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DTSTART;TZID=America/New_York:20220328T100000
DTEND;TZID=America/New_York:20220328T120000
DTSTAMP:20260406T184313
CREATED:20220128T163631Z
LAST-MODIFIED:20220128T163631Z
UID:10001410-1648461600-1648468800@igda.org
SUMMARY:Towards Anti-Racist Game Development in Europe
DESCRIPTION:About the workshop series\nMany game studios in Europe and around the world are increasingly invested in diversity and inclusion as part of their mission to create a positive working environment. \nHowever\, when it comes to anti-racism\, the active confrontation of racist structures and biases\, terms like “diversity” and “inclusion” are often not enough to tackle these problems. Even progressive game developers might struggle to: \n\n understand what racial bias is and how it may affect their work\nconstructively confront racism in their day-to-day creative practice\n\nTowards Anti-Racist Game Development in Europe is a free online workshop series which supports Europe-based professionals in the games industry to get started on their anti-racist journeys. These workshops will run on 28 March\, 28 April\, 19 May\, and 9 June\, 2022. All workshops are facilitated by members of the Anti-Racist Forum Finland and are free. The workshops will use safer space guidelines and are: \n\nParticipant led\nInteractive and activity-based\nProviding room for critical reflection\nFocused on concrete applications for game professionals\n\n\nWorkshop goals\n1. Raising anti-racist awareness \nThe workshop series provides personalised input to increase game developers’ awareness around racism\, racial bias and structural whiteness in the industry and beyond. The focus is specifically on a European context and caters to professionals who are just getting started on the subject. \n2. Providing tools for critical action \nThe workshop series is designed to provide game developers with custom-tailored tools and resources for a more critical work practice in the games industry. Throughout the series\, participants develop tools to be applied in their day-to-day studio setting. \nConditions for participation\nThe workshops are free of charge. All game developers in Europe are eligible to attend. Please note that: \n\nBy signing up\, you commit to attending all four workshops\n\n\nWorkshop 1: Approaching Racism in Play\nWorkshop 2: Race and Representation in Games\nWorkshop 3: Race and Power in Game Design\nWorkshop 4: Anti-Racist Strategies in Game Development\n\n\nWorkshop spots are limited and assigned on a first come\, first served basis\nWorkshops take place online and are held in English\n\nVisit the White-Play website for more details on how to register.
URL:https://igda.org/event/towards-anti-racist-game-development-in-europe/2022-03-28/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220329T153000
DTEND;TZID=America/New_York:20220329T163000
DTSTAMP:20260406T184313
CREATED:20220301T200337Z
LAST-MODIFIED:20220301T200337Z
UID:10001422-1648567800-1648571400@igda.org
SUMMARY:Game Design Challenge
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n  \n\nAbout this event\n\n\nThe “Games for All” Game Design Challenge launches on 4 April\, 2022. Epic Games invites all 6th through 12th grade participating teachers to a pre-launch presentation on Building Player to Creator Pathways with Interactive 3D. \nUsing sandbox games like Fortnite Creative in the classroom allows educators to meet students where they are and allows students to leverage their in-game skills to express knowledge with in-game graphics and tools. Fortnite Creative tools are simple and intuitive\, and use the same controls that millions of student-players already know. Many of these in-game controls are skills that are transferable to industry-standard tools such as Twinmotion and Unreal Engine. Participants will be introduced to interactive 3D and real-time technology across various industries\, including advertising\, game development\, architecture\, engineering\, automotive\, film\, and entertainment. Findings from a recent Burning Glass report on the growing demand for real-time 3D skills and how we prepare students and the future workforce for jobs in an immersive world. \nTeaching resources for Fortnite Creative\, Twinmotion\, and Unreal Engine will be shared. Participants will leave with an understanding of the suite of Epic Games’ 3D interactive resources and the potential they have to prepare students for real-world skills using industry-standard tools. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 30 March. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220401T113000
