Northumbria (UK) CM510 Programming for Games 3

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Programming for Games 3 - a module on BSc Computer Games Software Engineering at Northumbria University, in Newcastle, England

 Games Education 

Course


Table of contents

[edit] Teachers

[edit] Instructors

  • Chris Rook
  • Dave Harrison

[edit] Course Background Information

[edit] Location

Northumbria University City Campus, Newcastle, England

[edit] Classification

See: Areas for classifing for your course.

Games Programming

[edit] Student background needed

Students are expected to have a reasonable experience with C++ programming and a competence in Maths. This module is only offered on BSc Computer Games Software Engineering, year 2.

[edit] Course prerequisites

This module follows on from Northumbria (UK) CM404 Programming for Games 2

[edit] Time periods

The module is delivered over 12 weeks (one semester) with the following contact time each week

  • Two 1-hour lectures
  • One 2-hour lab session

[edit] Course Structure

[edit] Course description

This is an advanced module of C++ programming, teaching object orientation and compiler writing.

[edit] Course learning objectives

On completion of this module the student will be able to:

  • Design and use classes
  • Demonstrate an understanding of the creation and structure of a simple 2D game using an API
  • Demonstrate an understanding of dynamic memory structures
  • Demonstrate an understanding of the use of dynamic memory structures
  • Demonstrate an understanding of simple optimisation
  • Apply mathematical and physical principles in the context of computer games

[edit] Week by week topics

WeekTopic
1Classes.
2Inheritance.
3Pointers and structures.
4Game Objects.
5Dynamic frame rates.
6Templates and stuff
7Compiler writing
8Compiler writing
9Compiler writing.
10Compiler writing.
11Compiler writing
12Revision

[edit] Course Materials & Facilities Used

Here you can link to and/or describe books and other materials you used for this course. Feel free to create new pages for each item here if a page for it does not yet exist.

Books

Programming and Problem Solving with C++ (Dale, Weems & Heddington)

Software (engines, tools)

Microsoft Developer Studio .NET as a C++ development environment.

Syllabus

  • Specification of classes including static attributes, inheritance & dynamic binding 15%
  • O-O programming design including polymorphism 10%
  • Creation of a Sprite Class Structure 10%
  • Use of an API to create a 2D game 25%
  • Dynamic memory structures such as linked lists and trees 10%
  • Simple optimisation - such as Ω notation, inlining and macros 10%
  • Applying simple physics modelling including gravity, collision detection, inertia, acceleration etc. 20%

Assessment strategy

Assessment is by exam.

Case studies

Writing a simple compiler

[edit] What worked

The students are now becoming competent C++ programmers

[edit] What didn't work

The balance of what is done is this module seems wrong. While the compiler-writing is an excellent case study to stretch the students' programming abilities, it could be more game-specific.


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