IGDA Education SIG Curriculum Workshop

International Game Developers Association

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[edit] Academic Collaboration Session for 2008

Cross-Institution Projects to Broaden Projects and Courses.

Takeaway: A challenge for many institutions is creating a complete game project in a program that does not have all of the elements required to produce one (CS Programs with no artistic educators or talent, for example). Building relationships between game education institutions (or across departments within a given institution) would allow students to work to fill in the facets of a complete game they might not otherwise might not have access to. Beyond just filling in gaps, collaboration across departments and/or institutions offers new points of view, new energy, a broader set of students to draw on and many other benefits. This first half of this session will feature a panel of representatives talking about successful models and the second half will be opened to the group to discuss how they might be replicated and to develop an on-line resource for facilitating cross departmental and institutional collaboration.

Full Course Duration Models:

Models for Collaboration Across Departments within a Single College or University, such as a CS department working with Art Departments for Game Assets.



Models for Collaboration Across Colleges or Universities, such as a CS department working with Art Departments for Game Assets or creating a round the clock development pipeline for a single game across time zones or the dateline.



Short Term Collaboration Models such as Game Jams or Game Contests.



Collaborative Research Models, such as Values at Play


General Best Practices for Collaborative Products.


Links to Session Presentation Slide Sets

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