DTEND;TZID=America/New_York:20220401T143000
DTSTAMP:20260406T184313
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001356-1648812600-1648823400@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-04-01/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220404T170000
DTEND;TZID=America/New_York:20220404T173000
DTSTAMP:20260406T184313
CREATED:20220301T200342Z
LAST-MODIFIED:20220301T200342Z
UID:10001423-1649091600-1649093400@igda.org
SUMMARY:Game Design Challenge - Opening Ceremony Presentation
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n  \n\nAbout this event\n\n\nJoin us for the Opening Ceremony of the “Games for All” Game Design Challenge! The Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. \nThis virtual experience consists of four lessons and five presentations to empower students on their game design journey. The goal of the theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 5 April. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge-opening-ceremony-presentation/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220406
DTEND;VALUE=DATE:20220408
DTSTAMP:20260406T184313
CREATED:20220304T151448Z
LAST-MODIFIED:20220304T160655Z
UID:10001435-1649203200-1649375999@igda.org
SUMMARY:Global Games Pitch 2022
DESCRIPTION:Get ready — the new season of Global Games Pitch is back in April! 🔥 \nIt’s an international online pitching event where you’ll get a chance to get your game noticed by publishers and investors from all over the world.  \nJust like the previous time\, there will be two separate events for different platforms.  \n\nOn 6-7 April\, join the PC\, Console\, and VR games edition\nOn 2-3 November\, join the Mobile edition\n\nWhy else should you join Global Games Pitch? There’s a whole bunch of reasons! \n🚀 You get access to Knowledge Base and pitching tips \n🚀 Mentors will provide feedback on your game before and after the event \n🚀 The event it 100% online so you can pitch from wherever you’re at \n🚀 You’ll join the updated pitching & matchmaking online platform \n🚀 Online webinars for game developers by top industry experts \n  \nGlobal Games Pitch is a great opportunity to tell the world about your project and get valuable advice on how to make it a hit. \nGet your chance to grab the attention of the leading industry experts now. Tickets are already available at https://gdbay.com/global-games-pitch/  \nDon’t miss the opportunity – IGDA members save 25% on tickets here.  \nIf you’re interested in learning some some tricks of the trade\, read GDBAY’s article Pitching Tips for Game Developers.
URL:https://igda.org/event/global-games-pitch-2022/2022-04-06/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220407
DTEND;VALUE=DATE:20220409
DTSTAMP:20260406T184313
CREATED:20220218T161605Z
LAST-MODIFIED:20220228T142649Z
UID:10001416-1649289600-1649462399@igda.org
SUMMARY:XP Game Developer Summit
DESCRIPTION:The XP Game Developer Summit is a hybrid B2B event for the video game industry. The focus is to foster business development and investment opportunities for Canadian businesses. \nThe Summits supports industry growth and expands the skills & networks of industry professionals through facilitating business transactions\, networking\, speaker panels\, professional development\, and workshops. \nThis year they are offering a hybrid experience with an in-person portion hosted at Artscape Launchpad in Toronto\, Canada. The in-person summit will feature unique networking opportunities\, exclusive workshops and access to a cocktail mixer. \nThe virtual portal will connect industry professionals & businesses across the world through their partner platform\, MeetToMatch. Some talks and panels will also be available for viewing virtually. \n  \nIGDA Members save 15% on registration by using the code here. \nRegister today!
