IGDA

Education Social Hour
2025-05-30 12:00 - 13:30 (America/New_York) | our discord server (go to sign up link)
https://igda.peoplegrove.com/hub/igda/events/44042
Academics:
It’s been a long school year. Let’s relax, chat (vent?), and play some games. Join us on our server.

First gathering ( share thoughts and projects )
2025-06-07 14:00 - 18:00 (Asia/Hong_Kong) | 深圳福田區深港澳台青年創新創業基地, Shenzhen, Guangdong, China
Join us for the inaugural IGDA Shenzhen Chapter Gathering! Come enjoy an afternoon of delicious desserts and tea while connecting with fellow game developers and enthusiasts. This casual meetup is the perfect opportunity to share your current projects, exchange game development ideas, and build new friendships within our local gaming community. Whether you’re a seasoned developer or just passionate about games, everyone is welcome!

欢迎参加IGDA深圳分会的首次聚会活动！加入我们，一边享用美味的下午茶点心，一边与其他游戏开发者和爱好者交流。这次轻松的聚会是分享您当前项目、交流游戏开发想法并在本地游戏社区建立新友谊的绝佳机会。无论您是经验丰富的开发者还是对游戏充满热情的爱好者，我们都欢迎您的加入！

How to Create a "Perfect (!)" Pitch Deck? - Umut Ersaraç x IGDA Izmir
2025-06-16 20:00 - 21:30 (Europe/Istanbul) | https://www.linkedin.com/events/howtocreatea-perfect-pitchdeck-7336699788903563265/theater/
How to Create a “Perfect (!)” Pitch Deck?
Join us for an exclusive webinar with Umut Ersaraç 🕹🎮, Sr. Account Manager at LIMONCLOUD and Investment Committee Member at PlayGate Ventures!
Whether you’re a game developer, startup founder, or someone looking to pitch to investors, this session is packed with real insights and practical tips from both sides of the table.
📅 Date: 16 June 2025
🕒 Time: 20:00
📍 LinkedIn

IGDA VIP 晚宴 - 开发者们吃饭啦!
2025-07-19 18:00 - 19:30 (America/New_York) | 深圳市宝安区国际会展中心附近
7月19日 – 月度聚会
没甚么比聚在一起吃饭更重要! 名额有限请尽速报名
報名鏈結

SIGGRAPH 2025
2025-08-10 - 2025-08-14
SIGGRAPH 2025 is the premier conference on computer graphics and interactive techniques worldwide. Celebrating the seamless connection between humanity and technology, this year’s event highlights the creative and technical innovations shaping our future. Join us 10–14 August in Vancouver, BC, as we drive progress, inspire transformation, and explore the endless possibilities of our connected world.
Register now: Register | SIGGRAPH 2025

Gamer's Triathlon
2025-08-16 14:00 - 18:00 (America/New_York)
In the blazing summer heat, gamers’ passion never cools down! On August 16, 2025 (Saturday), the IGDA (International Game Developers Association) Shenzhen Chapter will host a unique offline event — the “Gamer’s Triathlon” Challenge.
This is a fun competitive party specially designed for game developers and enthusiasts, featuring both hardcore challenges of classic games and relaxed industry networking. Whether you’re an indie developer, student, or industry veteran, as long as you love games, this is your home turf!

Sign up here: https://gcnq8g3s7268.feishu.cn/share/base/form/shrcnF85rscYhkjqFbQ8aGvAQE5

MeetToMatch - The Cologne Edition
2025-08-18 - 2025-08-22
After a very successful Cologne Edition in 2024, with over 2.750 attendees and more than 11.000 meetings planned, we are back with MeetToMatch – The Cologne Edition 2025, powered by Xsolla, to easily schedule meetings in advance with hundreds of games industry professionals during gamescom 2025.
350+ people have signed up already, among which Fireshine Games, Playstation, Kepler Interactive, United Label, Dotemu, Krafton, Joystick Ventures, Assemble Entertainment, Saber Interactive, Aerosoft, PQube, Tripwire, 11 Bit, Plug in Digital, Kwalee, Maximum Entertainment, Critical Reflex, Skystone Games, Digital Vortex, BoomBit, Astragon Entertainment, Sandsoft, and many more!

IGDA Members save 20% – visit the Discounts page for details!

