, an indie game development studio based in Belfast, Northern Ireland. Soft Leaf Studios strive to make disability-friendly game experiences by working closely with people who are blind, deaf, and those with other physical and mental disabilities. Their goal is to remove barriers from the games they make and to push the boundaries of what is considered possible in making games accessible. Currently, they are developing an accessible point-and-click adventure called Stories of Blossom, expected to release Spring of next year on Windows PC, and Xbox Series X|S.

New Year, New Developers
2022-12-13 - 2023-01-13
The IGDA wants to provide 500 new developers (or more!) with an IGDA membership, and we’d love your support in reaching this goal. A sponsorship from you would allow us to provide a new cohort of IGDA members with valuable networking opportunities, access to a global community of IGDA chapters and special interest groups, mentorship, discounts on events and products, and resources that help developers thrive.
You can tell us how many developers you wish to support by completing this form.
Did we mention each sponsorship tier comes with an additional perk for the sponsor?
From social media shout outs to eblasts sent to our subscriber list, we at the IGDA want to express our gratitude for your support as we usher in the New Year and help game developers across the globe achieve a fulfilling and sustainable career in the games industry.
Can we count on you to support 2 or more developers for our New Year, New Developer member drive?
Wishing you and your loved ones all the best,
-The IGDA Team

IGDA Vancouver January Meetup
2023-01-19 18:30 - 21:00 (America/Vancouver) | St. Augustine’s, 2360 Commercial Dr, Vancouver, BC, V5N 4B7, Canada
Come join your local game developer friends to swap pandemic tales and development highlights!
This will be a casual networking event at St. Augustine’s, located conveniently near the SkyTrain.

Please be sure to RSVP (Facebook | LinkedIn) so we may inform the venue of our group size!

Thursday Night Game Talk
2023-02-16 18:30 - 20:30 (America/New_York) | Doughnuts & Dragons Indianapolis, 838 E 82nd St, Indianapolis, IN, 46240, United States
Come join the Indianapolis game developers for an evening of.. whatever. Game design, game testing, demoing new builds. Social chatter, networking. Brainstorming new dumb game ideas. Talking about the weather.
Come prepared with some thoughts on what you’ve been working on recently. And ready to chat with others about the same.
