IGDA

2020 Asia VR&AR Fair&Summit (VR&AR Fair 2020)
2020-08-04 - 2020-08-06 | Guangzhou, China, Guangzhou, China
Date: August 4-6, 2020
Venue: China Import & Export Fair Complex
Address: No. 380, Yuejiang Zhong Road, Guangzhou, China
Website: http://www.vrarfair.com/index.php?lang=en

In order to work with the development in the VR&AR industry and allow investors’ one-stop advanced facilities purchasing, VR&AR Fair 2020 is expected to cover 30,000 m2 with near 180 exhibitors in 2020. Up to now, more than 150 internationally recognized enterprises have decided to participate in the exhibition, 48% of which are loyal exhibitors from 2019. Latest exhibitors, like NetVios, 3Glasses, Digital Domain Space , SIGHT PLUS, Realis, LETINVR, Deepoon VR, LINGXI AR, Quanshi VR, RealMax AR, 7Invensun, Zhuoyuan VR, DGMA VR, etc.
Concurrent Activity:
· 2020 Asia VR&AR Global Industry Summit
· VR/AR High-end Technology and Products Press Conference
· Investment Project Show&VR/AR Matchmaking Meeting
· Industry’s Most Authoritative Awards Ceremony&High-end Dinner
Concurrent Event:
· 2020 Asia Amusement & Attractions Expo (AAA 2020)
· 2020 Asia Smart Digital Signage Expo (SDSE 2020)
· 2020 Asia Digital Display & Showcase Expo (DDSE 2020)
· 2020 Asia Multimedia Technology & Interactive Projection Expo (MTIP 2020)
Apply for Exhibiting: http://ci.hwvips.com/index/index/wgex?ft=86591540796875
Apply For Visiting: http://ci.hwvips.com/index/index/wgvs?ft=86591540796875

GDC Summer
2020-08-04 - 2020-08-06
GDC Summer will be a unique Game Developers Conference experience featuring multi-disciplinary educational and inspirational talks.
IGDA Members save 10% on tickets until August 3rd – visit the Discounts page for the code.

MeetToMatch & IGB – The San Francisco Summer Edition 2020
2020-08-04 - 2020-08-06
The IndieGameBusiness Online Conference is the largest virtual matchmaking event in the game industry. We’ve been doing this for over a year and we’re not new to this, our system works, really well!
The Powell Group, together with MeetToMatch, brings the world’s best publishers, investors, marketing companies, and developers to your doorstep. You just need your laptop and a headset to get the process started!
Use MeetToMatch, the same industry leading matchmaking service you use at almost 20 international b2b game events, to find the best game companies in the industry. See what they are looking for and when they are available. Book your meeting, and when it’s time to meet, click a button and go straight to a video call.
Meeting the best partners for your game doesn’t get any easier than this.
Save $20 on tickets here!

Crystal Canvas 20
2020-08-01 - 2020-09-15
Crystal Canvas is a competition open to all artists worldwide, who devote themselves to create concept and promotional art for video games, as well as to the artists who create digital art not directly connected to computer games.

The theme of the Competition is „Water”. The task of the Participants is to create concept and promotional graphics. For more details please download the regulations. Participation in the Competition is free of charge.
Online receipt of applications 01.08.2020 – 15.09.2020

The aim of this competition is to promote art created with the use of digital techniques, as well as to attract attention to the fact that computer games are a form of modern art themselves. Computer games are not only a commercial phenomenon but can also be of artistic and philosophical nature. The name CRYSTAL CANVAS refers to artists turning to other media for expression: from traditional canvas to the liquid one, the crystal display. Digital painting used in design and promotion of computer games, combining the world of art and technology, broadens the discussion of image as a medium for expression and content. The unique phenomenon that firmly developed on account of computer games is concept drawing. For a long time traditional drawing also had not been recognized as an independent form of visual art. Drawings were made to encapsulate the artist’s idea on a sketch in preparation for a painting or a sculpture. Similarly, nowadays, concept art is the introduction and the basis for developing the real games assets; it designs the atmosphere, the characters and the environment of the virtual world. Those elements will affect gamers emotionally or even physically, as they identify themselves with video games heroes. Due to this immersive character of computer games, in addition to creating possibilities, a great responsibility lies on the shoulders of game designers.