Seattle Loves Indie Creators Expo (SLICE)
2025-08-27
Seattle Indies is thrilled to announce SLICE (Seattle Loves Indie Creators Expo) — a one-day B2B conference built to empower indie and AA game developers! And as a thank-you for being such a vital part of the Seattle gamedev scene, we’re offering you an exclusive 25% discount to attend.
🗓Date: Wednesday, August 27, 2025
🕘Time: 9:00 AM – 9:30 PM PDT (Doors open at 8:00 AM)
📍Location: McCaw Hall, 321 Mercer Street, Seattle, WA 98109
🎟 Tickets: Available now on Eventbrite
💸 Discount Code: Use IGDASLICE25 at checkout for 25% off!
SLICE is designed to provide practical tools, strategic insights, and essential connections for game developers — whether you’re just getting started or leading a growing studio.

Expect a full day packed with panels, microtalks, roundtables, and meaningful networking with hundreds of local and international industry professionals. From funding to marketing to team-building, SLICE is your space to learn, grow, and connect.

Gain valuable insight from top industry professionals like Eric Barone, creator of Stardew Valley, Kim Swift, creator of Portal, Andrew Marks, Director of Product at Kickstarter, and many more. Keep up to date with our growing list of speakers. Celebrate with us at the after party featuring a concert by DannyBStyle, composer of the soundtracks of Super Meat Boy and Crypt of the Necrodancer.

Seattle Indies is a 501(c)(3) non-profit organization supporting the largest community of independent game developers in North America. seattleindies.org for more information.

D.I.C.E. Edinburgh
2025-09-15 - 2025-09-17
The 2025 D.I.C.E. Europe event will take place in-person on Sept. 15-17, 2025 at the Intercontinental Edinburgh The George.

This 3-day event offers a spectacular executive retreat in which attendees will be treated to:

Unforgettable networking events including our Opening Night Reception at Edinburgh Castle
Thought-provoking speaker programming inspired by our conference theme, ‘Built to Last’
Intimate roundtable discussion sessions, revolving around topical issues affecting the business and art form of game development

Learn more at http://www.diceeurope.org.

Live Service Gaming Summit Europe
2025-09-15 - 2025-09-17
The Live Service Gaming Summit Europe 2025 returns for its second year, uniting gaming publishers, live operations experts, tech innovators, and industry leaders to explore cutting-edge trends and strategies for live service gaming on PC, console, and mobile platforms.
Following the success of last year’s inaugural event, which drew over 250 attendees, the 2025 summit is set to deliver even greater insights and opportunities. Discover exclusive strategies, innovations, and best practices that drive player engagement, power market success, and shape the future of live service gaming.

Don’t miss your chance to gain expert knowledge and elevate your live service gaming skills. Stay tuned for updates and register now to join the conversation at #LSGSummit2025!

IGDA members get 20% off – visit the Discounts page to get it!

Game Devs of Color Expo
2025-09-16 - 2025-09-19
Game Devs of Color Expo celebrates the creative power of people of color in the game industry with an online conference, networking, jobs, the GDoCExpo Direct, Steam Sale, and more. Join us September 16-19, online!
The IGDA Community saves 10% on tickets – register now using the code gdocIGDA

IndieGameBusiness Sessions
2025-09-17 - 2025-09-18
IndieGameBusiness® Sessions: As the industry’s longest-running virtual conference dedicated to publishers and developers, this event offers invaluable insight into the evolving landscape of game funding, publishing and studio development. It’s an essential opportunity to gain knowledge, make connections, and stay ahead in the business of games.

A Focus on Indie Game Development
Each session will spotlight key sources of game funding and the challenges of launching and growing a studio, featuring industry experts who will share insights on topics such as:

Funding Sources
• Studio Start Up Challenges
Studio Growth Strategies
And more!

Attending this event will provide you with actionable insights and essential resources to effectively navigate the evolving challenges of game publishing.
There are two ways to enjoy this event, depending on your needs:
Free Pass: Get access to all lectures.Experts from the global gaming industry come together to explore the various avenues of game funding, as well as the logistics of starting and managing a game studio.
All Access Pass: With this pass, you can attend lectures and panels, and you also get opportunities to connect with publishers, investors, vendors, and fellow attendees using the MeetToMatch platform. If you’re looking for a publisher or investor, don’t miss the chance to pitch your game directly in real-time!

Save the date:
📅| September 17-18, 2025
🌐| Online – YouTube, Twitch, LinkedIn
🕘| 9am – 5pm Eastern
Register here
Are you interested in speaking? We are always looking for speakers for future events. Each speaker receives a stipend. You can find out more here.

