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X-WR-CALDESC:Events for IGDA
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DTSTART;VALUE=DATE:20211117
DTEND;VALUE=DATE:20211120
DTSTAMP:20260406T164646
CREATED:20211102T220122Z
LAST-MODIFIED:20211102T220122Z
UID:10001385-1637107200-1637366399@igda.org
SUMMARY:DevGAMM Fall 2021
DESCRIPTION:Join DevGAMM Fall 2021 online conference that will take place on 17-19 November! No flights\, quarantines or hotel reservations — everything is right on your laptop. These three days include: the best content\, game activities and pitches\, online meetings and expo. \nMoreover\, starting from 20 October\, each Wednesday\, watch Public Pitch live streams with pitches of game developers on DevGAMM YouTube channel. There will be 4 live streams in total. The finalists will join a live stream during the event on 19 November! \n\nThe developers will be able to watch streamers playing their games during the Streaming Showcase format\, and get inspired by the review sessions in public by experts in the field of game design\, art\, or marketing. In addition\, the best games in 9 nominations of DevGAMM Awards will be named on 19 November. The prize fund is $40\,000 from Xsolla\, tinyBuild\, GEM Capital and Green Gray.\n \nTo top it off\, there are free tickets\, with which you can freely watch all lectures\, games and job offers. And with PRO tickets you will get unlimited access to networking and gaming activities. Get your ticket on the website.
URL:https://igda.org/event/devgamm-fall-2021/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20211118
DTEND;VALUE=DATE:20211120
DTSTAMP:20260406T164646
CREATED:20211102T233340Z
LAST-MODIFIED:20211102T233547Z
UID:10001388-1637193600-1637366399@igda.org
SUMMARY:Beyond Games
DESCRIPTION:Beyond Games is a two-day conference exploring the future of interactive entertainment. Explore the frontiers where games meet music\, film\, sport\, social media\, art\, influencers\, fashion and more… \n18-19 November\, 2021 \n  \nWhat is it? \n\nA professional conference with talks\, panels and meetings\nDedicated to the intersection of games technology and other media: film\, music\, TV\, comics\, art\, fashion\, sport\nA knowledge- and contact-sharing event for people across the entertainment verticals\n\nThe lines are blurring between games\, social networking\, online communication channels and traditional entertainment formats. We’ll help you make sense of this new digital landscape and plot a vision of the future with a five-day online conference dedicated to the emerging opportunities in the interactive entertainment sector. \nBeyond Games will bring together thought-leaders and decision-makers from across all the entertainment verticals for two-days of debate\, knowledge-sharing and networking. The theme is the convergence of games and other entertainment and lifestyle experiences. We will unite experts from traditionally different sectors – TV\, comics\, art\, sport\, social media and more – to explore how games technology is bringing them together.  \nIt will feature speakers\, panels and round-tables so you will hear unique points of view and learn from the best in the business and a dedicated meeting platform enabling you to search for attendees from other sectors and arrange to meet one-to-one. Who knows where those opportunities may lead?  \n  \nWho is it for? \n\nPeople working in the creative\, entertainment and lifestyle industries AND people working in games\nAll welcome: from junior designers looking to educate themselves\, to C-level execs looking for insight to help with decision making – what unifies them is the need to think outside their current field for inspiration\nCreatives from all disciplines are particularly welcome and we have subsidised tickets for them\nThere will be plenty of strategic overview content for thought-leaders and decision-makers \nIf you work in film\, TV\, music\, fashion\, sport\, comics or any of the lifestyle and creative industries\, the conference will explain why everybody seems to be talking about games\, game tech and gamification at the moment\nIf you work in the games sector\, the conference will present you with case studies from companies that are working with the most exciting intellectual properties and breaking ground on new entertainment formats across other media types\n\n  \nHow can I get involved? \n\nTickets for the event are available now\, and we’re also open for final speaker submissions as well as suggestions for editorial content for the site.\nIf you’d like to associate your company more closely\, there are also opportunities to sponsor both the event and the site (contact chris@steelmedia.co.uk)\nMore details at https://www.beyondgames.live/
URL:https://igda.org/event/beyond-games-2/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20211126T113000
DTEND;TZID=America/New_York:20211126T143000
DTSTAMP:20260406T164646
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001350-1637926200-1637937000@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2021-11-26/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20211201
DTEND;VALUE=DATE:20211204
DTSTAMP:20260406T164646
CREATED:20211020T133419Z
LAST-MODIFIED:20211021T124819Z
UID:10001383-1638316800-1638575999@igda.org
SUMMARY:Reuters Next
DESCRIPTION:This is an opportunity to see and think differently.\nNo country\, company or community can tackle the future alone. To build a better world\, thinkers and doers must come together to share ideas\, collaborate and act. \nREUTERS NEXT draws on Reuters global reach to host diverse voices from around the world who will examine topics from different perspectives\, bringing their passion\, experience and expertise to find new ways forward. \nThis December\, it is your chance to be a part of the world’s largest movement to tackle change\, head on. \nRegister for FREE!