URL:https://igda.org/event/xp-game-developer-summit-2/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220407T160000
DTEND;TZID=America/New_York:20220407T163000
DTSTAMP:20260406T184313
CREATED:20220301T200352Z
LAST-MODIFIED:20220301T200352Z
UID:10001425-1649347200-1649349000@igda.org
SUMMARY:Game Design Challenge - Game Concept & Planning Presentation
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n\n  \nAbout this event\n\n\nIn this presentation\, we will dive into Lesson One: Game Concept and Planning. Unity Technologies will discuss how to best create a concept for your game and integrate inclusion into your planning process. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 8 April. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge-game-concept-planning-presentation/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220411T150000
DTEND;TZID=America/New_York:20220411T153000
DTSTAMP:20260406T184313
CREATED:20220301T200358Z
LAST-MODIFIED:20220301T200358Z
UID:10001427-1649689200-1649691000@igda.org
SUMMARY:Game Design Challenge - Game Prototyping Presentation
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n\n  \nAbout this event\nIn this presentation\, we will dive into Lesson Two: Game Prototyping. Roblox will discuss prototyping best practices and how to create a prototype that cultivates inclusion in a collaborative way. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 12 April. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge-game-prototyping-presentation/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220415T113000
DTEND;TZID=America/New_York:20220415T143000
DTSTAMP:20260406T184313
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001357-1650022200-1650033000@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-04-15/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220420T080000
DTEND;TZID=America/New_York:20220420T170000
DTSTAMP:20260406T184313
CREATED:20220420T124818Z
LAST-MODIFIED:20220420T124818Z
UID:10001442-1650441600-1650474000@igda.org
SUMMARY:Girls Make Games Summer Fellowship
DESCRIPTION:The GMG Fellowship provides participants\, or “Fellows”\, an insider’s view of the games industry\, an opportunity to give back to the community by teaching & mentoring\, plus access to exclusive industry & career building opportunities. \nFellows spend three weeks teaching at GMG’s flagship Summer Camp. This year\, the camp will be held both virtually and in-person at various locations across the country! \nFellows also attend exclusive industry & community events through the program. Events are hosted by GMG & partners such as PlayStation\, Nintendo of America\, Xbox\, Take-Two\, Google Play\, Epic Games and more! \nLearn More & Apply Here: girlsmakegames.com/gmg-fellowship \nProgram Perks: \n\nProfessional resume review hosted by our partners\nExclusive panels and speaker sessions\nCommunity of industry peers and leaders\nStipend:$2\,000 (learn more)\n\nProgram Details: \n\nLocation: Remote or In-Person at a GMG camp location\nCamp Dates: 11-29 July\, 2022\nAges: 18+\, open to all genders\nApplications accepted on a rolling basis.\n\nHere’s what a 2021 GMG Fellow had to say about the program: \n“I plan on coming back to GMG next summer and jump at any chance I get to help out because I really liked seeing the impact GMG has on these young kids! I had such a fun time meeting my campers as well as working and hanging out with the other fellows. I can’t wait to see what more GMG does and hope it continues to expand and reach more kids across the world.” \n — Kaylah Derilus\, 20\, William Peace University 23\, 2021 GMG Fellow\n\nIf you have any questions\, please feel free to get in touch at jobs@girlsmakegames.com. \nIGDA members save 20% on camp tuition by using the code here.
URL:https://igda.org/event/girls-make-games-summer-fellowship/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220426
DTEND;VALUE=DATE:20220429
DTSTAMP:20260406T184313
CREATED:20220324T193221Z
LAST-MODIFIED:20220324T193221Z
UID:10001437-1650931200-1651190399@igda.org
SUMMARY:GamesBeat Summit 2022
DESCRIPTION:GamesBeat returns with its largest event for leaders in gaming. \nOn 26 April\, over 500 in-person attendees will be coming together at the Beverly Hilton\, Los Angeles\, and on 27-28 April\, 2500+ registrants will log onto the virtual event to discuss what’s to come in the next generation of gaming. \nCore themes that will be covered include deal-making/investments\, diversity\, mental health\, and core game development. \nRegister using this link to get 50% off the in-person event in Los Angeles and join speakers such as Reggie Fils-Aimé\, Managing Partner\, Brentwood Growth Partners LLC\, Cynthia Wiliams\, President\, Wizards of the Coast & Digital Gaming\, Hasbro\, Devin Stelzer\, Director\, Unreal Engine Business\, Games\, Epic Games\, and many more.
URL:https://igda.org/event/gamesbeat-summit-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220427
DTEND;VALUE=DATE:20220429
DTSTAMP:20260406T184313
CREATED:20220420T123628Z
LAST-MODIFIED:20220420T124314Z
UID:10001441-1651017600-1651190399@igda.org
SUMMARY:devcom - Pitch it!