Leadership Day by IGDA Finland
2025-10-06
Save the date: Leadership Day by IGDA Finland is kicking off Finnish Games Week on October 6, 2025. Join us at Helsinki City Hall as we discuss the future of game development.
We’re looking for passionate speakers to share their expertise on critical leadership topics that drive success in the gaming industry.
This is your chance to:

Inspire and educate: Offer often overlooked insights into building better companies, teams, and working cultures.
Connect with leaders: Engage with industry professionals and build lasting relationships.
Shape the conversation: Share your unique perspective on key leadership challenges and opportunities.

Topics of Interest:

Building Resilient Companies
Navigating Team Dynamics
Fostering Accessibility
Shaping Corporate Culture
Leveling up Employees and Teams.
Managing Stakeholders
Optimizing Remote Work
Cultivating Investor Relations
Championing Corporate Social Responsibility
Best practices in outsourcing and co-development.

And any other leadership topic you’re passionate about!
Submit your proposal by June 6, 2025, using this form: https://forms.gle/icDjnEEoeasPe2ap8
Learn more: https://www.igda.fi/leadership-day

Code & Innovate: Baltimore IGDA October Meetup
2025-10-11 11:00 - 15:00 (America/New_York)
https://www.linkedin.com/events/code-innovate-baltimoreigdaocto7376615208250744832/
Our next Baltimore IGDA meeting is called, ‘Code & Innovate’ on Saturday October 11th from 11am – 3pm at Johns Hopkins University – Pava Center. We will feature two presentation speakers: Dr. Sajid Farooq, and Russell Aasland.
Dr. Sajid Farooq is CEO & Founder of ILHAM at Richmond Virginia base game company. Their team will be showcasing their first game called, ‘Mystic’. Mystic is an open-world survival craft game that draws from diverse cultural and spiritual influences, especially from Middle Eastern and South Asian roots. Sajid has decades of experience in game development and has worked at Microsoft as a Principal Product Manager and Engineer. In Sajid’s presentation he and his team will be talking about how to do starting a company, market research in the games industry, pitching to publishers, entrepreneurship, and of course their new game Mystic! https://store.steampowered.com/app/3797740/Mystic/
Russell Aasland is a principle engineer at Midsummer Studios in Hunt Valley. Russell is presenting Unreal Engine 5 Improving Blueprint UX with C++ Custom Nodes. This presentation is great for those who are looking to level up with their Unreal Engine 5 knowledge or if you are just looking for tips and tricks to make Blueprints better with Custom Nodes. Russell has over 20 years of experience working as an Engineer on Saints Row 1-4, Xcom 2, Marvel’s Midnight Suns and now at Midsummer on an unannounced project. https://www.midsummerstudios.com/
Johns Hopkins University has gracefully offered to host the Baltimore IGDA at their Pava Center for Entrepreneurship at 320 W 29th St #200, Baltimore, MD 21211. The ‘Code & Innovate: Baltimore IGDA October Meetup’ will be on Saturday Oct. 11th from 11am – 3pm.

Student Games Festival
2025-10-18
Call for entries now open for Student Games Festival 2025!
The first full-scale, independent international festival dedicated to student-made games will take place this October in Warsaw.
Young game creators from around the world are now invited to submit their projects for the first edition of Student Games Festival 2025– an international event dedicated to showcasing and celebrating the best student-made games, supporting aspiring developers in entering the job market, and fostering connections between the creative, educational, and business sectors.
The festival will be held on October 18, 2025, at the Targowa Creativity Center in Warsaw. It’s a unique opportunity to present games to an international audience, connect with industry professionals, meet fellow developers, and gain valuable experience.
Student Games Festival 2025 is more than just a competition and showcase of student games. It features a rich educational and networking program, including talks, panel discussions, and workshops led by experts from Poland and abroad. Participants will gain the knowledge and tools needed to start their careers in a fast-evolving industry shaped by emerging technologies and artificial intelligence.
The festival program will also address key challenges in game development education, such as improving teaching standards and aligning curricula with the demands of the modern market. Additional topics will include preventing workplace bullying, discrimination, and burnout.
The event is part of a broader initiative by the Foundation: the International Game Development Schools Network– a new global network of institutions focused on game design and development education, which will be officially launched during the festival in October.
The festival is organized by the Kultura Interaktywna Foundation, founded by two experienced cultural animators – Ewa Maria Szczepanowska and Paweł Miechowski. The Foundation’s mission is to support young creators in developing their talents and building careers, promote cultural education, and position games as a powerful medium of art, culture, education, and social impact.
The festival is supported by organizations including 11 bit studios (main patron), Indie Games Polska, Game Industry Conference, Amnesty International, EUNIC – European Union National Institutes for Culture, and AMD.
The project is co-financed by the Polish Ministry of Culture and National Heritage as part of the Creative Industries Development Program, managed by the Center for the Development of Creative Industries.
🎮 Project submissions are open until August 31, 2025.
Details, competition rules, and application form:
👉 www.studentgamesfestival.com

