Talk:Recommended Books
International Game Developers Association
Here is more information about these books, collected by Susan Gold:
Trigger Happy: The Inner Life of Videogames, by Steven Poole
Publisher: Arcade Publishing; Reprint edition (September 15, 2004)
ISBN-10: 1559705981
Flow: The Psychology of Optimal Experience, by Mihalyi Csikszentmihalyi
Publisher: Quality Paperback Club (1990)
ISBN-10: 0965019608
Rules of Play, by Katie Salen and Eric Zimmerman
Publisher: The MIT Press (October 1, 2003)
ISBN-10: 0262240459
Half-Real: Video Games between Real Rules and Fictional Worlds, by Jesper Juul
Publisher: The MIT Press (December 2, 2005)
ISBN-10: 0262101106
Unit Operations: An Approach to Videogame Criticism, by Ian Bogost
Publisher: The MIT Press (March 6, 2006)
ISBN-10: 026202599X
Fundamentals of Game Design, by Ernest Adams and Andrew Rollings
Publisher: Prentice Hall; 1st edition (September 13, 2006)
Language: English
ISBN-10: 0131687476
21st Century Game Design, by Chris Bateman and Richard Boon
Publisher: Charles River Media; 1 edition (August 29, 2005)
ISBN-10: 1584504293
Gender-Inclusive Game Design, by Sheri Graner Ray
Publisher: Charles River Media; 1 edition (September 2003)
ISBN-10: 1584502398
A Theory of Fun for Game Design, by Raph Koster
Publisher: Paraglyph Press; 1 edition (November 6, 2004)
ISBN-10: 1932111972
Balance of Power: International Politics as the Ultimate Global Game, by Chris Crawford
Publisher: Microscope Pubns Ltd (October 1986)
ISBN-10: 0914845977
Digital Game-Based Learning, by Marc Prensky
Publisher: Paragon House Publishers (January 17, 2007)
ISBN-10: 1557788634
Game Writing: Narrative Skills for Videogames, edited by Chris Bateman
Publisher: Charles River Media; 1 edition (July 3, 2006)
ISBN-10: 1584504900
Creating the Art of the Game, by Matthew Omernick
Publisher: New Riders Games (March 23, 2004)
ISBN-10: 0735714096
The Visual Display of Quantitative Information, Visual Explanations and Envisioning Information, all by Edward Tufte
Publisher: Graphics Press; 2nd edition (May 2001)
ISBN-10: 0961392142
Publisher: Graphics Press (May 1990)
ISBN-10: 0961392118
Pause and Effect: The Art of Interactive Narrative, by Mark Stephen Meadows
Publisher: New Riders Press; 1st edition (September 10, 2002)
ISBN-10: 0735711712
The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness, by George Alastair 'The Fat Man' Sanger
Publisher: New Riders Games (June 25, 2003)
ISBN-10: 1592730094
Developing Online Games: An Insider’s Guide, by Jessica Mulligan and Bridgette Petrovsky
Publisher: New Riders Games; 1st edition (March 7, 2003)
ISBN-10: 1592730000
Designing Virtual Worlds, by Richard Bartle
Publisher: New Riders Games; 1st edition (July 15, 2003)
ISBN-10: 0131018167
Community Building on the Web: Secret Strategies for Successful Online Communities, by Amy Jo Kim
Publisher: Peachpit Press; 1 edition (April 6, 2000)
ISBN-10: 0201874849
The Oxford History of Board Games, by David Parlett
Publisher: Oxford University Press, USA (June 1, 1999)
ISBN-10: 0192129988
The Ultimate History of Video Games, by Steven L. Kent
Publisher: Three Rivers Press; 1st edition (October 2, 2001)
ISBN-10: 0761536434
Supercade: A Visual History of the Videogame Age 1971 - 1984, by Van Burnham
Publisher: The MIT Press; New Ed edition (October 1, 2003)