URL:https://igda.org/event/reuters-next-2/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20211203
DTEND;VALUE=DATE:20211206
DTSTAMP:20260406T164646
CREATED:20211117T051500Z
LAST-MODIFIED:20211117T052439Z
UID:10001393-1638489600-1638748799@igda.org
SUMMARY:Backtrace GameJam #3
DESCRIPTION:Welcome to the latest Game Jam hosted by Backtrace!  Compete with fellow game developers\, designers\, and artists to make an awesome game and win  $2500 USD (and $500 goes to most creative)!  Join our community and see how Backtrace helps game developers identify\, prioritize\, and debug errors across all devices! \nWhat You Need to Know\nWhen does the jam take place? The jam starts at 2 PM EST on Friday\, 3 December and ends at 11:59 PM EST on Sunday\, 5 December. \nWhat is the theme? The theme will be announced via the Vimeo channel when the game jam starts. \nWho can participate?  Anyone 18 years or older!  You can work alone or in teams of 6. \nHow do I win the prize? The prize will go to the game jam entry who scores the highest ranking from our Backtrace judges!  Our judges will be rating games based on 1) 30% Creative use of the jam’s theme\, 2) 30% Gameplay Fun 3) 30% Visual Presentation and 4) 10% Sound/Music.  The second prize of $500 will go to the team whos community rank is the highest  in the “Creative use of the jam’s theme” category! \nWhat do I need to do in order to be eligible for the prize? Backtrace judges will consider you eligible for the prize if you have integrated Backtrace into your game jam entry and follow our rules / code of conduct.  For a full list of rules\, links to our integration guides\, and more detailed information\, see below. \nWhat assets can I use? The game should be created during the jam’ time frame\, but you are free to use any assets (Sound\, Music\, 2D or 3D Art\, Fonts) which you have the legal permission to use.  See the full rules below for more details. \nWhat is the best way to engage with the community and ask questions? Join our Discord! \nWhat engines can I use?  You are free to use any engine as long as you create a build that can run on Windows or browsers.  However\, Backtrace has fully supported SDKs for Unity and Unreal so those will be the easiest to fulfill the Backtrace integration requirement for prize eligibility.  See the detailed rules for more on this below. \nI want to join the jam with a team but all my friends are busy!  What should I do? Our Discord server has a channel dedicated to helping you find a team.  Get in there and make some new friends! \nHow will I know if my team won?  Public voting will close down two weeks after the game jam ends.  After this\, Backtrace judges will finalize their picks within one week\, at which point we will announce the winner! \n  \nRegister today! 
URL:https://igda.org/event/backtrace-gamejam-3/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20211203
DTEND;VALUE=DATE:20211211
DTSTAMP:20260406T164646
CREATED:20211115T193128Z
LAST-MODIFIED:20211115T193128Z
UID:10001391-1638489600-1639180799@igda.org
SUMMARY:Houdini Game Jam 2021
DESCRIPTION:Houdini Game Jam will take place over the course of one week from 3 – 10 December\, 2021. The game jam will begin when the theme is revealed via livestream on SideFX’s Twitch channel at 11am PDT on December 3rd. Game jammers will then have one week to build their games and submit them to the ITCH.IO page before the deadline of 5pm PDT on 10 December. \nGame jammers are encouraged to use the hashtag #HoudiniGameJam21 for social media posts about their game development. The eligible game entries will be played by the judges and prizes will be awarded to the 1st\, 2nd\, and 3rd place winning teams. \nFind out more and register here. 
URL:https://igda.org/event/houdini-game-jam-2021/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20211207T130000
DTEND;TZID=America/New_York:20211207T140000
DTSTAMP:20260406T164646
CREATED:20211124T131757Z
LAST-MODIFIED:20211124T131757Z
UID:10001395-1638882000-1638885600@igda.org
SUMMARY:Remote Game Development Webinar
DESCRIPTION:Title: Create amazing\, interactive gaming experiences from anywhere! \nDescription: Game development requires desktop performance with high frame rates\, low latency\, and amazing responsiveness. Teradici CAS\, powered by PCoIP® technology is widely adopted in the media and entertainment industry\, with leading studios realizing the capability of build-to-lossless and unmatched color accuracy and provides the best performance and support for Wacom pen tablets and displays. \nWork remotely\, accelerate game production\, and secure sensitive assets within Microsoft Azure and use the any application and device for creative and development work. \nJoin this webinar to see a demo of 2D concept art and 3D modeling from a remote desktop connected to a Wacom device and learn how game developers can access secure\, flexible\, high-performance remote desktops at the studio or from home. \nSpeakers:  \nDarin Shapiro\, Principal Azure Global Black Belt – Gaming\, Microsoft \nJohn McVay\, Director of Strategic Alliances\, Teradici \nKyle Runciman\, Product Marketing Manager\, Wacom \n  \nRegister here!