IGDA Shenzhen October Meetup - Inspiration Overflowing
2025-10-18 14:30 - 19:00 (Asia/Hong_Kong) | 深圳市南山区保利剧院负一楼, 深圳市南山区保利剧院负一楼 (Downshift 29), Shenzhen, Guangdong, China
Autumn vibes are here – time to get together! IGDA Shenzhen October Meetup 「Inspiration Overflowing」Indie Game Dev Social Hour
Take a break from the grind and join us for drinks Let’s chat about creative passion and those magical moments Connect with fellow game creators on the same path Hope to see you there! Here’s to inspiration and every creator who keeps going~

Physical Modeling Synthesis: History, Applications, and the Future
2025-10-23 09:00 - 10:00 (America/Los_Angeles) | Long Beach Convention Center, 300 E. Ocean Blvd., Long Beach, 90802, United States
Are you at AES Long Beach today?
Join Jordan Rudess, Nick Porcaro, Julius Smith and IASIG Steering Committee member Pat Scandalis for a session on physical modeling!
When: Thursday Oct 23, 2025 9:00am
Where: Room 102a
The story of physical modeling spans nearly a thousand years—from early explorations of acoustics to today’s cutting-edge synthesis technologies. We now live in a time when anyone can perform like Jimi Hendrix with just small device in the palm of their hands. It’s a fun and deeply technical topic, drawing on many fields, including physics, acoustics, digital signal processing and music.
This tutorial will explore:
– A historical overview of physical modeling synthesis, illustrated with compelling audio examples.
– The critical role of MPE (MIDI Polyphonic Expression) in unlocking the expressive potential of physical models.
– Practical applications for composers and orchestrators using physical modeling instruments.
– Future Applications of Physical Modeling including MIDI 2, the MIDI 2 Orchestral Articulation Profile, and AI Virtual Performers controlling Physical Models.
The IASIG is a non-profit organization in partnership with The MIDI Association and the International Game Developers Association (IGDA). Our sponsors include Audiokinetic, FMOD, JUCE, EastWest Sounds and Dolby.

Nintendo game day ( from SFC to Switch 2)
2025-11-02 14:00 - 18:00 (America/New_York) | 深圳福田區深港澳台青年創新創業基地, Shenzhen, Guangdong, China
比赛玩法规则：
预选赛： 所有参赛者在6个指定游戏项目中挑战，根据积分排名决出12强。
直播决赛： 12强选手在主舞台进行淘汰赛，现场大屏直播，主持人解说，角逐最终排名

DevGAMM Lisbon
2025-11-06 - 2025-11-07
Don’t miss the ultimate gamedev workation at DevGAMM in Portugal!
Join the Lisbon Conference on Nov 6-7, to meet and learn from 50+ speakers from top studios – Riot Games, Sandfall Interactive, Warhorse Studios, 11 bit studios, Ubisoft, with Peter Molyneux headlining the program.
Plus: 80+ new games on the showcase and networking with up to 1,000 attendees powered by MeetToMatch. Add parties, VIP experiences, and the C-level Games Summit in Madeira – a full week of gamedev you can’t miss.
🎟️ Tickets start at $150: https://devgamm.com/portugal2025/lisbon/

IGDA Members save 20% on tickets – visit the Discounts page for the code!

Game Your Future Conference
2025-11-14 - 2025-11-16
The Game Your Future Conference (formerly the Esports & STEM Festival) convenes game developers, esports professionals, educators, students, and industry leaders to explore the future of interactive media. The 2025 program centers on Game Development and includes six tracks — Career Development, Game Development, Entrepreneurship, Cybersecurity, Artificial Intelligence, Music & Arts, and Esports — plus a dedicated Youth Engagement Day. The conference aims to connect talent pipelines, drive local economic activity, and demonstrate how gaming can be used for education and social impact.
Location: Baltimore City Convention Center, Baltimore City, MD
Website: https://game4good.gg/game-your-future-conference/

Game Your Future Conference
2025-11-14 - 2025-11-16
Join us at the Game Your Future Conference, where community, creativity, and career growth collide. Whether you’re a game developer, esports enthusiast, student, or professional in a tangential industry, this is your chance to upskill, get inspired, and build meaningful connections in an evolving job market. With top speakers, hands-on learning, and unmatched networking opportunities, you’ll leave empowered to thrive in gaming—and beyond.
https://www.game4good.gg/game-your-future-conference/

AI for Interactive Audio - Working Group Event hosted by the IASIG
2025-12-03 11:00 - 12:30 (America/Los_Angeles) | Online
The Interactive Audio Special Interest Group presents an open session of its new AI Working Group to explore the impact of AI on audio.

