IGDA Albany/Chapter Mod Project Jobs List

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Engineering
# Description Assigned To Status Priority
Game Systems
1Team SystemWardDEVHIGH
2Class SystemHudsonDEVHIGH
3Skill SystemHudsonDEVHIGH
4Control Point System---DEVHIGH
5Holy Win Conditions
- All control points captured
---DEVHIGH
6Military Win Conditions
- All Holys killed
--DEVHIGH
User Interface
7Team Selection MenuWardDEVLOW
8Class Selection Menu---OPENLOW
9Scoreboard---OPENLOW
HUD
10Compass/Mini-map---OPENLOW
11Holy Counter---OPENLOW
42Control Point(s) Status---OPENLOW
Weapons
12Molotov CocktailHudsonDEVNORMAL
13GrenadeHudsonDEVNORMAL
14RPGHudsonDEVNORMAL
15Sniper Rifle(s)HudsonDEVNORMAL
16Machine Gun(s)HudsonDEVNORMAL
17Submachine Gun(s)HudsonDEVNORMAL
18Shotgun(s)HudsonDEVNORMAL
19Scimitar
- See weapon_knife.cpp
---DEVNORMAL
43Ceremonial Dagger
- See weapon_knife.cpp
---OPENNORMAL
20Curse - Blindness
- Blinds the target for a brief period.
---OPENNORMAL
21Curse - Fumble
- Target is slowed.
---OPENNORMAL
22Curse - Plague
- Damager over time.
---OPENNORMAL
23Holy Shout
- Medium range, curse damage.
HudsonDEVNORMAL
24Trip Mine---OPENNORMAL
25Welder/Spanner?---OPENLOW
26Remote Detonation Device?
- See SLAM in the HL2:MP SDK
---OPENLOW
27Combat Knife
- Most melee weapons should be able to utilize this code
HudsonCOMPLETENORMAL
Misc
28Initial SVN SetupHudsonDEVCRITICAL
Art
# Description Assigned To Status Priority
User Interface
29GUI Graphics---OPENNORMAL
30Holy Strike Application Icon---OPENLOW
Weapons
31ScimitarJennifer OatesDEVHIGH
32Ceremonial DaggerTimothy GregorioDevHIGH
33Trip Mine---OPENHIGH
34Holy Beads?---OPENLOW
35Molotov Cocktail---COMPLETEHIGH
Player
36Holy Team Class SkinsMatt OstromDEVNORMAL
37Military Team Class SkinsMatt OstromDEVNORMAL
Sound
# Description Assigned To Status Priority
38Game Menu Music---OPENNORMAL
39Game Play Music---OPENNORMAL
40Holy Team Victory Music---OPENLOW
41Military Team Victory Music---OPENLOW
Design
# Description Assigned To Status Priority
42Test MapMadtipper743DEVHIGH
43Initial Game Design DocumentDragonhillDEVCRITICAL


[edit] Old Jobs Page Below, in case I missed some ;-)

Jobs:

IMPORTANT NOTE - The idea is to take as much from CS and hl2 that we can so please make yourself familiar with them both.


[[Engineering]]

Major

Misc:

  • selecting holy or army
  • selecting classes
  • respawning
  • control points
  • holys all dying stopping game
  • holys able to capture
  • class loadouts (can be found in the wiki)
  • skill point system

weapons (holy):

  • holyman beads?
  • swordsman scrimitar
  • bolt action rifle (or a cs pistol or equivalent?)
  • ceremonial dagger
  • dagger for swordsman?
  • C4 body armor (suicide bomber)
  • molotov coctail (completed?)
  • bomb booby traps
  • RPG (HL2?)
  • AK47 (CS?)

Blessings (holymen only) -

  • Holy armor - target receives a temp boost in armor.
  • Holy sight – target can see enemy through any wall
  • Invisibility – target is temp invisible to the enemy
  • Heal – either through an area of effect or through direct contact or eye

sight

Curses (holymen only) -

  • Blindness – blinds a target for a brief period
  • Fumble – target takes 2x to 3x longer to per form tasks (reload, switch

weapons)

  • Plague – target lose health over time until cured. Target can also infect

others.

  • Holy shout – med range and damage curse

weapons (army):

  • Fully automatic rifle (CS?)
  • Grenades (CS?)
  • Pistol (CS?)
  • Knife (should be able to recycle from holy code)
  • Heavy Machineguns (CS?)
  • Mortar
  • Land mine
  • Bowie knife (CS?)
  • Sniper rifle (CS?)
  • Laser trip mine
  • Sub machine gun or flamethrower?
  • Welder/wrench
  • Remote detonation device?
  • M16 variant (no butt stock?) (CS?)
  • Medpack

minor

  • grappling hook for swordsman
  • chat for holy follower footmen
  • Stimpacks?

[[Art]]

misc:

  • gui graphics
  • skins for the different classes - being done by Matt Ostrom

weapons (holy):

  • holyman beads?
  • swordsman scrimitar - being done by Jennifer Oats
  • bolt action rifle (or a cs pistol or equivalent?)
  • ceremonial dagger
  • dagger for swordsman?
  • C4 body armor (suicide bomber) (CS body armor with a touchup?)
  • molotov coctail (completed?)
  • bomb booby traps
  • RPG (HL2?)
  • AK47 (CS?)

weapons (army) (if time reskin CS weapons):

  • Fully automatic rifle (CS?)
  • Grenades (CS?)
  • Pistol (CS?)
  • Knife (should be able to recycle from holy code)
  • Heavey Machineguns (CS?)
  • Mortar
  • Land mine
  • Bowie knife (CS?)
  • Sniper rifle (CS?)
  • Laser trip mine
  • Sub machine gun or flamethrower?
  • Welder/wrench
  • Remote detonation device?
  • M16 variant (no butt stock?) (CS?)
  • Medpack

[[Design]]

  • a city map, possibly revamp of a POA city map, set with command points for the holyside to take
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