For more information or to enter, visit their website.

Tech4COVID Stream-a-thon
2020-07-26
NFL Alumni and Cxmmunity partner to host a virtual esports fundraiser and digital tele-a-thon to raise funds for 6000 students to gain access to adequate technology and internet for he remainder of 2020. The goal is to raise $5,000,000 which will be used to provide learning devices like Intel’s NUC and tablets, virtual classroom licenses, wifi, and remote desktop support. They’ve partnered with international influencers, celebrities, and nonprofits to host a virtual esports fundraiser to raise awareness and funds for underserved students in k-12 institutions and HBCUs.

The upcoming streams will take place on twitch.tv/axisreplay, as well as Facebook Live, YouTube Live, Beasley Media Network, and ESTV, happening the last Sunday of the month until December.

Webinar: How to Leverage Automated Content Moderation That Scales With You
2020-07-23 13:00 - 13:30 (America/New_York)
Gaming companies have experienced increased chat volumes that have doubled, tripled almost overnight since the beginning of the pandemic. While volumes might not stay up moving forward, how can game developers deploy content moderation approaches that scale up and down based on needs, while managing costs and resources? Join us for 30 minutes of practical tips and ROI discussions presented by Two Hat.
Date: Thursday July 23
Time: 1pm ET
Location: twitch.tv/igda
Speakers:
Liza Wood (Director, Research and Data Science)
After 13 years in video game development, Liza joined Two Hat Security as Director of Research and Data Science in August 2019. There she leads a team of researchers who are helping customers and partners build safe and healthy online communities by removing negative interactions to make room for positive human connections. Prior to starting this new phase of her career, she was Executive Producer of Disney’s Club Penguin Island, the successor to Club Penguin, where she saw the positive impact that online communities can have.
Former roles include:
– Executive Producer, Disney Club Penguin Island
– Senior Producer, WB Games Montreal

Carlos Figueiredo
Carlos has been working on trust & safety and content moderation since 2008. Previously at Disney Online Studios (Club Penguin alumnus, and a proud Penguin at that!), now Director of Community Trust & Safety at Two Hat, he also helped co-found the Fair Play Alliance in 2017. His key focus is helping foster positive and productive online spaces where we can enable the full potential of player interactions. He has spoken at events like GDC, Game UX Summit, eSafety Australia, RovioCon, and International Bullying Prevention Conference as well as been interviewed by Game Informer, Polygon, and The Washington Post.

Colombian Videogame Showcase - Summer 2020
2020-07-22
Colombia is launching in 2020 a new incentive of up to 35% of the costs that impact directly the investment done on the development of Videogames in Colombia. Connect on July 22nd to learn more about this incentive and a showcase of 10 top Colombian developers showing their WIP and demoing their talent.
Register here: https://forms.gle/YWgmcUxMDpmBToS77

IGDA Des Moines July Meeting [Virtual]: Immersive Game Music with Pär Svensson
2020-07-21 18:00 - 20:00 (America/Chicago) | Virtual, Virtual
Join us (virtually) at our July meeting for a behind-the-scenes look at the music of the Apple Design Award winning game, Oddmar. Composer Pär Svensson will share some of the techniques and strategies behind the creation of the music.
Whether you’re an aspiring game composer, a game developer looking to hire a composer or just interested in game music, this is a presentation you won’t want to miss!
This presentation will be streamed live on our YouTube channel: https://www.youtube.com/channel/UCcrnwMK0zTUDFRL83oYf16Q
RSVP (free) on Eventbrite: https://www.eventbrite.com/e/igda-july-meeting-immersive-game-music-par-svensson-tickets-112977187810

Unreal Fest Online 2020
2020-07-14
Calling all creators: Unreal Fest Online 2020 is a completely free one-day event hosted by Unreal Engine! Tune in on Tuesday, July 14 for an array of sessions across five industry tracks with over 50 sessions in total, plus more on Unreal Engine 5!
Visit unrealengine.com/unrealfestonline for the full agenda and to register today.