What challenges does AI present for music, sound design, voice talent, and other parts of the interactive audio industry?
How will AI impact ethics, legality and creative and technical considerations?
Welcome to the AI for Interactive Audio – Working Group Event hosted by the IASIG!
Join us online for a dive into the world of interactive audio and artificial intelligence. Learn from industry experts, engage with fellow enthusiasts, and discover the latest trends in AI technology for audio applications. This is a rare opportunity to see a special look into the work of the AI Working Group of the IASIG, no membership required.
Register now to secure your spot!

IGDA Baltimore Year In Review
2025-12-03 18:00 - 21:00 (America/New_York)
The Baltimore IGDA is finishing the year strong with our final event of the 2025 year, ‘The Baltimore IGDA – Year In Review’. This event is being held at the Greene Turtle in Hunt Valley on Wednesday December 3rd from 6pm – 9pm. We will have speakers from all 15+ of the local game development companies on how their year was and a look toward the future for 2026. This event is normally one of the biggest and can’t miss events to network and check out what each of the local studios are doing. Please RSVP so we can get a headcount and share this can’t miss event!
Greene Turtle Hunt Valley Maryland.
118 Shawan Rd Suite HH, Hunt Valley, MD 21030

Sketch N' Pub Pre Jam GGJ2026
2026-01-26 18:30 - 22:00 (America/Bogota) | Necio Bar – Bulevar Niza, Centro Comercial Bulevar, Cra. 58 #127 -59, Bogotá, Colombia
Acompañanos en esta edición especial del Sketch N’ Pub para prepararnos para la #globalgamejam2026 ✍
@tgyjugando se une a @sesiones_crad con el apoyo de @igdacolombia para esta sesión de dibujo 🔥
Estaremos reunidos para aprender, practicar o simplemente compartir un buen rato mientras dejamos que la creatividad fluya. 🌈
🎨 Trae tus materiales 🎨
⏰ 6:30 pm
📍 Necio Bar – Bulevar Niza

IGDA Vancouver Feb 2026 Meeting
2026-02-04 18:00 - 22:00 (America/New_York) | The Rec Room, Brentwood Mall Center, Burnaby, BC, Canada
First meeting of 2026 is set!

Out of Office - AI Tools and Game Development
2026-02-05 16:30 - 18:30 (America/New_York) | Frontier RTP – 800 PARK OFFICES DRIVE · RTP, NC, 800 PARK OFFICES DRIVE, RTP, NC, 27713, United States
It’s time for another Out of Office Game Industry Speaker Event! Our topic is “AI Tools and Game Development.”
Our speaker for this event is Alix Ollivier, an XR developer and AI advocate working on Balloon Bats, a Meta Quest VR game with over 1,000 active players. He studied at the University of Southern California’s CS (Games) program.
It has been 3 years since the public release of ChatGPT. Since then, we’ve seen incredible evolutions of AI technology, and it’s spilled over into how we develop our games today. Come learn how generative AI can help solo developers and small teams do the work that used to take large teams! Your dream game might be possible to make, if you learn about the opportunities available to all since the last year.
We recognize that AI is a hot button issue, and we ask that the discussion be kept to tools rather than a political/moral discussion. We will have other opportunities to discuss the implications of using AI at another time.
##### SCHEDULE:
> 4:30 – 5:00 p.m. | Check In, Drinks & Networking
> 5:00 – 5:45 p.m. | Educational Session in Classroom A
> 5:45 – 6:30 p.m. | Drinks & Networking
Join our Discord: https://discord.gg/cz2aWSYvjh

