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DTSTART;VALUE=DATE:20220223
DTEND;VALUE=DATE:20220226
DTSTAMP:20260406T170002
CREATED:20210723T131451Z
LAST-MODIFIED:20220216T152323Z
UID:10001234-1645574400-1645833599@igda.org
SUMMARY:Africa Games Week
DESCRIPTION:AFRICA GAMES WEEK is the largest gathering of African Game Developers in the world\, with over 150 developers from across the continent gathering in one place. \nAGW 2022 is set for 23-25 February and will occur HYBRID and be filmed\, edited\, and interlaced with online streams showcased VIRTUALLY on the event platform. AGW 2021 will once again act as host to the core event MAKE GAMES AFRICA\, the business of gaming conference. It will be joined by Nordic Game Discovery Contest (Sweden) and supported by the A MAZE (Berlin) Train Jam which will run from Joburg to Cape Town over 24 hours. \nAGW 2022 is adding 2 more exciting events: Africa StreamCon\, a conference and meetup for African and International content creators\, and the African Developed Games Esports Tournament\, a first of its kind in the world. GAMES FOR CHANGE will also be launching their African Chapter during this year’s event in preparation for their first African satellite event in 2022. Find out more and register here.
URL:https://igda.org/event/africa-games-week/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220226T010000
DTEND;TZID=America/New_York:20220226T040000
DTSTAMP:20260406T170002
CREATED:20220210T144136Z
LAST-MODIFIED:20220210T144136Z
UID:10001414-1645837200-1645848000@igda.org
SUMMARY:Game Design & Disability at PlayBern
DESCRIPTION:Saturday 26th February 2022\, 2-5pm Central European Time (CET) \nSome 15% of the world’s population identifies as disabled. Discourse around disability usually approaches the topic from a medical standpoint\, as something to be treated and fixed. Consequently\, the Game Design & Disability workshop—conducted by designer and theorist Chris Solarski—aims to explore disability in games from an aesthetics standpoint with the understanding that we are all people\, only with different sensory perceptions. The 3-hour event wishes to raise awareness of these multiple realities by engaging in speculative design by reimagining our favourite games with avatars that have some form of disability. In doing so\, designers are encouraged to experience and embody new sensory forms to heighten empathy and extend the aesthetic scope of games by examining how a game’s design must change to accommodate various disabilities. \nThis is a free guided workshop during which Chris Solarski will outline sensory game design concepts and set pen-and-paper challenges for each participant. Minimum required materials include only grid paper (ideally) or A4 paper and a pen/pencil. All game design and UX levels welcome\, from complete beginner to advanced. \nThe PlayBern Festival for Games and Creativity organises events around game art\, indie games\, game design\, and accessibility as well as philosophical and educational questions surrounding games and game culture. Please visit www.playbern.ch for more information. The Game Design & Disability workshop is kindly sponsored by the Swiss Arts Council\, Pro Helvetia\, and hosted by IGDA Switzerland on behalf of PlayBern. \n \n\nRegister today!
URL:https://igda.org/event/game-design-disability-at-playbern/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220304T113000
DTEND;TZID=America/New_York:20220304T143000
DTSTAMP:20260406T170002
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001355-1646393400-1646404200@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-03-04/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220309
DTEND;VALUE=DATE:20220311
DTSTAMP:20260406T170002
CREATED:20220301T201113Z
LAST-MODIFIED:20220301T201113Z
UID:10001430-1646784000-1646956799@igda.org
SUMMARY:devcom Call for Change Summit
DESCRIPTION:The global games industry has become an economic behemoth that keeps on growing. This growth\, however\, also results in an unavoidable ecological footprint that can neither be denied nor ignored and that demands accountability. \n  \nGames as a Messenger \nIt is refreshing to see more and more developers use the potential of games to tackle serious topics and spread important messages – in a playful yet impactful way. We will take a stroll through the wonderful world of gaming and look at titles that deal with issues such as climate change and environmental protection. \n  \nDeveloping an eco-friendly Industry \nThe games industry is the sixth largest industry worldwide and the question of its sustainability is legitimate. \nWhile ‘Green Gaming’ has begun to raise awareness\, thereby gaining increasing traction over the past few years\, the industry as a whole – and that definitely includes the players – still has a long way to go. \n  \nJoin the devcom Call for Change Summit #1\, 2022 to learn more about the industry’s impact on the environment and climate change\, about how to reduce your studio’s carbon footprint\, as well as a variety of eco-initiatives\, and learn from fellow industry representatives about what you can do to do your part. \nRegister Now!