ISBN-10: 0262524201
Joystick Nation, by J.C. Herz
Publisher: Little Brown & Co (T); 1st ed edition (June 1997)
ISBN-10: 0316360074
Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, by Gerard Jones
Publisher: Basic Books (May 6, 2003)
ISBN-10: 0465036961
What Video Games Have to Teach Us About Learning and Literacy, by James Paul Gee
Publisher: Palgrave Macmillan; New Ed edition (May 7, 2004)
ISBN-10: 1403965382
Everything Bad Is Good for You, by Steven Johnson
Publisher: Riverhead Hardcover (May 5, 2005)
ISBN-10: 1573223077
http://www.amazon.com/Everything-Bad-Good-You-Actually/dp/1573223077
From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins
Publisher: The MIT Press; Reprint edition (February 28, 2000)
ISBN-10: 0262531682
Pikachu's Global Adventure: The Rise and Fall of Pokémon, edited by Joseph Tobin
Publisher: Duke University Press (February 2004)
ISBN-10: 0822332876
The Mythical Man-Month: Essays on Software Engineering, by Frederick P. Brooks
Publisher: Addison-Wesley Professional; 1st edition (August 2, 1995)
ISBN-10: 0201835959
Peopleware: Productive Projects and Teams, 2nd edition by Tom Demarco and Timothy Lister
Publisher: Dorset House Publishing Company, Incorporated; 2nd edition (February 1, 1999)
ISBN-10: 0932633439
Postmortems from Game Developer, edited by Austin Grossman
Publisher: Focal Press; 1st edition (February 2003)
ISBN-10: 1578202140
Game Over, Press Start to Continue, by David Sheff, with new material by Andy Eddy
Masters of Doom, by David Kushner
Publisher: Random House Trade Paperbacks; Reprint edition (May 11, 2004)
ISBN-10: 0812972155
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin and Aaron Ruby
Publisher: Algonquin Books; Reprint edition (October 12, 2006)
ISBN-10: 1565125452
The Xbox 360 Uncloaked by Dean Takahashi
Publisher: Lulu Press (May 5, 2006)
ISBN-10: 0977784215
Understanding Comics, by Scott McCloud
Publisher: Harper Paperbacks; Reprint edition (April 27, 1994)
ISBN-10: 006097625X
Story: Substance, Structure, Style, and the Principles of Screenwriting, by Robert McKee
Publisher: Regan Books; 1st edition (December 17, 1997)
ISBN-10: 0060391685
A Pattern Language, by Christopher Alexander
Publisher: Oxford University Press, USA (1977)
ISBN-10: 0195019199
The Design of Everyday Things, by Donald Norman
Publisher: Basic Books; Reprint edition (September 17, 2002)
ISBN-10: 0465067107
Homo Ludens, by Johan Huizinga
Publisher: Beacon Press (June 1, 1971)
ISBN-10: 0807046817
Man, Play, and Games, by Roger Caillois
Publisher: University of Illinois Press; Reprint edition (August 31, 2001)
ISBN-10: 025207033X
The Ambiguity of Play, by Brian Sutton-Smith
Publisher: Harvard University Press; New Ed edition (May 15, 2001)
ISBN-10: 0674005813
Understanding Media: The Extensions of Man, by Marshall McLuhan
Publisher: The MIT Press; Reprint edition (October 20, 1994)
ISBN-10: 0262631598
Dungeons & Dragons Player’s Handbook, by various author
Publisher: Wizards of the Coast; Special edition (November 4, 2004)
ISBN-10: 0786934328
Hamlet on the Holodeck: The Future of Narrative in Cyberspace, by Janet H. Murray
Publisher: The MIT Press (August 27, 1998)
ISBN-10: 0262631873 http://www.amazon.com/Hamlet-Holodeck-Future-Narrative-Cyberspace/dp/0262631873/sr=8-1/qid=1169446923/ref=sr_1_1/102-7995122-7196148?ie=UTF8&s=books