Gaming Industry Virtual Roundtable: Extraterritoriality strikes again!
2020-07-08 15:30 - 16:30 (America/New_York)
All you need to know about how EU Digital legislation affects the Gaming Industry
Wednesday 8th July 2020
12.30pm to 1.30pm (PST) / 3.30pm – 4.30pm (EST)
The European Union has launched a series of new digital regulations to put in place its Single Digital Agenda. These include, in addition to privacy laws (the GDPR remains a priority), the new “Platform-to-Business” (P2B) Regulation (effective 12 July 2020), the EU Copyright Directive (effective from 7 June 2021), the Digital Services Act (under consultation) as well as the tightening of social media regulation.
These new laws target digital businesses and online platforms so we have decided to focus on how they impact the Gaming Industry in terms of your business and interactions with European customers.
Whether you are an indie game developer, an ‘AAA’ game developer or a game publisher, join us as we discuss important steps to keep your game(s) and company compliant with the law.
In this virtual roundtable, Laura Berton and Paul Lanois will talk you through the EU Digital legislation applicable to the Gaming Industry and will give you practical tips on:

which laws you should pay attention to,
what you should do to comply with these new laws,
what changes you should make to your standard terms and processes, and
the consequences of not complying.

This session will be conducted as a roundtable, where we invite you to share your questions and experience rather than a formal lecture.
Register now: https://info.fieldfisher.com/email_handler.aspx?sid=blankform&redirect=https%3a%2f%2finfo.fieldfisher.com%2f94%2f3472%2flanding-pages%2frsvp-(blank)_draft.asp

IGDA Las Vegas Game Dev Meet Up
2020-07-07 18:00, 2020-06-02 18:00 (America/New_York)
Meet ups are the first Tuesday of the month.
Join the IGDA Las Vegas Discord community: https://discord.gg/igdalasvegas
For more information, visit: https://www.meetup.com/IGDA-Las-Vegas-Game-Development-Meetup/events/

LUDICIOUS X
2020-07-01 - 2020-07-03
LUDICIOUS X is the digital version of LUDICIOS – Zürich Game Festival. In 2020 we’ll transform our festival to a digital event which focuses on quality conversations & connections, providing food for thought, hearts and minds. That way you won’t have to miss out on meeting up with us and everyone in the #LudiciousCommunity. LUDICIOUS X takes place from July 1-3, 2020 and the following are just a handful of the confirmed speakers: Marina Díez (Three of Cups Games), Martin Kvale (sound designer), and Catharina Bøhler (Sarepta Studio).

IGDA Members save 20% on tickets – log in and visit the Discounts page for the code.

Huawei AppsUp Contest
2020-06-30 - 2020-08-30
Huawei, the world’s leading technology company, invites developers from around the globe to take part in their Huawei Mobile Services application contest – AppsUp. The event aims to bring together the best developers from around the world, as well as providing them with a platform to showcase their skills.
The annual AppsUp contest will see entrants put their skills to the test on a global stage, using the full suite of tools and resources available through Huawei Mobile Services (HMS) and HMS Core to create and develop innovative apps which enable users to navigate everyday life more easily. Five regional events will be held in China, Asia Pacific, Latin America, Europe, and the Middle East and Africa, with the final event being livestreamed online in September.
The contest offers talented developers the chance to win cash prizes of up to $20,000 USD, with a total prize fund of $1 million USD available. In addition to cash rewards, finalists will also have their app promoted on the HUAWEI AppGallery, with it being accessible to hundreds of millions of device users from more than 170 countries.
Watch the launch ceremony here: https://www.youtube.com/watch?v=dyaN6yTxhwI
How to enter
To enter, participants must register for the contest via the official website between June 30 and August 30, 2020. Participants can sign up either as an individual or as a team of up to three members.
All apps must be developed using selected HMS Core capabilities and submitted for review through the contest webpage before 18:00 (UTC+8) on August 30, 2020. The judging panel, comprising industry experts and Huawei heavyweights, will then score each entry based on its functionality, innovation, commercial value and practicality.
From there, the top 20 shortlisted apps from each region will be made available for public voting through the contest webpage and HUAWEI AppGallery. The most popular entries will receive additional scores at the finals event.
In October the finalists will showcase their apps to the expert judging panel in order to compete for the top prize during the final ceremony which will be announced in due course.
For more information, please visit AppsUp contest.