URL:https://igda.org/event/devcom-call-for-change-summit/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220310T113000
DTEND;TZID=America/New_York:20220310T123000
DTSTAMP:20260406T170002
CREATED:20220303T024906Z
LAST-MODIFIED:20220303T144208Z
UID:10001432-1646911800-1646915400@igda.org
SUMMARY:R&D Tax Credit Webinar
DESCRIPTION:Facing increasing competitive pressures\, many Game Developers have leveraged advanced technology such as gesture control\, facial recognition\, AR\, VR\, stunning graphics\, and wearable gaming to bring their products to the next level and thrive in the competitive market. \nFortunately\, many of these innovations and advancements could qualify for the research and development (R&D) tax credit that allows companies to reduce their tax liability significantly.\n \nJoin our free webinar as IGDA welcomes Strike Tax Advisory\, the industry’s best tax credit consulting firm\, to discuss the gravely underutilized tax credit program. You’ll learn about easy steps game developers can take to maximize their growth opportunities. \nWebinar Details: \nR&D Tax Credit | The IRS Gives Video Game Developers Up To $250K to Reinvest in Innovation \nDate: Thursday\, 10 March\, 2022\, at 8:30 am PST/11:30am EST\nJoin us live: https://twitch.tv/igda \n  \nWant to learn more about R&D Tax Credit Opportunities for Video Game Developers? Read the article by Strike Tax Advisory.
URL:https://igda.org/event/rd-tax-credit-webinar/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220318T113000
DTEND;TZID=America/New_York:20220318T143000
DTSTAMP:20260406T170002
CREATED:20210720T173527Z
LAST-MODIFIED:20220318T142840Z
UID:10001232-1647603000-1647613800@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThis event is cancelled\, but the series will continue in 2 weeks\, so stay tuned!
URL:https://igda.org/event/sketchclub-online-2022-03-18/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220321
DTEND;VALUE=DATE:20220326
DTSTAMP:20260406T170002
CREATED:20220218T152124Z
LAST-MODIFIED:20220218T152705Z
UID:10001415-1647820800-1648252799@igda.org
SUMMARY:Game Developers Conference
DESCRIPTION:The Game Developers Conference (GDC) brings the game development community together to exchange ideas\, solve problems\, and shape the future of the industry across five days of education\, inspiration\, and networking. Attendees include programmers\, artists\, producers\, game designers\, audio professionals\, and business leaders. Some key features of GDC include: \n\nThe market-defining conference has a comprehensive selection of lectures\, panels\, and roundtable discussions.\nThe GDC Expo showcases the latest game development tools and services from leading technology companies such as Amazon\, Epic\, Google\, Intel\, Nvidia\, Oculus\, and Sony.\nDedicated community spaces where GDC attendees can take a break from all of the learning to relax and meet new people in themed areas for playable indie games\, retro games\, alternative controllers\, and more.\n\nGDC hosts two awards ceremonies recognizing the creativity\, artistry\, and technical genius of the finest developers and games: \n\nThe Game Developers Choice Awards is the leading peer-based video game awards show celebrating the industry’s top games and developers.\nThe Independent Games Festival honors the most innovative and exemplary projects in indie game development.\n\nGDC also hosts semi-annual installments of the GDC Masterclass program\, which is comprised of day-long or multi-day\, small-group virtual workshops that deliver in-depth\, hands-on training around some of the most important challenges facing game developers today. \nThis year\, GDC will take place at the Moscone Center in San Francisco\, 21-25 March\, 2022\, with a robust virtual offering online. Conference sessions will be taking place each day from 9:30 am-6:30pm PT\, with select sessions available on-demand online. \nIGDA Members can save 10% using the code here. \nRegister today!
