USAGE RULES
International Game Developers Association
Back to Credits Main Page PDF Version 8.5
[edit] USAG.1 – Credits must appear in the actual game.
1-1. If in-game credit is profoundly impractical (e.g. cell phone games), a URL is to be provided indicating where the credits appear online.
1-2. Port, expansion, or adaptation/re-release credit should be accessible from a separate menu selection, separate from the original team. Where separate menus are needed, all selections should be visible at one time and should identify the class of credit (e.g. “Original Team Credits”, “Expansion Credits” would both be listed on the menu).
[edit] USAG.2 – Credits must not be hidden or locked in the game (e.g., a player may not be required to win the game in order to view credits).
[edit] USAG.3 – Printed manual credits, though nice, are not encouraged since long lead times tend to result in out-dated or inaccurate credit by the time a game is ready to ship. Instead, a URL should be provided indicating where the credits appear online, such as a third party industry organization web site. Listing partial credits in a small manual and full credits online is also not encouraged.
l. In order to ensure the historical permanence of the record, the IGDA intends to fulfill the role of a third party industry organization web site for credit records. The IGDA also intends to automatically submit credits it receives to MobyGames, to allow for searching and consistency in the records.