DESCRIPTION:What: Pitch it! – Spring Edition \nWhen: 27 & 28 April \nDeadline: 23 April \nYou save time finding the right partners just by sorting through all the information we are gathering from attendees like Investment Range – Type of deals – Development stage – Business model – Genre & type of game – Platforms… just to name a few. \nAs a Publisher or Investor\, you also get a prepared booklet with recommendations\, handcrafted by us. Projects have the opportunity to pitch live on stage and have the pitch available as VOD \nFind our more and register now! IGDA members save 10% here.
URL:https://igda.org/event/devcom-pitch-it/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220427
DTEND;VALUE=DATE:20220430
DTSTAMP:20260406T184313
CREATED:20220304T141844Z
LAST-MODIFIED:20220304T141844Z
UID:10001433-1651017600-1651276799@igda.org
SUMMARY:Games Job Fair 2022
DESCRIPTION:Games Job Fair Spring 2022 is a recruitment\, career-building\, and networking event bringing together Industry Speakers and 1000+ Talents from around the world! \nThe 3-day event takes place ONLINE on 27-29 April. Participating talents can expect the chance to get hired by a studio\, receive valuable information\, find great opportunities\, and participate in several fun activities hosted in a lively\, friendly\, diverse environment. \nConnect with studios like Pixel United\, King\, Yager\, MAG Interactive\, Mainframe\, 1939 Games\, and more! Topics include Participant Portfolio Reviews\, Advice for Your Journey in the Video Games Industry\, panel discussions on Diversity & Inclusion in the Games Industry\, and Mobile Gaming Trends of 2022\, and these are but a fragment of what the fair has in store. \nJoin in for exploring job opportunities\, familiarizing yourself with the industry\, and discovering wonderful new contacts. For more information\, please visit GamesJobFair.com.
URL:https://igda.org/event/games-job-fair-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220428T100000
DTEND;TZID=America/New_York:20220428T120000
DTSTAMP:20260406T184313
CREATED:20220128T163631Z
LAST-MODIFIED:20220128T163631Z
UID:10001411-1651140000-1651147200@igda.org
SUMMARY:Towards Anti-Racist Game Development in Europe
DESCRIPTION:About the workshop series\nMany game studios in Europe and around the world are increasingly invested in diversity and inclusion as part of their mission to create a positive working environment. \nHowever\, when it comes to anti-racism\, the active confrontation of racist structures and biases\, terms like “diversity” and “inclusion” are often not enough to tackle these problems. Even progressive game developers might struggle to: \n\n understand what racial bias is and how it may affect their work\nconstructively confront racism in their day-to-day creative practice\n\nTowards Anti-Racist Game Development in Europe is a free online workshop series which supports Europe-based professionals in the games industry to get started on their anti-racist journeys. These workshops will run on 28 March\, 28 April\, 19 May\, and 9 June\, 2022. All workshops are facilitated by members of the Anti-Racist Forum Finland and are free. The workshops will use safer space guidelines and are: \n\nParticipant led\nInteractive and activity-based\nProviding room for critical reflection\nFocused on concrete applications for game professionals\n\n\nWorkshop goals\n1. Raising anti-racist awareness \nThe workshop series provides personalised input to increase game developers’ awareness around racism\, racial bias and structural whiteness in the industry and beyond. The focus is specifically on a European context and caters to professionals who are just getting started on the subject. \n2. Providing tools for critical action \nThe workshop series is designed to provide game developers with custom-tailored tools and resources for a more critical work practice in the games industry. Throughout the series\, participants develop tools to be applied in their day-to-day studio setting. \nConditions for participation\nThe workshops are free of charge. All game developers in Europe are eligible to attend. Please note that: \n\nBy signing up\, you commit to attending all four workshops\n\n\nWorkshop 1: Approaching Racism in Play\nWorkshop 2: Race and Representation in Games\nWorkshop 3: Race and Power in Game Design\nWorkshop 4: Anti-Racist Strategies in Game Development\n\n\nWorkshop spots are limited and assigned on a first come\, first served basis\nWorkshops take place online and are held in English\n\nVisit the White-Play website for more details on how to register.