URL:https://igda.org/event/remote-game-development-webinar/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20211210T113000
DTEND;TZID=America/New_York:20211210T143000
DTSTAMP:20260406T164646
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001351-1639135800-1639146600@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2021-12-10/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20211214
DTEND;VALUE=DATE:20211216
DTSTAMP:20260406T164646
CREATED:20211208T130307Z
LAST-MODIFIED:20211208T130307Z
UID:10001401-1639440000-1639612799@igda.org
SUMMARY:Art and Animation Summit
DESCRIPTION:Join us at the devcom Art & Animation Summit on December 14 & 15\, 2021! \n\n\n\n\n\n\n\n\nFor the next summit\, devcom will create a 2-day program packed with talks\, panels\, fireside chats\, and workshops. \nRenowned international games industry experts and artists will be sharing insights into their work and their approach to topics like 2D and 3D animation\, character design\, environment building\, UI\, visual effects and more. \nRegister today!
URL:https://igda.org/event/art-and-animation-summit/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220121T113000
DTEND;TZID=America/New_York:20220121T143000
DTSTAMP:20260406T164646
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001352-1642764600-1642775400@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-01-21/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220203
DTEND;VALUE=DATE:20220205
DTSTAMP:20260406T164646
CREATED:20220119T141805Z
LAST-MODIFIED:20220119T141805Z
UID:10001408-1643846400-1644019199@igda.org
SUMMARY:Hyper Games Conference 2022
DESCRIPTION:Hyper Games Conference walks the planet to find out where the main hyper-casual enthusiasts are located 🚀 \nWe invite you to join HGC India & Asia Edition\, which will be held on 3-4 February 2022 in the online format\, participation is free! \nThe conference will be held for 2 days with 2 stages\, with speaking slots and panel discussions with industry leaders on various specialized topics: \n\n Development basics and methods;\n Games publishing & marketing (ad networks);\n Success and failure cases;\n Panel discussions by industry experts;\n Market features for game development and publishing in India and Asia\n NFT market and their prospects\n\nThe purpose of the event is to unite game developers companies with publishers and advertising platforms. \nThat’s why participation in the conference for development companies is absolutely free — tickets\, speeches\, activities. \nThe conference plans to bring together about 2500 participants from more than 90+ countries\, about 700+ gaming brands and about 250+ HC Game Studios. \nEveryone who is involved in hyper/hybrid-casual games: game studios\, publishers\, ad networks and platforms — hurry up to participate in the biggest event in hyper-casual niche! \nIGDA Members save 20% using the code here.
URL:https://igda.org/event/hyper-games-conference-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220204T113000
DTEND;TZID=America/New_York:20220204T143000
DTSTAMP:20260406T164646
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001353-1643974200-1643985000@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-02-04/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220207
DTEND;VALUE=DATE:20220212
DTSTAMP:20260406T164646
CREATED:20211208T125328Z
LAST-MODIFIED:20211208T125328Z
UID:10001399-1644192000-1644623999@igda.org
SUMMARY:Digital Entertainment World 2022
DESCRIPTION:Location:  Online! \nWebsite:  https://www.dewexpo.com \nJoin industry leaders on 7-11 February\, 2022 at Digital Entertainment World to gain insights into Television + Streaming\, Brands + Entertainment\, Games + Esports\, RightsTech\, and Music + Podcasts. \nIGDA Members get 20% of using the code here.
