Curriculum Knowledge Base
International Game Developers Association
The IGDA's Curriculum Knowledge Base (CKB) is hosted on this wiki. This page serves as an overview of the CKB and a starting point for those who wish to contribute to it.
Probably the best place for a new user of the CKB to begin is by browsing our selection of sample syllabi, where you can see what game-related courses are being taught at school around the country.
Sample degrees are at Category:Degrees
Sample course syllabi are at Category:Courses
[edit] How You Can Help ("getting started")
In an effort to help visualize the Curriculum Framework and to analyze what needs improvement, eliminate redundancies and show best practices we will be collecting syllabi (see those that have already been posted) that illuminate the established framework.
Collecting syllabi is the first step in a process, and in the future we hope to turn this wiki into an even more useful resource to all games educators so that we can all learn from one another.
If you are teaching or have taught a course relating to game development, please consider adding a "course page" to this wiki to contribute to the CKB.
If you'd simply like to volunteer right now, one simple way to get started is to look at our course syllabi and find textbooks listed that aren't linked to a page on the wiki yet. You can linkify that textbook entry and create a new page for the textbook, with the author, title, date, publisher, and ISBN. Then you can even link back to the course from the textbook page by creating a "courses that use this book" section. (And don't forget to add [[Category:Courses]] to the bottom of your entry!)
[edit] Adding your course
The making a new course page page describes this process and offers a video on the simple process of adding a new course page to the wiki. Wikis can be easy and fun to use -- you learn as you go and mistakes are always easily remedied (by you or others, from anywhere, and at any time).
Once you create your course page, you can:
- Categorize its topics within the Curriculum Framework
- Link to materials you used and are willing to share with others
- Discuss methods and/or materials that worked well in the class and those that didn't work as well
- Create pages to describe/document people, processes, or products (open-source software and media, even?) relating to the class
Note: All materials are protected by a creative commons license. You are free to use our default or create one of our own. We believe in protecting the intellectual property rights of the participants.