URL:https://igda.org/event/towards-anti-racist-game-development-in-europe/2022-04-28/
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/01/28112214/White-Play.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220429T113000
DTEND;TZID=America/New_York:20220429T143000
DTSTAMP:20260406T184313
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001358-1651231800-1651242600@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-04-29/
ATTACH;FMTTYPE=image/jpeg:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/07/20130303/SketchClub_Onlineresized-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Paris:20220505T190000
DTEND;TZID=Europe/Paris:20220505T203000
DTSTAMP:20260406T184313
CREATED:20220504T194929Z
LAST-MODIFIED:20220504T195036Z
UID:10001445-1651777200-1651782600@igda.org
SUMMARY:LocSIG – AMA Game Localization and Linguistic Testing with Elena Zaffaroni
DESCRIPTION:The IGDA LocSIG is happy to announce that we will organize our first YouTube Live AMA on May 5th\, 7 p.m. (CET) with Elena Zaffaroni\, game linguistic tester and localization project manager. \nElena has 14 years of experience (and counting) in the game industry\, and she’s happy to share her experience and everything she’s learned. \nCurious about game localization? Looking to know more about linguistic testing? Come and ask her your questions! \n  \nLink to the event: https://youtu.be/v9j2CNLcZ6U
URL:https://igda.org/event/locsig-ama-game-localization-and-linguistic-testing-with-elena-zaffaroni/
LOCATION:YouTube – IGDA LOcSIG
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/05/04154929/welcome.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220509
DTEND;VALUE=DATE:20220512
DTSTAMP:20260406T184313
CREATED:20220324T200747Z
LAST-MODIFIED:20220331T180113Z
UID:10001439-1652054400-1652313599@igda.org
SUMMARY:LA Games Conference 2022
DESCRIPTION:Digital Media Wire’s LA Games Conference is returning online from 9-11 May\, 2022. Join industry leaders as they discuss the metaverse\, esports\, UGG & mods\, M&A and investments\, creator economy\, legal issues\, gaming culture & lifestyle\, games marketing and more. Visit the website for more info. \nIGDA members save 20% by using the code here.
URL:https://igda.org/event/la-games-conference-2022/
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/03/24160325/LAGC2022-629x270-1.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220510
DTEND;VALUE=DATE:20220513
DTSTAMP:20260406T184313
CREATED:20210723T160503Z
LAST-MODIFIED:20210723T160503Z
UID:10001242-1652140800-1652399999@igda.org
SUMMARY:2022 Asia Digital Display & Showcase Expo
DESCRIPTION:DDSE 2022 will be sharing a show floor of 50\,000 sq.m with AVE 2022 and VR&AR Fair 2022\, together hosting an estimated 450+ exhibitors and tens of thousands of related buyers. What’s more\, the show will be supported by a strong advisor lineup comprised of leading enterprises like FengYuZhu\, Crystal CG\, Lifang Group\, Silkroad CG Vision\, HTC\, Huanyu Technologies\, Huawei\, Jiaoyang Visual & Creative Technology\, Locator\, OCT Hake Culture and so forth\, jointly building a wonderful grand event for the whole industry to share! \nFind more info and register here.
URL:https://igda.org/event/2022-asia-digital-display-showcase-expo/
ATTACH;FMTTYPE=image/jpeg:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/07/23120402/DDSE-banner-730x150-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220510
DTEND;VALUE=DATE:20220513
DTSTAMP:20260406T184313
CREATED:20210723T155917Z
LAST-MODIFIED:20210723T160256Z
UID:10001236-1652140800-1652399999@igda.org
SUMMARY:Asia VR&AR Fair
DESCRIPTION:VR&AR Fair 2022 will be sharing a show floor of 50\,000 sq.m with AVE 2022 and DDSE 2022\, together hosting an estimated 450+ exhibitors and tens of thousands of related buyers. What’s more\, the show will be supported by a strong advisor lineup comprised of influential organizations like VR/AR Association\, Heilongjiang VR Technology Society\, and leading enterprises like HTC\, Huawei\, Netvios\, Pico\, and so forth\, jointly building a wonderful grand event for the whole industry to share! \nFind more info and register here.