URL:https://igda.org/event/digital-entertainment-world-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220207
DTEND;VALUE=DATE:20220309
DTSTAMP:20260406T164646
CREATED:20220125T205233Z
LAST-MODIFIED:20220125T205233Z
UID:10001409-1644192000-1646783999@igda.org
SUMMARY:WN Berlin’22 Conference
DESCRIPTION:WN Berlin’22 is a hybrid business conference for the game industry decision-makers across Europe. The on-site part takes place in the heart of Berlin — Europe’s biggest IT hub. Guests can also follow the event online at the WN Hub communication platform. All the conference features are in sync and will work for both on-site and online attendees. \nAt all the WN Conferences networking is in the spotlight. WN Berlin’22 is tailored for expanding the circle of contacts and finding new partners. The venue is equipped with lounge zones and meeting points. WN Hub allows guests to schedule in-person and online meetings in advance. With game companies representatives on-site and on WN Hub\, the event makes it easy to gain a foothold on the game market and strengthen current positions. \nThe event features an on-site and online Developer Showcase with over 50 game projects planned. The applications are accepted until January 26. To level up the networking game\, the Premium Pass holders can join the networking party on February 7.  \nIn addition to an excellent networking environment\, the conference offers an extensive lecture program. Over 30 speakers from major companies are to perform during two days of lecture tracks. Among the confirmed ones are speakers from ​​Newzoo\, Google Play Games\, IGDA\, Behaviour Interactive\, and other companies.  \nChoose your ticket type and register on the conference website. \n 
URL:https://igda.org/event/wn-berlin22-conference/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220214
DTEND;VALUE=DATE:20220216
DTSTAMP:20260406T164646
CREATED:20220105T145559Z
LAST-MODIFIED:20220105T151348Z
UID:10001403-1644796800-1644969599@igda.org
SUMMARY:Pocket Gamer Connects London 2022
DESCRIPTION:Pocket Gamer Connects returns to your favourite live venue! The Global Mobile Games Industry Conference is back in London. \nStart 2022 the right way! The leading mobile gaming industry conference\, Pocket Gamer Connects\, returns to London in February 2022. \n  \nFollowing recent developments and close consultation with our partners\, we have made the difficult decision to postpone Pocket Gamer Connects London. Originally due to take place mid-January\, PG Connects London will now take place four weeks later on February 14-15\, 2022\, due to concerns around COVID-19 and the new Omicron variant. \nWhilst we are postponing the event slightly\, our COVID-19 policy and guidelines for attendees remain unchanged. For full details please take a look at our COVID SAFE guide on the official PG Connects London website; this is reviewed and updated regularly to reflect government guidelines and best practices. \nMobile\, PC and console\, blockchain\, VR/AR and more will be covered\, across 20 unmissable conference tracks. Our speakers and panelists will share their expert insight into design and development\, monetization and growth\, new technologies\, company culture and loads more. \nThe most exciting thing for us is the chance to meet the industry once more. We’re using MeetToMatch as our meeting platform now\, which will enable attendees to find each other and arrange meetings in our dedicated area. A Pocket Gamer Connects conference is a place to get business done. It’s famous for being a place where new connections are made (hence the name) and productive meetings take place. You’ll be able to network with hundreds of industry professionals and we will do our best to make that easy. \nWe’ll be running a whole host of side activities and curated matchmaking events to cater to everyone’s networking needs. \n\nBadge Pick Up Party\nInvestor Connector\nMoneyMaker \nPublisher SpeedMatch\nThe Very Big Indie Pitch (Mobile Edition)\nThe Very Big Indie Pitch (PC + Console Edition)\nJournalist Bar\nGlobal Connects Party\nThe Big Indie Zone\n\nBook your tickets now and join us for the return of Pocket Gamer Connects London! IGDA Members save 20% using the discount code here. 
URL:https://igda.org/event/pocket-gamer-connects-london-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220216
DTEND;VALUE=DATE:20220217
DTSTAMP:20260406T164646
CREATED:20220112T042714Z
LAST-MODIFIED:20220112T042714Z
UID:10001407-1644969600-1645055999@igda.org
SUMMARY:Breakpoint 2: Virtual Game Developer Summit 2022
DESCRIPTION:The most exciting virtual game developer summit is back! Join us on February 16\, 2022 for Breakpoint 2 and get the opportunity to learn and network with other developers and leaders in the gaming industry.  \nThis time\, we’re shifting the focus on tools and best practices that developers rely on to ship quality mobile games and apps. You’ll learn first-hand what the gaming industry leaders are using to deliver the best game experiences – tips and tricks you’ll only get access to in this exclusive gathering of the best in the industry. \nParticipate in breakout sessions on game quality\, testing tools and techniques\, and performance issues troubleshooting. Watch out for our featured speakers from Epic Games\, Google Stadia\, AWS\, Helpshift\, Unity\, and IGDA. Sessions include topics on: \nGame Quality\nDiscussions on the aspects of software quality that game programmers focus on and the best practices\, methods\, and tools used to achieve better software quality and stability in games. \nTesting Pipelines\nA focused look on game testing pipelines\, processes\, and tools. Exploring the tools and techniques that are being applied in the real-world for greater coverage and increased game development velocity. \nPerformance Issues\nAll things game performance engineering. Tools\, techniques\, methods\, across all platforms\, to detect\, diagnose\, and resolve performance issues in games. \nDon’t miss this rare opportunity to join us on this one-day event\, and get a chance to win awesome prizes like a PlayStation 5 or equivalent and many more exciting prizes. You can also win gift cards when you register. \nJoin our Discord to connect with fellow developers\, designers\, and programmers to improve your chances. \n  \nRegister today!
