IGDA Twin Cities

International Game Developers Association

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The Twin Cities IGDA chapter is currently reorganizing after ten months of inactivity. The IGDATC Google Group is the central place for this chapter's discussion, but the wiki is being revamped too.

Table of contents

[edit] Sponsors

Thanks go to Puny Entertainment for food and the Minnesota School of Business for space!

Image:Puny Entertainment Logo.gif

[edit] About

Twin Cities Chapter IGDA Meetings are held the first Thursday of every month at 6:00pm. These meetings are free and open to all interested game developers, practicing or aspiring. Each meeting is focused around a particular game development topic via an informal presentation and/or guided discussion. These meetings are a terrific place to network and connect with like-minded locals. They are all about building relationships, sharing experiences, bouncing ideas, and learning to have more fun.

Join the IGDA TC Google group to receive updates (there is an option for a 1 per day email digest.)

[edit] Next meeting - May 1st, Big John Games

Big John Games will cover commercial indie game development, with a focus on their two recent DS games: Spitfire Heroes and Plushees.

Who is Big John Games, living under the industry radar so long?
Studio model: In the past, work for hire deals. New model, self funded game development, IP ownership, co-publishing.
Information about Spitfire and Plushees product design, development. Why these markets with these games?
DS as a Toy vs. Portable Game Console, design and tech tradeoffs. Toys are different that video games, how does that effect design?
Build for DS and compete at same level as large publishers, creating next-gen production values on other platforms.
Some of the DS development environment (w/o breaking Nintendo NDA.)
Reviews and their impact.
Hints about the next two games, and hands-on with Spitfire Heroes and Plushees.


Presented by:

Ken Patterson - CEO Big John Games
Matt Heinzen - Development Lead on Spitfire Heroes
Don Patterson - Game Design, Author of Tales of The RAF


Location: MSB room 452, 6-8pm. Pizza and drinks provided.

[edit] Locations

[edit] Actual meetings

Minnesota School of Business, Richfield
1401 West 76th Street
Richfield, MN 55423
(at the intersection of 76th St South and I-35W)
map
NOTE: the 76th street bridge that goes over I-35W right in front of the school will be closed as of 4/28.
If you're coming south on I-35W and usually get off at 76th street, you will not be able to just hop over to MSB. Instead, go east on 494, get off on Lyndale, then head north over 494 and turn left at 76th St.

[edit] Virtual convergence

IGDATC Google Group

[edit] Upcoming meetings

June 5th - TBD
Sat July 19th Cookout (with Twin Cities XNA)

[edit] Past events

[edit] 2008

April 3rd: IMGDC Recap - roundtable session.
March 6th: Commercial Flash Games - Seth Walker and Alexis Mason
February 7th: Camera-Controlled Motion Games - Yuichiro Tanabe, Cory Petosky, and Pete Border
January 3rd: Video and Traditional Board Games - Martin Grider and Darrell Hardy

[edit] 2007

December 6th: Holiday Social at Puny
November 1st: Microsoft XNA Introduction and Hands-On - Zach Wendt

[edit] 2006

December 13th: Wii Demo Spotlighting ExciteTruck - Chad Jasper
October 11th: Organizational Meeting - Gary
August: No August Meeting
June 14th: The Fun Factor, Machine Learning, and Gameplay Metrics - Ben Geisler
April 12th: GDC 2006 Wrap & TikiWiki Introduction - GDC2006 Attendees
February 8th: Education and Games Panel http://igda.org/twincities/images/igdarss.gif RSS - http://igda.org/twincities/images/igdam3u.gif Stream - http://igda.org/twincities/images/igdazip.gif Mp3 Zip

[edit] 2005

December 14th: Digital Game Distribution - Wes Pederson
October 12th: Tablet Development, and MN Game Jam 1 Games - Gary Dahl
August 10th: Sound Effect Basics for Games - Damian Kastbauer http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Summary - http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Slides
June 15th: Flash Game Development - Andreas Heim
April 13th: GDC and MN Game Jam 0 Wrap-Up - Group
March 9th: Teaching Journalism with Never Winter Nights - Matt Taylor
February 9th: Dynamic Simulation at Pixar Animation Studios - David Baraff

[edit] 2004

November 11th: Game Maker - Gary Dahl
October 12th: The Video Game Revolution - PBS
September 14th: Scrolling Game Development Kit - Benjamin Marty
August 10th: Blender - Kent Mein, Joshua Seaver
July 13th: Pen&Paper vs Computer Game Design - Christopher Weiss

[edit] Call for Topics

Is there a topic you'd like to see featured at an upcoming meeting? We're always looking for new ideas. So whether it's something you'd like to speak about, or hear another professional present, send your suggestions to [1].

[edit] Directory

[edit] Entertainment Games (Development)

Big John Games
Black Love Interactive
Canopy Games
Destineer
Faust Logic
King Show Games
Last Straw Productions
Monster Games
Plaid World Studios
Songbird Productions
Sugar Pill Studios
Umlaut Studios
Wounded Badger Interactive

[edit] Serious and Learning Games

Allen Interactions
IndiVisual Learning
ISER Games
Johnson Center for Virtual Reality
LearningWare Inc.
Machine Dreams
NextScale
Portage Interactive
Science Museum of Minnesota
Zemnott

[edit] Games Research and Education

Brown College
GRAVEL
MSB and Globe College

[edit] Non-Development Industry Companies

Activision Value
Digital River
Game Informer Magazine
Moondance Games
Navarre Corporation
Ransai
ValuSoft

[edit] Related Local Groups

Twin Cities XNA User Group
MN Autodesk Maya Users Group
MN Autodesk 3DS Max Users Group
MN SIGGRAPH
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