URL:https://igda.org/event/asia-vrar-fair/
ATTACH;FMTTYPE=image/jpeg:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/07/23115804/VRAR-Fair-banner-730x150-2.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220512T170000
DTEND;TZID=America/New_York:20220512T173000
DTSTAMP:20260406T184313
CREATED:20220301T200403Z
LAST-MODIFIED:20220301T200403Z
UID:10001428-1652374800-1652376600@igda.org
SUMMARY:Game Design Challenge - Closing Ceremony Presentation
DESCRIPTION:  \nJoin us for the Closing Ceremony of the “Games for All” Game Design Challenge! The Game Design Challenge empowered K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. \nThe virtual experience consisted of four lessons and five presentations to empower students on their game design journey. The goal of the theme was for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses\, and abilities. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 13 May. \nRegister Today!
URL:https://igda.org/event/game-design-challenge-closing-ceremony-presentation/
ATTACH;FMTTYPE=image/jpeg:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/03/01102724/GameDesignChallenge.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220513T113000
DTEND;TZID=America/New_York:20220513T143000
DTSTAMP:20260406T184313
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001359-1652441400-1652452200@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-05-13/
ATTACH;FMTTYPE=image/jpeg:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/07/20130303/SketchClub_Onlineresized-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220517
DTEND;VALUE=DATE:20220521
DTSTAMP:20260406T184313
CREATED:20220421T194241Z
LAST-MODIFIED:20220421T194241Z
UID:10001443-1652745600-1653091199@igda.org
SUMMARY:Nordic Game 2022
DESCRIPTION:Nordic Game is very happy to announce their return to Slagthuset in May for NG22 Spring\, the twenty-first edition of Europe’s leading games conference and the only event in the world with a dedicated focus on the entire Nordic industry. \nNG22 Spring will be held on 17-20 May\, both online and in Malmö\, Sweden. This will be a welcomed return to our lovely venue in historic Slagthuset\, with expanded expo halls\, new meeting areas and outdoor amenities\, and much\, much more. \nAbout the Nordic Game conference\nNordic Game is the leading games conference in Europe\, and 2022 will mark its twenty-first and twenty-second editions\, as well as our return to historic Slagthuset. Gathering thousands of industry professionals in the spring and autumn each year\, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark\, Finland\, Iceland\, Norway and Sweden. \nIGDA members save 20% – find out how here. \n 
URL:https://igda.org/event/nordic-game-2022/
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/04/21154219/NG22-Spring-02website.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220519T100000
DTEND;TZID=America/New_York:20220519T120000
DTSTAMP:20260406T184313
CREATED:20220128T163631Z
LAST-MODIFIED:20220128T163631Z
UID:10001412-1652954400-1652961600@igda.org
SUMMARY:Towards Anti-Racist Game Development in Europe
DESCRIPTION:About the workshop series\nMany game studios in Europe and around the world are increasingly invested in diversity and inclusion as part of their mission to create a positive working environment. \nHowever\, when it comes to anti-racism\, the active confrontation of racist structures and biases\, terms like “diversity” and “inclusion” are often not enough to tackle these problems. Even progressive game developers might struggle to: \n\n understand what racial bias is and how it may affect their work\nconstructively confront racism in their day-to-day creative practice\n\nTowards Anti-Racist Game Development in Europe is a free online workshop series which supports Europe-based professionals in the games industry to get started on their anti-racist journeys. These workshops will run on 28 March\, 28 April\, 19 May\, and 9 June\, 2022. All workshops are facilitated by members of the Anti-Racist Forum Finland and are free. The workshops will use safer space guidelines and are: \n\nParticipant led\nInteractive and activity-based\nProviding room for critical reflection\nFocused on concrete applications for game professionals\n\n\nWorkshop goals\n1. Raising anti-racist awareness \nThe workshop series provides personalised input to increase game developers’ awareness around racism\, racial bias and structural whiteness in the industry and beyond. The focus is specifically on a European context and caters to professionals who are just getting started on the subject. \n2. Providing tools for critical action \nThe workshop series is designed to provide game developers with custom-tailored tools and resources for a more critical work practice in the games industry. Throughout the series\, participants develop tools to be applied in their day-to-day studio setting. \nConditions for participation\nThe workshops are free of charge. All game developers in Europe are eligible to attend. Please note that: \n\nBy signing up\, you commit to attending all four workshops\n\n\nWorkshop 1: Approaching Racism in Play\nWorkshop 2: Race and Representation in Games\nWorkshop 3: Race and Power in Game Design\nWorkshop 4: Anti-Racist Strategies in Game Development\n\n\nWorkshop spots are limited and assigned on a first come\, first served basis\nWorkshops take place online and are held in English\n\nVisit the White-Play website for more details on how to register.