eJam - IGDA's Game Jam for Students
2020-06-26 15:00 - 2020-06-28 18:00 (America/New_York)
Welcome to IGDA’s eJam! This completely virtual game jam pairs students with professional game developers to jam out awesome game projects in just 48 hours!
This game jam is for students and aspiring game developers to provide them with game development skills, practice, mentorship, and networks that will benefit their career development.
Students everywhere have experienced severe disruption to their study and their lives as schools and universities have had to move online. The IGDA is hosting our first ever eJam completely virtually to help high school and college students learn more about game development while expanding their portfolios. This jam is being generously sponsored by Manticore Games, Obsidian Entertainment, and Unity.
The core goals for eJam are:

Promote the academic and social benefits of game development, particularly in STEMs
Teach students about tools and technology to advance their game development and general skills
Provide students with important game development practice and knowledge
Connect students with a valuable network of mentors and peers for a career in game development
Help students build their portfolio for game development careers
Alleviate stress and social isolation fatigue by providing students with an interesting and socially interactive experience

The eJam will run for 48 hours from 3pm PDT June 26 to 3pm PDT June 28, 2020. A keynote and introductory talks will be presented on June 26th at 12pm PDT.
Teams will consist of up to 5 student members and at least one professional game developer mentor. You can sign-up to mentor a team here.
If you or your company would be interested in sponsoring this event to support students, replace cancelled internships, and recruit the next generation of game developers, please contact us.

Being Black in Game Audio
2020-06-26, 2020-06-23
Despite often vocal commitments to diversity in our industry, Black Game Audio folks continue to be severely underrepresented.
In partnership with the IGDA, Interactive Audio Special Interest Group (IASIG), and Black In Games, we will hear from 8 Black game composers about their experiences and thoughts on inclusivity over the course of 2 panels on the IGDA Twitch channel (www.twitch.tv/igda)
Panelists Wilbert Roget II, Jasmine Cooper, Chase Bethea, Hassan DuRant, Devlon Samuels, John Smith, Calbert Warner, Joshua Matthews, will discuss networking while Black, how Black-ness affects perceptions of professionalism, and activism burnout.
Learn more about these panelists on their websites:
Wilbert Roget II: http://www.rogetmusic.com/
Jasmine Cooper: http://perennialsounds.com/
Hassan Durant: https://www.hadurant.com/
Chase Bethea: https://chasebethea.com/
Devlon Samuels: https://devlonsamuels.bandcamp.com/
Calbert Warner: http://www.schematistmusic.com/
Joshua Joe Sua Matthews: https://www.joesua.com/
John Hamilton Smith: http://www.slide20xx.com/

INDIGO 2020 Online
2020-06-26
The leading game business and showcase event of the Netherlands is going online! INDIGO 2020 Online will be held on June 26th. There are three tracks available, so anyone can join!
DISCOVER is the game showcase, which will be online, and free this year. Play the games for seven days at home through Utomik’s platform or watch us play them on streams.

TALKS is where experts of the game industry share their experiences. Their informative webinars give you insider tips to apply to your own business.
MeetToMatch is the matchmaking service that can connect you with publishers, investors, service providers and developers. These online meetings encourage business relationships and inspire future projects.
Join us, from the comfort of your own home. There’s a 10% discount for IGDA community members!

Serious Play Conference
2020-06-23 - 2020-06-25 | Orlando, US, Orlando, FL, United States
Serious Play Conference is an annual three-day event providing hands-on, interactive and very practical sessions and workshops for anyone involved in creating serious games or simulations for use in training or education. In 2020, Serious Play will be Tuesday-Thursday, June 23-25, and they’re going to be online. For more information, go to www.seriousplayconf.com
IGDA members save 25% on passes to Serious Play Conference

iLRN 2020: 6th International Conference of the Immersive Learning Research Network
2020-06-21 - 2020-06-25
The 6th International Conference of the Immersive Learning Research Network (iLRN 2020) will be an innovative and interactive virtual gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. This premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning will now be held fully online using a number of VR and other digital collaboration platforms/tools. Scholars and professionals operating in formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they will be able to share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.
The theme of this year’s conference is Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning.
This event is being held from 21 – 25 June, 2020.
IGDA Members save 15% on Practitioner Presenter & Non-Presenter attendee rates!