IGDA Philly: The Design Philosophy of Heather Flowers
2026-02-10 19:00 - 21:00 (America/New_York) | Drexel University URBN Building, 3501 Market St., Philadelphia, 19104, United States
For our February meeting, IGDA Philly is excited to welcome Heather Flowers, the indie developer behind Fish Fear Me, Unfair Flips, Snake Farm, and more! She will be discussing her unique perspective and approach to game design, as well as talk about the amazing response to her most recent release, Unfair Flips.
Our meeting will be held in-person at the Drexel University URBN Center, 3501 Market St., Philadelphia, PA, in room 125. Doors open at 7PM. We will also be hosting the event remotely via Zoom. The meeting will not be recorded for later viewing. For online remote presentation, please register here: http://bit.ly/IGDAPhillyMonthlyReg
You can also RSVP for in-person on our Discord: https://discord.gg/XEbmraW

GDC 2026
2026-03-09 - 2026-03-13
Introducing GDC Festival of Gaming.
A transformation of the GDC you know and love, reimagined to include the entire games ecosystem, from design and code to publishing, investment, and marketing. If you make games, welcome home.
And now, one pass gives you the FULL GDC experience—at a better value than ever before. New pass structure, more access, no trade-offs.
IGDA Community saves 10% on tickets with the code IGDA10
GRAB YOUR PASS
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Same World-Class Content, But MORE
Expanding the tent doesn’t mean lowering the bar. Held to the same high technical standards, you’ll now find:
New formats
Broader topics
Content for every discipline & every role
REGISTER NOW
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2026 Session Highlights
* ‘Balatro’ Community Playbook: From Launch to Letting Go *
Emma Smith-Bodie (Community Manager, Playstack)
Learn how to foster loyalty, spark genuine conversation, and recognize when your players are ready to lead. You will leave with actionable strategies and a new perspective on community building, one where stepping back is the ultimate sign of success.
* Constructive Destruction: Fusing Voxel Tech and 3D Action Platforming in ‘Donkey Kong Bananza’ *
Kenta Motokura (Producer, Nintendo Co., Ltd.)
Tatsuya Kurihara (Programmer, Nintendo Co., Ltd.)
Oh, Banana! Developers Kenta Motokura and Tatsuya Kurihara discuss how they brought Donkey Kong gameplay into 3D with the Donkey Kong Bananza game on the Nintendo Switch 2 system. Stemming from their experience developing Super Mario Odyssey, the developers will peel back the layers of their game design approach for Donkey Kong Bananza and dig into how DK’s action-platforming world incorporates voxel technology and destruction-based gameplay where virtually everything in sight can be destroyed.
* Designing POIs (Points of Interest) for ‘The Outer Worlds 2’: Visual, Psychology, and Intuition *
Dan Qiao (Staff Area Designer, Obsidian Entertainment)
Learn how to design visually guided, player-centric levels and Points of Interest by combining player psychology, design affordance, and shape language. Using examples from The Outer Worlds 2, this talk offers actionable strategies for crafting POIs that support narrative, reinforce mechanics, and guide players through environments using cues and visual motifs.
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VIEW ALL SESSIONS

IASIG Town Hall Meeting - GDC 2026
2026-03-12 16:30 - 17:30 (America/Los_Angeles) | Moscone Convention Center, Room 2018, West Hall, 747 Howard St. West Hall, San Francisco, CA, 94103, United States
Want to improve game audio workflow or the professional audio tools available to you? Join fellow game audio educators, sound designers, composers, audio programmers, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall. Get an update on current IASIG efforts, and share your own ideas, suggestions, and recommendations for improving the state of the art in audio for interactive media. If you do audio, come and be heard. The IASIG works as a Special Interest Group in both The MIDI Association and the International Game Developers Association representing Game Audio Developers in those organizations.
Dave Berol (Audio/Voice Director, Surfaceink Product Design & Development)
Pat Scandalis (CEO/CTO, moForte Inc)
Steve Horowitz (Founder and Faculty, Game Audio Institute and SFSU)
Kurt Heidon (Audio Director, Independent)
Alexander Brandon (CEO, Funky Rustic, LLC)

Location: Room 2018, West Hall
Date: Thursday, March 12
Time: 4:30 pm – 5:30 pm
Pass Type: Festival Pass, Game Changer Pass – Get your pass now!
Audience Level: All
Track: Special Event, Audio
Format: Special Event

REGENERATE Game Jam 2026
2026-03-20 08:00 - 2026-03-22 23:59 (Pacific/Auckland) | Worldwide
The fourth REGENERATE Game Jam is dedicated to imagining sustainable futures. Even in hard times, the future is not predetermined, but to achieve change, we have to imagine it first. Let’s make games that celebrate futures that are sustainable, democratic and equitable.
REGENERATE Game Jam is fully online and is open to people from all over the world.