URL:https://igda.org/event/breakpoint-2-virtual-game-developer-summit-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220218T113000
DTEND;TZID=America/New_York:20220218T143000
DTSTAMP:20260406T164646
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001354-1645183800-1645194600@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-02-18/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220222
DTEND;VALUE=DATE:20220225
DTSTAMP:20260406T164646
CREATED:20211124T135145Z
LAST-MODIFIED:20211124T135145Z
UID:10001397-1645488000-1645747199@igda.org
SUMMARY:2022 D.I.C.E. SUMMIT
DESCRIPTION:Registration for the #DICE2022 Summit is now open! The premier video game networking conference returns in-person to Las Vegas from Tuesday\, 22 February through Thursday\, 24 February\, 2022 at the beautiful Mandalay Bay Resort.  \nThis year’s D.I.C.E. theme will explore the idea\, Better Together. Presented with formidable challenges to community worldwide\, now more than ever we celebrate the human connections that drive us forward in business and in life. Communication and collaboration aided by next gen technology fuel a desire to grow and to share new experiences. D.I.C.E. has always been about the incredible people that build the art form of interactive entertainment. We couldn’t imagine not being able to connect with our amazing community to explore new ways to Design\, Innovate\, Communicate and Entertain. \nUnmatched networking opportunities are a hallmark of the D.I.C.E. Summit experience. This year’s networking events include go-karting\, golf\, poker and Magic: The Gathering tournaments\, an industry Town Hall\, the popular roundtable discussions\, speed networking\, investor meetings\, intimate workshops\, meals and happy hours. \nIGDA Members save 10% by using the discount here!
URL:https://igda.org/event/2022-d-i-c-e-summit/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220223
DTEND;VALUE=DATE:20220226
DTSTAMP:20260406T164646
CREATED:20210723T131451Z
LAST-MODIFIED:20220216T152323Z
UID:10001234-1645574400-1645833599@igda.org
SUMMARY:Africa Games Week
DESCRIPTION:AFRICA GAMES WEEK is the largest gathering of African Game Developers in the world\, with over 150 developers from across the continent gathering in one place. \nAGW 2022 is set for 23-25 February and will occur HYBRID and be filmed\, edited\, and interlaced with online streams showcased VIRTUALLY on the event platform. AGW 2021 will once again act as host to the core event MAKE GAMES AFRICA\, the business of gaming conference. It will be joined by Nordic Game Discovery Contest (Sweden) and supported by the A MAZE (Berlin) Train Jam which will run from Joburg to Cape Town over 24 hours. \nAGW 2022 is adding 2 more exciting events: Africa StreamCon\, a conference and meetup for African and International content creators\, and the African Developed Games Esports Tournament\, a first of its kind in the world. GAMES FOR CHANGE will also be launching their African Chapter during this year’s event in preparation for their first African satellite event in 2022. Find out more and register here.
URL:https://igda.org/event/africa-games-week/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220226T010000
DTEND;TZID=America/New_York:20220226T040000
DTSTAMP:20260406T164646
CREATED:20220210T144136Z
LAST-MODIFIED:20220210T144136Z
UID:10001414-1645837200-1645848000@igda.org
SUMMARY:Game Design & Disability at PlayBern
DESCRIPTION:Saturday 26th February 2022\, 2-5pm Central European Time (CET) \nSome 15% of the world’s population identifies as disabled. Discourse around disability usually approaches the topic from a medical standpoint\, as something to be treated and fixed. Consequently\, the Game Design & Disability workshop—conducted by designer and theorist Chris Solarski—aims to explore disability in games from an aesthetics standpoint with the understanding that we are all people\, only with different sensory perceptions. The 3-hour event wishes to raise awareness of these multiple realities by engaging in speculative design by reimagining our favourite games with avatars that have some form of disability. In doing so\, designers are encouraged to experience and embody new sensory forms to heighten empathy and extend the aesthetic scope of games by examining how a game’s design must change to accommodate various disabilities. \nThis is a free guided workshop during which Chris Solarski will outline sensory game design concepts and set pen-and-paper challenges for each participant. Minimum required materials include only grid paper (ideally) or A4 paper and a pen/pencil. All game design and UX levels welcome\, from complete beginner to advanced. \nThe PlayBern Festival for Games and Creativity organises events around game art\, indie games\, game design\, and accessibility as well as philosophical and educational questions surrounding games and game culture. Please visit www.playbern.ch for more information. The Game Design & Disability workshop is kindly sponsored by the Swiss Arts Council\, Pro Helvetia\, and hosted by IGDA Switzerland on behalf of PlayBern. \n \n\nRegister today!
URL:https://igda.org/event/game-design-disability-at-playbern/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220304T113000
DTEND;TZID=America/New_York:20220304T143000
DTSTAMP:20260406T164646
CREATED:20210720T173527Z
LAST-MODIFIED:20220411T141648Z
UID:10001355-1646393400-1646404200@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThe SketchClub occurs roughly every second Friday\, and these are the confirmed dates so far (5:30 – 8:30 pm Central European Time). A Zoom link is published in the ‘upcoming_events’ channel of the IGDA Game Art SIG’s Discord server on the day of each event. We look forward to seeing you!