URL:https://igda.org/event/game-developers-conference-2/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220324T124500
DTEND;TZID=America/Los_Angeles:20220324T134500
DTSTAMP:20260406T170002
CREATED:20220226T055147Z
LAST-MODIFIED:20220226T055147Z
UID:10001418-1648125900-1648129500@igda.org
SUMMARY:28th Annual IASIG Town Hall Meeting
DESCRIPTION:The IASIG Town Hall is the event that started audio discussions at GDC back before there were any audio sessions. Join fellow game audio educators\, sound designers\, composers\, audio programmers\, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall. Get an update on current IASIG efforts\, and share your own ideas\, suggestions\, and recommendations for improving the state of the art in audio for interactive media. If you do audio\, come and be heard.\n\nThis year we’ve got a stellar panel lined up! From social and mobile games to VR & AR the game audio field is diverse and ever changing. So what is the best way to get that first gig in audio for games? How can I transfer my existing skills to interactive media? We will take a panel of today’s top creative professionals from large game studios to Indie producers and ask them what they think you need to know when looking for work in the game industry. So\, whether you are already working in the game industry or just thinking of the best way to transfer your skills from film\, TV or general music production to interactive media or a complete newbie to the industry\, this panel is a must!
URL:https://igda.org/event/28th-annual-iasig-town-hall-meeting/
LOCATION:Online
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220324T124500
DTEND;TZID=America/Los_Angeles:20220324T134500
DTSTAMP:20260406T170002
CREATED:20230918T215144Z
LAST-MODIFIED:20230918T215450Z
UID:10001512-1648125900-1648129500@igda.org
SUMMARY:Annual IASIG Town Hall — GDC 2022
DESCRIPTION:Thursday\, March 24th | 12:45 — 1:45pm PST\nOver the years\, The Annual IASIG Town Hall at GDC has codified the strong role that audio discussions now offer within the conference. You’re invited to share your ideas and be a part of our collective journey to continuously improve the state of interactive audio. Joined by fellow game audio educators\, sound designers\, composers\, and programmers — this session is for anyone and everyone in audio to speak and be heard.
URL:https://igda.org/event/annual-iasig-town-hall-gdc-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220325T113000
DTEND;TZID=America/Los_Angeles:20220325T123000
DTSTAMP:20260406T170002
CREATED:20220226T055829Z
LAST-MODIFIED:20220226T055829Z
UID:10001420-1648207800-1648211400@igda.org
SUMMARY:Gaming For Cars? You bet! Car Audio Cardio Roundtable
DESCRIPTION:The Interactive Audio Special Interest Group of the IGDA presents a look at automotive audio and how development of autonomous vehicles may present surprising opportunities for game audio professionals. \nJoin this session that includes experts from Audiokinetic\, Bose Automotive\, and the MIDI Association to discuss the future of autonomous vehicles\, and how this growing market is ripe for game audio professionals to make their mark. \nYou will gain an understanding about the current state of autonomous vehicles\, audio needs for future vehicles\, and how tools are in development for sound designers and composers to be a part of it all. \nThis Roundtable is perfect for Sound designers\, composers\, audio engineers\, and anyone involved in audio for games.