URL:https://igda.org/event/towards-anti-racist-game-development-in-europe/2022-05-19/
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/01/28112214/White-Play.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220524T220000
DTEND;TZID=America/New_York:20220524T230000
DTSTAMP:20260406T184313
CREATED:20220520T123927Z
LAST-MODIFIED:20220520T124236Z
UID:10001447-1653429600-1653433200@igda.org
SUMMARY:Employee Rights and Inclusivity Panel
DESCRIPTION:Navigating employment and discrimination protections in the workplace with a trial attorney and a human resources executive.\n\n\n\n\nTune in for a conversation and Q&A between two professionals dealing with employees’ rights and inclusivity every day in their careers. The panel will cover practical advice on what to watch out for and how to respond to different kinds of workplace harassment and discrimination. Learn from Joanne’s and Alexis’s experiences on both sides of the aisle dealing with these issues. After the chat\, there will be a Q&A session where you can ask specific questions about these topics. \nAlexis Gamliel is the Founder and Principal Trial Attorney of Gamliel Law\, an elite litigation firm focusing on personal injury\, wrongful death\, and employment matters. Alexis utilizes her deep litigation experience to stand up for individuals who have been wronged or whose rights have been violated. In her employment practice\, Alexis handles a diverse array of discrimination\, harassment\, retaliation\, and wrongful termination matters\, and she has a particular affinity for representing clients in pregnancy discrimination\, gender discrimination\, and sexual harassment cases. Alexis prides herself on advocating with sincerity and skill\, giving her clients light and hope in some of their darkest days. She is an award-winning attorney\, a sought-after speaker\, community leader\, and author of multiple published legal articles. Learn more about Alexis and her practice here. \nJoanne Coffman is an HR consultant specializing in talent management\, human resources\, and talent acquisition. She has spent the last 20 years working with all sorts of companies\, big and small in communications\, marketing\, and creative industries. \nRegister for FREE today!
URL:https://igda.org/event/employee-rights-and-inclusivity-panel/
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/05/20083603/IGDALA.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220527T113000
DTEND;TZID=America/New_York:20220527T143000
DTSTAMP:20260406T184313
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001360-1653651000-1653661800@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-05-27/
ATTACH;FMTTYPE=image/jpeg:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/07/20130303/SketchClub_Onlineresized-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220609T100000
DTEND;TZID=America/New_York:20220609T120000
DTSTAMP:20260406T184313
CREATED:20220128T163631Z
LAST-MODIFIED:20220128T163631Z
UID:10001413-1654768800-1654776000@igda.org
SUMMARY:Towards Anti-Racist Game Development in Europe
DESCRIPTION:About the workshop series\nMany game studios in Europe and around the world are increasingly invested in diversity and inclusion as part of their mission to create a positive working environment. \nHowever\, when it comes to anti-racism\, the active confrontation of racist structures and biases\, terms like “diversity” and “inclusion” are often not enough to tackle these problems. Even progressive game developers might struggle to: \n\n understand what racial bias is and how it may affect their work\nconstructively confront racism in their day-to-day creative practice\n\nTowards Anti-Racist Game Development in Europe is a free online workshop series which supports Europe-based professionals in the games industry to get started on their anti-racist journeys. These workshops will run on 28 March\, 28 April\, 19 May\, and 9 June\, 2022. All workshops are facilitated by members of the Anti-Racist Forum Finland and are free. The workshops will use safer space guidelines and are: \n\nParticipant led\nInteractive and activity-based\nProviding room for critical reflection\nFocused on concrete applications for game professionals\n\n\nWorkshop goals\n1. Raising anti-racist awareness \nThe workshop series provides personalised input to increase game developers’ awareness around racism\, racial bias and structural whiteness in the industry and beyond. The focus is specifically on a European context and caters to professionals who are just getting started on the subject. \n2. Providing tools for critical action \nThe workshop series is designed to provide game developers with custom-tailored tools and resources for a more critical work practice in the games industry. Throughout the series\, participants develop tools to be applied in their day-to-day studio setting. \nConditions for participation\nThe workshops are free of charge. All game developers in Europe are eligible to attend. Please note that: \n\nBy signing up\, you commit to attending all four workshops\n\n\nWorkshop 1: Approaching Racism in Play\nWorkshop 2: Race and Representation in Games\nWorkshop 3: Race and Power in Game Design\nWorkshop 4: Anti-Racist Strategies in Game Development\n\n\nWorkshop spots are limited and assigned on a first come\, first served basis\nWorkshops take place online and are held in English\n\nVisit the White-Play website for more details on how to register.