URL:https://igda.org/event/sketchclub-online/2022-03-04/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220309
DTEND;VALUE=DATE:20220311
DTSTAMP:20260406T164646
CREATED:20220301T201113Z
LAST-MODIFIED:20220301T201113Z
UID:10001430-1646784000-1646956799@igda.org
SUMMARY:devcom Call for Change Summit
DESCRIPTION:The global games industry has become an economic behemoth that keeps on growing. This growth\, however\, also results in an unavoidable ecological footprint that can neither be denied nor ignored and that demands accountability. \n  \nGames as a Messenger \nIt is refreshing to see more and more developers use the potential of games to tackle serious topics and spread important messages – in a playful yet impactful way. We will take a stroll through the wonderful world of gaming and look at titles that deal with issues such as climate change and environmental protection. \n  \nDeveloping an eco-friendly Industry \nThe games industry is the sixth largest industry worldwide and the question of its sustainability is legitimate. \nWhile ‘Green Gaming’ has begun to raise awareness\, thereby gaining increasing traction over the past few years\, the industry as a whole – and that definitely includes the players – still has a long way to go. \n  \nJoin the devcom Call for Change Summit #1\, 2022 to learn more about the industry’s impact on the environment and climate change\, about how to reduce your studio’s carbon footprint\, as well as a variety of eco-initiatives\, and learn from fellow industry representatives about what you can do to do your part. \nRegister Now!
URL:https://igda.org/event/devcom-call-for-change-summit/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220310T113000
DTEND;TZID=America/New_York:20220310T123000
DTSTAMP:20260406T164646
CREATED:20220303T024906Z
LAST-MODIFIED:20220303T144208Z
UID:10001432-1646911800-1646915400@igda.org
SUMMARY:R&D Tax Credit Webinar
DESCRIPTION:Facing increasing competitive pressures\, many Game Developers have leveraged advanced technology such as gesture control\, facial recognition\, AR\, VR\, stunning graphics\, and wearable gaming to bring their products to the next level and thrive in the competitive market. \nFortunately\, many of these innovations and advancements could qualify for the research and development (R&D) tax credit that allows companies to reduce their tax liability significantly.\n \nJoin our free webinar as IGDA welcomes Strike Tax Advisory\, the industry’s best tax credit consulting firm\, to discuss the gravely underutilized tax credit program. You’ll learn about easy steps game developers can take to maximize their growth opportunities. \nWebinar Details: \nR&D Tax Credit | The IRS Gives Video Game Developers Up To $250K to Reinvest in Innovation \nDate: Thursday\, 10 March\, 2022\, at 8:30 am PST/11:30am EST\nJoin us live: https://twitch.tv/igda \n  \nWant to learn more about R&D Tax Credit Opportunities for Video Game Developers? Read the article by Strike Tax Advisory.
URL:https://igda.org/event/rd-tax-credit-webinar/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220318T113000
DTEND;TZID=America/New_York:20220318T143000
DTSTAMP:20260406T164646
CREATED:20210720T173527Z
LAST-MODIFIED:20220318T142840Z
UID:10001232-1647603000-1647613800@igda.org
SUMMARY:SketchClub Online
DESCRIPTION:The IGDA Game Art SIG warmly invites you to SketchClub Online—a FREE (roughly) bi-weekly event kindly sponsored by SAE Institute Zurich and hosted by author and designer Chris Solarski with the purpose of exploring traditional and contemporary approaches to figure sketching and character design. Attendees are encouraged to participate in artistic challenges prescribed for each each session\, for which Chris is on hand to offer advice and support. Although the SketchClub can also be used as an informal online meet-up where participants are free to work on personal projects while discussing all character\, art-design and career-related topics. All skill levels are welcome\, from complete beginners to advanced\, and there are no restrictions on which media is used (i.e. pencil/paper\, Photoshop\, Procreate\, etc.). SketchClub has a “drop-in” format\, so participants needn’t attend every session and can arrive late/leave early—ideally with minimum disturbance to the group. \nThis event is cancelled\, but the series will continue in 2 weeks\, so stay tuned!
