IGDA Albany/Chapter Mod Project Design/Weapons
International Game Developers Association
[edit] Weapons - Items - Special Powers
- This section will describe the weapon in detail and how they change depending on a players skill level
[edit] Holy Team
[edit] Holyman Weapons
- Holy Dagger - Melee only weapon that bestows a speed boost and Holy sight to the user(Item must be in use to recieve benefits)
- Holy Shout - Ranged attack weapon that can penetrate walls. It will also imbue teamates with extra armor when used on them. Weapon consumes mana from the players mana pool.
- Holy Bless - The weapon is used to either heal teamates OR infect enemy players
- Holy Light - This weapon can either provide partial invisibility to the player OR render an enemy blind for a short period of time.
[edit] Desert Warrior Weapons
- Scimitar
- Grappling hook? – do we want them to climb walls?
- Dash - attack made while running
- -Holy weapon-
[edit] The Mad Bomber Weapons
- Proximity Time bomb
- Molotov cocktails
- C4 body armor
- -Holy Weapon-
[edit] Footman Weapons
- AK47
- RPG
- C4 charge - random timer?
- -Holy Weapon-
[edit] Military Team
[edit] Basic Soldier Weapons
- Grenades
- Pistol
- Knife
[edit] Heavy Soldier Weapons
- Heavey Machineguns
- Grenade Launcher
- Land mine
- Bowie knife - <now thats a knife>
[edit] Scout Soldier Weapons
- Sniper rifle
- Pistol
- Claymore remote mine
- Grappling hook
[edit] Engineer Soldier Weapons
- Sub machine gun
- Pistol
- Welder/wrench
- Laser Trop mine
[edit] Medic Soldier Weapons
- M16 variant (no butt stock?)
- Pistol
- Medpack
- Stimpack