URL:https://igda.org/event/gaming-for-cars-you-bet-car-audio-cardio-roundtable/
LOCATION:Online
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220328T100000
DTEND;TZID=America/New_York:20220328T120000
DTSTAMP:20260406T170002
CREATED:20220128T163631Z
LAST-MODIFIED:20220128T163631Z
UID:10001410-1648461600-1648468800@igda.org
SUMMARY:Towards Anti-Racist Game Development in Europe
DESCRIPTION:About the workshop series\nMany game studios in Europe and around the world are increasingly invested in diversity and inclusion as part of their mission to create a positive working environment. \nHowever\, when it comes to anti-racism\, the active confrontation of racist structures and biases\, terms like “diversity” and “inclusion” are often not enough to tackle these problems. Even progressive game developers might struggle to: \n\n understand what racial bias is and how it may affect their work\nconstructively confront racism in their day-to-day creative practice\n\nTowards Anti-Racist Game Development in Europe is a free online workshop series which supports Europe-based professionals in the games industry to get started on their anti-racist journeys. These workshops will run on 28 March\, 28 April\, 19 May\, and 9 June\, 2022. All workshops are facilitated by members of the Anti-Racist Forum Finland and are free. The workshops will use safer space guidelines and are: \n\nParticipant led\nInteractive and activity-based\nProviding room for critical reflection\nFocused on concrete applications for game professionals\n\n\nWorkshop goals\n1. Raising anti-racist awareness \nThe workshop series provides personalised input to increase game developers’ awareness around racism\, racial bias and structural whiteness in the industry and beyond. The focus is specifically on a European context and caters to professionals who are just getting started on the subject. \n2. Providing tools for critical action \nThe workshop series is designed to provide game developers with custom-tailored tools and resources for a more critical work practice in the games industry. Throughout the series\, participants develop tools to be applied in their day-to-day studio setting. \nConditions for participation\nThe workshops are free of charge. All game developers in Europe are eligible to attend. Please note that: \n\nBy signing up\, you commit to attending all four workshops\n\n\nWorkshop 1: Approaching Racism in Play\nWorkshop 2: Race and Representation in Games\nWorkshop 3: Race and Power in Game Design\nWorkshop 4: Anti-Racist Strategies in Game Development\n\n\nWorkshop spots are limited and assigned on a first come\, first served basis\nWorkshops take place online and are held in English\n\nVisit the White-Play website for more details on how to register.
URL:https://igda.org/event/towards-anti-racist-game-development-in-europe/2022-03-28/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220329T153000
DTEND;TZID=America/New_York:20220329T163000
DTSTAMP:20260406T170002
CREATED:20220301T200337Z
LAST-MODIFIED:20220301T200337Z
UID:10001422-1648567800-1648571400@igda.org
SUMMARY:Game Design Challenge
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n  \n\nAbout this event\n\n\nThe “Games for All” Game Design Challenge launches on 4 April\, 2022. Epic Games invites all 6th through 12th grade participating teachers to a pre-launch presentation on Building Player to Creator Pathways with Interactive 3D. \nUsing sandbox games like Fortnite Creative in the classroom allows educators to meet students where they are and allows students to leverage their in-game skills to express knowledge with in-game graphics and tools. Fortnite Creative tools are simple and intuitive\, and use the same controls that millions of student-players already know. Many of these in-game controls are skills that are transferable to industry-standard tools such as Twinmotion and Unreal Engine. Participants will be introduced to interactive 3D and real-time technology across various industries\, including advertising\, game development\, architecture\, engineering\, automotive\, film\, and entertainment. Findings from a recent Burning Glass report on the growing demand for real-time 3D skills and how we prepare students and the future workforce for jobs in an immersive world. \nTeaching resources for Fortnite Creative\, Twinmotion\, and Unreal Engine will be shared. Participants will leave with an understanding of the suite of Epic Games’ 3D interactive resources and the potential they have to prepare students for real-world skills using industry-standard tools. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 30 March. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220401T113000
DTEND;TZID=America/New_York:20220401T143000