URL:https://igda.org/event/sketchclub-online-2022-03-18/
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20220321
DTEND;VALUE=DATE:20220326
DTSTAMP:20260406T164646
CREATED:20220218T152124Z
LAST-MODIFIED:20220218T152705Z
UID:10001415-1647820800-1648252799@igda.org
SUMMARY:Game Developers Conference
DESCRIPTION:The Game Developers Conference (GDC) brings the game development community together to exchange ideas\, solve problems\, and shape the future of the industry across five days of education\, inspiration\, and networking. Attendees include programmers\, artists\, producers\, game designers\, audio professionals\, and business leaders. Some key features of GDC include: \n\nThe market-defining conference has a comprehensive selection of lectures\, panels\, and roundtable discussions.\nThe GDC Expo showcases the latest game development tools and services from leading technology companies such as Amazon\, Epic\, Google\, Intel\, Nvidia\, Oculus\, and Sony.\nDedicated community spaces where GDC attendees can take a break from all of the learning to relax and meet new people in themed areas for playable indie games\, retro games\, alternative controllers\, and more.\n\nGDC hosts two awards ceremonies recognizing the creativity\, artistry\, and technical genius of the finest developers and games: \n\nThe Game Developers Choice Awards is the leading peer-based video game awards show celebrating the industry’s top games and developers.\nThe Independent Games Festival honors the most innovative and exemplary projects in indie game development.\n\nGDC also hosts semi-annual installments of the GDC Masterclass program\, which is comprised of day-long or multi-day\, small-group virtual workshops that deliver in-depth\, hands-on training around some of the most important challenges facing game developers today. \nThis year\, GDC will take place at the Moscone Center in San Francisco\, 21-25 March\, 2022\, with a robust virtual offering online. Conference sessions will be taking place each day from 9:30 am-6:30pm PT\, with select sessions available on-demand online. \nIGDA Members can save 10% using the code here. \nRegister today!
URL:https://igda.org/event/game-developers-conference-2/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220324T124500
DTEND;TZID=America/Los_Angeles:20220324T134500
DTSTAMP:20260406T164646
CREATED:20220226T055147Z
LAST-MODIFIED:20220226T055147Z
UID:10001418-1648125900-1648129500@igda.org
SUMMARY:28th Annual IASIG Town Hall Meeting
DESCRIPTION:The IASIG Town Hall is the event that started audio discussions at GDC back before there were any audio sessions. Join fellow game audio educators\, sound designers\, composers\, audio programmers\, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall. Get an update on current IASIG efforts\, and share your own ideas\, suggestions\, and recommendations for improving the state of the art in audio for interactive media. If you do audio\, come and be heard.\n\nThis year we’ve got a stellar panel lined up! From social and mobile games to VR & AR the game audio field is diverse and ever changing. So what is the best way to get that first gig in audio for games? How can I transfer my existing skills to interactive media? We will take a panel of today’s top creative professionals from large game studios to Indie producers and ask them what they think you need to know when looking for work in the game industry. So\, whether you are already working in the game industry or just thinking of the best way to transfer your skills from film\, TV or general music production to interactive media or a complete newbie to the industry\, this panel is a must!
URL:https://igda.org/event/28th-annual-iasig-town-hall-meeting/
LOCATION:Online
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220324T124500
DTEND;TZID=America/Los_Angeles:20220324T134500
DTSTAMP:20260406T164646
CREATED:20230918T215144Z
LAST-MODIFIED:20230918T215450Z
UID:10001512-1648125900-1648129500@igda.org
SUMMARY:Annual IASIG Town Hall — GDC 2022
DESCRIPTION:Thursday\, March 24th | 12:45 — 1:45pm PST\nOver the years\, The Annual IASIG Town Hall at GDC has codified the strong role that audio discussions now offer within the conference. You’re invited to share your ideas and be a part of our collective journey to continuously improve the state of interactive audio. Joined by fellow game audio educators\, sound designers\, composers\, and programmers — this session is for anyone and everyone in audio to speak and be heard.
URL:https://igda.org/event/annual-iasig-town-hall-gdc-2022/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20220325T113000
DTEND;TZID=America/Los_Angeles:20220325T123000
DTSTAMP:20260406T164646
CREATED:20220226T055829Z
LAST-MODIFIED:20220226T055829Z
UID:10001420-1648207800-1648211400@igda.org
SUMMARY:Gaming For Cars? You bet! Car Audio Cardio Roundtable
DESCRIPTION:The Interactive Audio Special Interest Group of the IGDA presents a look at automotive audio and how development of autonomous vehicles may present surprising opportunities for game audio professionals. \nJoin this session that includes experts from Audiokinetic\, Bose Automotive\, and the MIDI Association to discuss the future of autonomous vehicles\, and how this growing market is ripe for game audio professionals to make their mark. \nYou will gain an understanding about the current state of autonomous vehicles\, audio needs for future vehicles\, and how tools are in development for sound designers and composers to be a part of it all. \nThis Roundtable is perfect for Sound designers\, composers\, audio engineers\, and anyone involved in audio for games.