Webinar: Project Management Skills, Presented by DeVry
2020-06-11 13:30 - 14:30 (America/New_York)
Navigating Projects and Tasks
Daily operations may require non-project managers to work in roles that require project management skills. Discover how to refine your approach to managing tasks so you can enhance the outcomes of projects at work.
Key Topics:

The value of project management to the team and company
SCORE – A 5-step guide to project planning and implementation
The benefits of communication through the project lifecycle

You’re Invited – See You There!
June 11, 2020 at 1:30pm EST
Click Here to Register!
For More information, contact:
Mercedes Ithier
Explore more career development topics and other education benefits with DeVry!

Game Dev Career Days
2020-06-10 - 2020-06-11
Game Dev Career Days: The game industry’s first online career fair. Meet game companies looking to hire remote team members, 10 – 11 June 2020. IGDA Members save 25% on either seeker or recruiter tickets.

Hit by COVID-19 and looking for something new? Or thriving studio in search of new candidates? Then this is your event!
Join today to get first access to open positions or great candidates.

Game Global Digital Summit
2020-06-09 - 2020-06-10
Game Global was designed as an event where stakeholders from the video game globalization industry (including text and audio translation and localization, localization, and functional QA) can meet and share their endeavors, successes, best practices, and research in a collaborative and transparent manner.
We focus on three main areas:
Localization
Localization testing
Functional testing
For more information, visit: https://gameglobal.events/
IGDA Members get 10% off tickets! Visit our Discounts page for the code (log in required)

Introducing the Pocket Gamer Connects Careers Week!
2020-06-08 - 2020-06-12
Taking place during Pocket Gamer Connects Digital #2: a new fringe event dedicated to helping jobseekers take the next step in their career, and recruiters filling their recruitment gaps.
The games industry is always in a state of flux. New opportunities and companies spring up as old projects scale down. Many of the normal channels have been impacted by the COVID-19 crisis, as well as other companies having to make difficult decisions with layoffs.
To support jobseekers during this difficult time, we’re creating the first Pocket Gamer Connects Careers Week, to run during Pocket Gamer Connects Digital #2.
What it entails:

Digital jobs board listing on the main event channel
A mail-out of key vacancies to all attendees
A virtual jobs fair (match-making event where we connect jobseekers with recruiters)
Focused talks, panels and round-table discussions regarding recruitment
Supporting editorial coverage on PocketGamer.biz

As part of this initiative, we are making a number of jobseeker tickets available free to people currently out of work and looking for a new role. This will not only give you access to the specific recruitment opportunities but also all other aspects of the Pocket Gamer Connects Digital #2 event (five days, ten tracks, 200+ speakers, access to MeetToMatch platform, Discord chat and more).
If you’d like to get involved and find the next step in your career, sign up here.
Recruiters can also get involved and share their vacancies by using this form to register interest or contacting chris@steelmedia.co.uk
IGDA Members can save 20% to attend the event who are not job seeking! Visit the Discounts page for the code.

Panel Discussion: What Can You Do? A First Person Perspective
2020-06-04 14:00 - 15:00 (America/New_York)
The IGDA and the IGDA Blacks in Gaming SIG are hosting a panel on Thursday, June 4th, to discuss the current situation, concerns of the black game development community, and the ways to support progress and combat prejudice.
Topic: What Can You Do? A First Person Perspective
Location: https://twitch.tv/igda
Time: June 4th, 2020 – 11am PDT / 2pm ET / 18:00 GMT
Panelists

Carl Varnado is an author, educator, content creator, and technology consultant based in Phoenix Arizona. He has a B.A. in English from Benedictine University, a B.A in Film and Video and Columbia College, and M.A.M in Media Management from Columbia College and a M.A.E. from Antioch University in Education and Social Justice. He is a member of the International Game Developers Association and the chair of the Blacks In Games SIG, a special interest group dedicated to increasing African American participation and influence in the interactive media industries.

Trinidad Hermida, Head of Diversity and Inclusion, Niantic.
Throughout Trinidad’s career, she often felt the need to downplay her creativity while attempting to climb corporate ladders. Expectations, assumptions and bias motivated her to fight harder to create a seat at the table that would allow her to impact culture. Fast forward ten years, Trinidad discovered ways to embrace her gifts, and share insights and lessons learned with individuals trekking a similar path. Since joining Niantic in 2018 she has brought expertise and passion in championing burgeoning diversity initiatives. She is here for each and every person and believes that by “setting a standard of incorporating everyone’s genius, we can change the game.”