DTSTAMP:20260406T170002
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001356-1648812600-1648823400@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-04-01/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220404T170000
DTEND;TZID=America/New_York:20220404T173000
DTSTAMP:20260406T170002
CREATED:20220301T200342Z
LAST-MODIFIED:20220301T200342Z
UID:10001423-1649091600-1649093400@igda.org
SUMMARY:Game Design Challenge - Opening Ceremony Presentation
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n  \n\nAbout this event\n\n\nJoin us for the Opening Ceremony of the “Games for All” Game Design Challenge! The Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. \nThis virtual experience consists of four lessons and five presentations to empower students on their game design journey. The goal of the theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 5 April. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge-opening-ceremony-presentation/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220406
DTEND;VALUE=DATE:20220408
DTSTAMP:20260406T170002
CREATED:20220304T151448Z
LAST-MODIFIED:20220304T160655Z
UID:10001435-1649203200-1649375999@igda.org
SUMMARY:Global Games Pitch 2022
DESCRIPTION:Get ready — the new season of Global Games Pitch is back in April! 🔥 \nIt’s an international online pitching event where you’ll get a chance to get your game noticed by publishers and investors from all over the world.  \nJust like the previous time\, there will be two separate events for different platforms.  \n\nOn 6-7 April\, join the PC\, Console\, and VR games edition\nOn 2-3 November\, join the Mobile edition\n\nWhy else should you join Global Games Pitch? There’s a whole bunch of reasons! \n🚀 You get access to Knowledge Base and pitching tips \n🚀 Mentors will provide feedback on your game before and after the event \n🚀 The event it 100% online so you can pitch from wherever you’re at \n🚀 You’ll join the updated pitching & matchmaking online platform \n🚀 Online webinars for game developers by top industry experts \n  \nGlobal Games Pitch is a great opportunity to tell the world about your project and get valuable advice on how to make it a hit. \nGet your chance to grab the attention of the leading industry experts now. Tickets are already available at https://gdbay.com/global-games-pitch/  \nDon’t miss the opportunity – IGDA members save 25% on tickets here.  \nIf you’re interested in learning some some tricks of the trade\, read GDBAY’s article Pitching Tips for Game Developers.
URL:https://igda.org/event/global-games-pitch-2022/2022-04-06/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220407
DTEND;VALUE=DATE:20220409
DTSTAMP:20260406T170002
CREATED:20220218T161605Z
LAST-MODIFIED:20220228T142649Z
UID:10001416-1649289600-1649462399@igda.org
SUMMARY:XP Game Developer Summit
DESCRIPTION:The XP Game Developer Summit is a hybrid B2B event for the video game industry. The focus is to foster business development and investment opportunities for Canadian businesses. \nThe Summits supports industry growth and expands the skills & networks of industry professionals through facilitating business transactions\, networking\, speaker panels\, professional development\, and workshops. \nThis year they are offering a hybrid experience with an in-person portion hosted at Artscape Launchpad in Toronto\, Canada. The in-person summit will feature unique networking opportunities\, exclusive workshops and access to a cocktail mixer. \nThe virtual portal will connect industry professionals & businesses across the world through their partner platform\, MeetToMatch. Some talks and panels will also be available for viewing virtually. \n  \nIGDA Members save 15% on registration by using the code here. \nRegister today!
URL:https://igda.org/event/xp-game-developer-summit-2/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220407T160000
DTEND;TZID=America/New_York:20220407T163000
DTSTAMP:20260406T170002
CREATED:20220301T200352Z
LAST-MODIFIED:20220301T200352Z
UID:10001425-1649347200-1649349000@igda.org
SUMMARY:Game Design Challenge - Game Concept & Planning Presentation
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n\n  \nAbout this event\n\n\nIn this presentation\, we will dive into Lesson One: Game Concept and Planning. Unity Technologies will discuss how to best create a concept for your game and integrate inclusion into your planning process. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 8 April. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge-game-concept-planning-presentation/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220411T150000
DTEND;TZID=America/New_York:20220411T153000
DTSTAMP:20260406T170002
CREATED:20220301T200358Z
LAST-MODIFIED:20220301T200358Z