URL:https://igda.org/event/towards-anti-racist-game-development-in-europe/2022-06-09/
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/01/28112214/White-Play.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Paris:20220609T190000
DTEND;TZID=Europe/Paris:20220609T203000
DTSTAMP:20260406T184313
CREATED:20220602T201549Z
LAST-MODIFIED:20220602T202116Z
UID:10001448-1654801200-1654806600@igda.org
SUMMARY:LocSIG – AMA Gender inclusivity across languages in game localization with Diana Díaz Montón
DESCRIPTION:We are happy to announce that Diana Díaz Montón will join us for our next live AMA! \nDiana has been in this industry for over 20 years as a localization specialist freelancer and also co-founded a company specialized in video game localization. \nThis interview will be divided in two parts\, a case study about making the game “Temtem” gender inclusive across languages\, followed by an AMA (ask me anything). \nWe will be live on June 9th at 7 p.m. CET on the IGDA LocSIG YouTube channel\, this is a public event\, you can share this and invite anyone you would like\, to attend it\, everyone is welcome!
URL:https://igda.org/event/locsig-ama-gender-inclusivity-across-languages-in-game-localization-with-diana-diaz-monton/
LOCATION:YouTube – IGDA LOcSIG
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/06/02161549/Overlays-Diana.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220610T113000
DTEND;TZID=America/New_York:20220610T143000
DTSTAMP:20260406T184313
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001361-1654860600-1654871400@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-06-10/
ATTACH;FMTTYPE=image/jpeg:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2021/07/20130303/SketchClub_Onlineresized-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220617
DTEND;VALUE=DATE:20220625
DTSTAMP:20260406T184313
CREATED:20220616T125002Z
LAST-MODIFIED:20220616T125002Z
UID:10001449-1655424000-1656115199@igda.org
SUMMARY:Houdini Game Jam 2022
DESCRIPTION:SIDEFX is proud to announce the Houdini Game Jam 2022!\n \nHoudini Game Jam will take place over the course of one week from 17-24 June 2022. The game jam will begin when the theme is revealed via livestream on SideFX’s Twitch channel on June 17th at 11am PDT. Game jammers will then have one week to build their games and submit them to the Houdini Game Jam ITCH.IO page before the deadline of 5pm PDT on 24 June. \nGame jammers are encouraged to use the hashtag #HoudiniGameJam22 for social media posts about their game development. The eligible game entries will be played by the judges and prizes will be awarded to the 1st\, 2nd\, and 3rd place winning teams. \nJoin the Jam!
URL:https://igda.org/event/houdini-game-jam-2022/
ATTACH;FMTTYPE=image/png:https://igda-website.s3.us-east-2.amazonaws.com/wp-content/uploads/2022/06/16084921/HGJ22-730x441-1.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220624T113000
DTEND;TZID=America/New_York:20220624T143000
DTSTAMP:20260406T184313
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001362-1656070200-1656081000@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-06-24/
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