Raffy Regulus (they/them/theirs) Co-Founder/President NYC Gaymers, Inc. YouBelong@Gaymers.NYC Raffy is a Community activist/advocate with a 10+ year resume, committed to uplifting the narratives and experiences of the LGBTQIA+ community. Raffy coordinates a Support group for Trans/NonBinary Youth every Monday in the Bronx, and works as a Senior Client Advocacy Specialist with the NYC Anti-Violence Project. Raffy recently co-founded NYC Gaymers, Inc. and was elected Founding President of their Board of Directors. NYC Gaymers believe that the Y in Gaymers means “You Belong”, and is dedicated to highlighting ways our community members can engage in this, specifically when engaging in conversations around Racial and Gender Equity.

Gordon Bellamy, Visiting Scholar, USC Games and USC esports, Board Of Directors at TheWaveVR
Gordon has spent the past nineteen years producing and marketing interactive content, and developing strategic business partnerships with video game publishers, social media developers and technology partners.
As an executive consultant for MTV, Bellamy provided creative guidance on the content, direction and strategic marketing partnerships for the annual Spike TV Video Game Awards show and the highly rated weekly program GameTrailers TV with Geoff Keighley, also on Spike TV. Previously, he was Executive Director of the game industry’s trade organization, the Academy of Interactive Arts and Sciences. Bellamy has also played key business and product development roles at Electronic Arts, where he was named the company’s Rookie of the Year for his work on the Madden NFL franchise, THQ, and Activision subsidiary, Z-AXIS. Gordon previously served as Chair of the Board of the International Game Developers Association and serves as a judge for the Promax/BDA MI6 Awards, which celebrate the best in marketing, advertising and design within interactive and game entertainment.

MGS Global Virtual Conference
2020-06-02 - 2020-06-04
MGS Global Virtual Conference 1.0 is an event for mobile app publishers to come together with peers and experts from around the globe to learn, connect, and grow. MGS Global Virtual Conference will be held entirely online while still including all the features you’ve come to expect from an MGS event. Together we can solve old problems and new ones to keep the mobile industry moving. Ask questions, network, visit the trade show floor just like an in-person event—all without stepping foot in an airport.

IGDA Members save 30% on tickets! To access the discount code, log in and visit the discounts page.

IGDA Core Game Jam
2020-06-01 - 2020-06-21
Welcome to the IGDA x Core Summer Game Jam! This completely virtual game jam uses Core to empower you to make amazing games over the span of just three weeks! For more information or to participate, check out the itch.io page.

Nordic Game Conference
2020-05-27 - 2020-05-29 | Malmo, Sweden, Malmo, Sweden
Nordic Game is the leading games conference in Europe, and 2020 marks its seventeenth edition. Gathering thousands of industry professionals in Malmö annually, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway, and Sweden.
Book NG20 on 27-29 May in Malmö, Sweden in your calendar and register today at conf.nordicgame.com.
IGDA members save 20% on passes.

It’s dangerous to go alone! Take Intellectual Property
2020-05-20 16:00 - 17:00 (America/New_York)
Date: May 20th
Time: 4:00 PM EDT / 1:00 PM PDT
Place: twitch.tv/igda

The video game industry may have been around for over a half century, but innovation continues to be the lifeblood of game development. With new, creative ideas being formulated by developers all the time, intellectual property like copyright, trademark, patents, and trade secrets are vital to protecting those innovations, and defending against claims of copying by others both within and outside the industry. Understanding what these rights are and when they might be available is important for both established developers, and up and coming start-ups.
Please join us for an introduction to the different kinds of intellectual property available to video game developers, as well as some discussion on the scope of those property rights and best practices to ensure those rights are being preserved.

LAGC Select
2020-05-20 - 2020-05-22
LAGC Select is an adaptive response to our increasingly connected world. DMW’s online games conference is the first of a new complementary series to our live events – a new venture in serving our community and sharing ideas. LAGC Select will be presented May 20-22, 2020, and features 3 tracks over 3 days – with roundtables, panels, and presentations on digital game investment, esports, distribution, marketing, and monetization. Learn more at lagamesconference.com