UID:10001427-1649689200-1649691000@igda.org
SUMMARY:Game Design Challenge - Game Prototyping Presentation
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n\n  \nAbout this event\nIn this presentation\, we will dive into Lesson Two: Game Prototyping. Roblox will discuss prototyping best practices and how to create a prototype that cultivates inclusion in a collaborative way. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 12 April. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge-game-prototyping-presentation/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220415T113000
DTEND;TZID=America/New_York:20220415T143000
DTSTAMP:20260406T170002
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001357-1650022200-1650033000@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-04-15/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220420T080000
DTEND;TZID=America/New_York:20220420T170000
DTSTAMP:20260406T170002
CREATED:20220420T124818Z
LAST-MODIFIED:20220420T124818Z
UID:10001442-1650441600-1650474000@igda.org
SUMMARY:Girls Make Games Summer Fellowship
DESCRIPTION:The GMG Fellowship provides participants\, or “Fellows”\, an insider’s view of the games industry\, an opportunity to give back to the community by teaching & mentoring\, plus access to exclusive industry & career building opportunities. \nFellows spend three weeks teaching at GMG’s flagship Summer Camp. This year\, the camp will be held both virtually and in-person at various locations across the country! \nFellows also attend exclusive industry & community events through the program. Events are hosted by GMG & partners such as PlayStation\, Nintendo of America\, Xbox\, Take-Two\, Google Play\, Epic Games and more! \nLearn More & Apply Here: girlsmakegames.com/gmg-fellowship \nProgram Perks: \n\nProfessional resume review hosted by our partners\nExclusive panels and speaker sessions\nCommunity of industry peers and leaders\nStipend:$2\,000 (learn more)\n\nProgram Details: \n\nLocation: Remote or In-Person at a GMG camp location\nCamp Dates: 11-29 July\, 2022\nAges: 18+\, open to all genders\nApplications accepted on a rolling basis.\n\nHere’s what a 2021 GMG Fellow had to say about the program: \n“I plan on coming back to GMG next summer and jump at any chance I get to help out because I really liked seeing the impact GMG has on these young kids! I had such a fun time meeting my campers as well as working and hanging out with the other fellows. I can’t wait to see what more GMG does and hope it continues to expand and reach more kids across the world.” \n — Kaylah Derilus\, 20\, William Peace University 23\, 2021 GMG Fellow\n\nIf you have any questions\, please feel free to get in touch at jobs@girlsmakegames.com. \nIGDA members save 20% on camp tuition by using the code here.
URL:https://igda.org/event/girls-make-games-summer-fellowship/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220426
DTEND;VALUE=DATE:20220429
DTSTAMP:20260406T170002
CREATED:20220324T193221Z
LAST-MODIFIED:20220324T193221Z
UID:10001437-1650931200-1651190399@igda.org
SUMMARY:GamesBeat Summit 2022
DESCRIPTION:GamesBeat returns with its largest event for leaders in gaming. \nOn 26 April\, over 500 in-person attendees will be coming together at the Beverly Hilton\, Los Angeles\, and on 27-28 April\, 2500+ registrants will log onto the virtual event to discuss what’s to come in the next generation of gaming. \nCore themes that will be covered include deal-making/investments\, diversity\, mental health\, and core game development. \nRegister using this link to get 50% off the in-person event in Los Angeles and join speakers such as Reggie Fils-Aimé\, Managing Partner\, Brentwood Growth Partners LLC\, Cynthia Wiliams\, President\, Wizards of the Coast & Digital Gaming\, Hasbro\, Devin Stelzer\, Director\, Unreal Engine Business\, Games\, Epic Games\, and many more.
URL:https://igda.org/event/gamesbeat-summit-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220427
DTEND;VALUE=DATE:20220429
DTSTAMP:20260406T170002
CREATED:20220420T123628Z
LAST-MODIFIED:20220420T124314Z
UID:10001441-1651017600-1651190399@igda.org
SUMMARY:devcom - Pitch it!
DESCRIPTION:What: Pitch it! – Spring Edition \nWhen: 27 & 28 April \nDeadline: 23 April \nYou save time finding the right partners just by sorting through all the information we are gathering from attendees like Investment Range – Type of deals – Development stage – Business model – Genre & type of game – Platforms… just to name a few. \nAs a Publisher or Investor\, you also get a prepared booklet with recommendations\, handcrafted by us. Projects have the opportunity to pitch live on stage and have the pitch available as VOD \nFind our more and register now! IGDA members save 10% here.