URL:https://igda.org/event/gaming-for-cars-you-bet-car-audio-cardio-roundtable/
LOCATION:Online
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220328T100000
DTEND;TZID=America/New_York:20220328T120000
DTSTAMP:20260406T164646
CREATED:20220128T163631Z
LAST-MODIFIED:20220128T163631Z
UID:10001410-1648461600-1648468800@igda.org
SUMMARY:Towards Anti-Racist Game Development in Europe
DESCRIPTION:About the workshop series\nMany game studios in Europe and around the world are increasingly invested in diversity and inclusion as part of their mission to create a positive working environment. \nHowever\, when it comes to anti-racism\, the active confrontation of racist structures and biases\, terms like “diversity” and “inclusion” are often not enough to tackle these problems. Even progressive game developers might struggle to: \n\n understand what racial bias is and how it may affect their work\nconstructively confront racism in their day-to-day creative practice\n\nTowards Anti-Racist Game Development in Europe is a free online workshop series which supports Europe-based professionals in the games industry to get started on their anti-racist journeys. These workshops will run on 28 March\, 28 April\, 19 May\, and 9 June\, 2022. All workshops are facilitated by members of the Anti-Racist Forum Finland and are free. The workshops will use safer space guidelines and are: \n\nParticipant led\nInteractive and activity-based\nProviding room for critical reflection\nFocused on concrete applications for game professionals\n\n\nWorkshop goals\n1. Raising anti-racist awareness \nThe workshop series provides personalised input to increase game developers’ awareness around racism\, racial bias and structural whiteness in the industry and beyond. The focus is specifically on a European context and caters to professionals who are just getting started on the subject. \n2. Providing tools for critical action \nThe workshop series is designed to provide game developers with custom-tailored tools and resources for a more critical work practice in the games industry. Throughout the series\, participants develop tools to be applied in their day-to-day studio setting. \nConditions for participation\nThe workshops are free of charge. All game developers in Europe are eligible to attend. Please note that: \n\nBy signing up\, you commit to attending all four workshops\n\n\nWorkshop 1: Approaching Racism in Play\nWorkshop 2: Race and Representation in Games\nWorkshop 3: Race and Power in Game Design\nWorkshop 4: Anti-Racist Strategies in Game Development\n\n\nWorkshop spots are limited and assigned on a first come\, first served basis\nWorkshops take place online and are held in English\n\nVisit the White-Play website for more details on how to register.
URL:https://igda.org/event/towards-anti-racist-game-development-in-europe/2022-03-28/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20220329T153000
DTEND;TZID=America/New_York:20220329T163000
DTSTAMP:20260406T164646
CREATED:20220301T200337Z
LAST-MODIFIED:20220301T200337Z
UID:10001422-1648567800-1648571400@igda.org
SUMMARY:Game Design Challenge
DESCRIPTION:CREATE YOUR OWN VIDEO GAME FOR A CHANCE TO WIN $500!\n\nThe “Games for All” Game Design Challenge empowers K-12 students to create their own video game through a collaborative\, creative and critical thinking journey. IGDA and Legends of Learning are proud to host the Spring ’22 Game Design Challenge! \nThe theme for the Spring ’22 Game Design Challenge is Games For All\nThe goal of this theme is for all participants to create a video game that cultivates inclusion among players in a collaborative way. Dell\, along with Legends of Learning and IGDA\, firmly believes in equity within our communities\, and that technology (including video games!) is a way to bridge the gaps between people of different genders\, cultures\, orientations\, socioeconomic statuses and abilities. \n  \n\nAbout this event\n\n\nThe “Games for All” Game Design Challenge launches on 4 April\, 2022. Epic Games invites all 6th through 12th grade participating teachers to a pre-launch presentation on Building Player to Creator Pathways with Interactive 3D. \nUsing sandbox games like Fortnite Creative in the classroom allows educators to meet students where they are and allows students to leverage their in-game skills to express knowledge with in-game graphics and tools. Fortnite Creative tools are simple and intuitive\, and use the same controls that millions of student-players already know. Many of these in-game controls are skills that are transferable to industry-standard tools such as Twinmotion and Unreal Engine. Participants will be introduced to interactive 3D and real-time technology across various industries\, including advertising\, game development\, architecture\, engineering\, automotive\, film\, and entertainment. Findings from a recent Burning Glass report on the growing demand for real-time 3D skills and how we prepare students and the future workforce for jobs in an immersive world. \nTeaching resources for Fortnite Creative\, Twinmotion\, and Unreal Engine will be shared. Participants will leave with an understanding of the suite of Epic Games’ 3D interactive resources and the potential they have to prepare students for real-world skills using industry-standard tools. \nAll sessions will be taking place on Twitch\, a live-streaming service used frequently in the gaming community. All sessions will take place using the same link (provided post-registration)\, but in order to engage in chat\, you will need to sign up for an account in advance. To learn more\, visit twitch.tv. \nThe recording will be available on YouTube on 30 March. \nSubmit your questions and Register today!
URL:https://igda.org/event/game-design-challenge/
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