URL:https://igda.org/event/devcom-pitch-it/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220427
DTEND;VALUE=DATE:20220430
DTSTAMP:20260406T170002
CREATED:20220304T141844Z
LAST-MODIFIED:20220304T141844Z
UID:10001433-1651017600-1651276799@igda.org
SUMMARY:Games Job Fair 2022
DESCRIPTION:Games Job Fair Spring 2022 is a recruitment\, career-building\, and networking event bringing together Industry Speakers and 1000+ Talents from around the world! \nThe 3-day event takes place ONLINE on 27-29 April. Participating talents can expect the chance to get hired by a studio\, receive valuable information\, find great opportunities\, and participate in several fun activities hosted in a lively\, friendly\, diverse environment. \nConnect with studios like Pixel United\, King\, Yager\, MAG Interactive\, Mainframe\, 1939 Games\, and more! Topics include Participant Portfolio Reviews\, Advice for Your Journey in the Video Games Industry\, panel discussions on Diversity & Inclusion in the Games Industry\, and Mobile Gaming Trends of 2022\, and these are but a fragment of what the fair has in store. \nJoin in for exploring job opportunities\, familiarizing yourself with the industry\, and discovering wonderful new contacts. For more information\, please visit GamesJobFair.com.
URL:https://igda.org/event/games-job-fair-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220428T100000
DTEND;TZID=America/New_York:20220428T120000
DTSTAMP:20260406T170002
CREATED:20220128T163631Z
LAST-MODIFIED:20220128T163631Z
UID:10001411-1651140000-1651147200@igda.org
SUMMARY:Towards Anti-Racist Game Development in Europe
DESCRIPTION:About the workshop series\nMany game studios in Europe and around the world are increasingly invested in diversity and inclusion as part of their mission to create a positive working environment. \nHowever\, when it comes to anti-racism\, the active confrontation of racist structures and biases\, terms like “diversity” and “inclusion” are often not enough to tackle these problems. Even progressive game developers might struggle to: \n\n understand what racial bias is and how it may affect their work\nconstructively confront racism in their day-to-day creative practice\n\nTowards Anti-Racist Game Development in Europe is a free online workshop series which supports Europe-based professionals in the games industry to get started on their anti-racist journeys. These workshops will run on 28 March\, 28 April\, 19 May\, and 9 June\, 2022. All workshops are facilitated by members of the Anti-Racist Forum Finland and are free. The workshops will use safer space guidelines and are: \n\nParticipant led\nInteractive and activity-based\nProviding room for critical reflection\nFocused on concrete applications for game professionals\n\n\nWorkshop goals\n1. Raising anti-racist awareness \nThe workshop series provides personalised input to increase game developers’ awareness around racism\, racial bias and structural whiteness in the industry and beyond. The focus is specifically on a European context and caters to professionals who are just getting started on the subject. \n2. Providing tools for critical action \nThe workshop series is designed to provide game developers with custom-tailored tools and resources for a more critical work practice in the games industry. Throughout the series\, participants develop tools to be applied in their day-to-day studio setting. \nConditions for participation\nThe workshops are free of charge. All game developers in Europe are eligible to attend. Please note that: \n\nBy signing up\, you commit to attending all four workshops\n\n\nWorkshop 1: Approaching Racism in Play\nWorkshop 2: Race and Representation in Games\nWorkshop 3: Race and Power in Game Design\nWorkshop 4: Anti-Racist Strategies in Game Development\n\n\nWorkshop spots are limited and assigned on a first come\, first served basis\nWorkshops take place online and are held in English\n\nVisit the White-Play website for more details on how to register.
URL:https://igda.org/event/towards-anti-racist-game-development-in-europe/2022-04-28/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220429T113000
DTEND;TZID=America/New_York:20220429T143000
DTSTAMP:20260406T170002
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001358-1651231800-1651242600@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-04-29/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Paris:20220505T190000
DTEND;TZID=Europe/Paris:20220505T203000
DTSTAMP:20260406T170002
CREATED:20220504T194929Z
LAST-MODIFIED:20220504T195036Z
UID:10001445-1651777200-1651782600@igda.org
SUMMARY:LocSIG – AMA Game Localization and Linguistic Testing with Elena Zaffaroni
DESCRIPTION:The IGDA LocSIG is happy to announce that we will organize our first YouTube Live AMA on May 5th\, 7 p.m. (CET) with Elena Zaffaroni\, game linguistic tester and localization project manager. \nElena has 14 years of experience (and counting) in the game industry\, and she’s happy to share her experience and everything she’s learned. \nCurious about game localization? Looking to know more about linguistic testing? Come and ask her your questions! \n  \nLink to the event: https://youtu.be/v9j2CNLcZ6U
URL:https://igda.org/event/locsig-ama-game-localization-and-linguistic-testing-with-elena-zaffaroni/
LOCATION:YouTube – IGDA LOcSIG
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220509
DTEND;VALUE=DATE:20220512
DTSTAMP:20260406T170002
CREATED:20220324T200747Z
LAST-MODIFIED:20220331T180113Z
UID:10001439-1652054400-1652313599@igda.org
SUMMARY:LA Games Conference 2022
DESCRIPTION:Digital Media Wire’s LA Games Conference is returning online from 9-11 May\, 2022. Join industry leaders as they discuss the metaverse\, esports\, UGG & mods\, M&A and investments\, creator economy\, legal issues\, gaming culture & lifestyle\, games marketing and more. Visit the website for more info. \nIGDA members save 20% by using the code here.
URL:https://igda.org/event/la-games-conference-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220510
DTEND;VALUE=DATE:20220513
DTSTAMP:20260406T170002
CREATED:20210723T160503Z
LAST-MODIFIED:20210723T160503Z
UID:10001242-1652140800-1652399999@igda.org
SUMMARY:2022 Asia Digital Display & Showcase Expo
DESCRIPTION:DDSE 2022 will be sharing a show floor of 50\,000 sq.m with AVE 2022 and VR&AR Fair 2022\, together hosting an estimated 450+ exhibitors and tens of thousands of related buyers. What’s more\, the show will be supported by a strong advisor lineup comprised of leading enterprises like FengYuZhu\, Crystal CG\, Lifang Group\, Silkroad CG Vision\, HTC\, Huanyu Technologies\, Huawei\, Jiaoyang Visual & Creative Technology\, Locator\, OCT Hake Culture and so forth\, jointly building a wonderful grand event for the whole industry to share! \nFind more info and register here.
URL:https://igda.org/event/2022-asia-digital-display-showcase-expo/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220510
DTEND;VALUE=DATE:20220513
DTSTAMP:20260406T170002
CREATED:20210723T155917Z
LAST-MODIFIED:20210723T160256Z
UID:10001236-1652140800-1652399999@igda.org
SUMMARY:Asia VR&AR Fair
DESCRIPTION:VR&AR Fair 2022 will be sharing a show floor of 50\,000 sq.m with AVE 2022 and DDSE 2022\, together hosting an estimated 450+ exhibitors and tens of thousands of related buyers. What’s more\, the show will be supported by a strong advisor lineup comprised of influential organizations like VR/AR Association\, Heilongjiang VR Technology Society\, and leading enterprises like HTC\, Huawei\, Netvios\, Pico\, and so forth\, jointly building a wonderful grand event for the whole industry to share! \nFind more info and register here.
URL:https://igda.org/event/asia-vrar-fair/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220512T170000
DTEND;TZID=America/New_York:20220512T173000
DTSTAMP:20260406T170002
CREATED:20220301T200403Z
LAST-MODIFIED:20220301T200403Z
UID:10001428-1652374800-1652376600@igda.org
SUMMARY:Game Design Challenge - Closing Ceremony Presentation
DESCRIPTION:  \nJoin us for the Closing Ceremony of the “Games for All” Game Design Challenge! The Game Design Challenge empowered K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. \nThe virtual experience consisted of four lessons and five presentations to empower students on their game design journey. The goal of the theme was for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses\, and abilities. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 13 May. \nRegister Today!
URL:https://igda.org/event/game-design-challenge-closing-ceremony-presentation/
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END:VEVENT
END:VCALENDAR