IGDA Albany/Chapter Mod Project Design/Weapons

International Game Developers Association

Jump to: navigation, search

[edit] Weapons - Items - Special Powers

Image:Holystrike25ng.jpg

  • This section will describe the weapon in detail and how they change depending on a players skill level

[edit] Holy Team

[edit] Holyman Weapons

  • Holy Dagger - Melee only weapon that bestows a speed boost and Holy sight to the user(Item must be in use to recieve benefits)
  • Holy Shout - Ranged attack weapon that can penetrate walls. It will also imbue teamates with extra armor when used on them. Weapon consumes mana from the players mana pool.
  • Holy Bless - The weapon is used to either heal teamates OR infect enemy players
  • Holy Light - This weapon can either provide partial invisibility to the player OR render an enemy blind for a short period of time.

[edit] Desert Warrior Weapons

  1. Scimitar
  2. Grappling hook? – do we want them to climb walls?
  3. Dash - attack made while running
  4. -Holy weapon-

[edit] The Mad Bomber Weapons

  1. Proximity Time bomb
  2. Molotov cocktails
  3. C4 body armor
  4. -Holy Weapon-

[edit] Footman Weapons

  1. AK47
  2. RPG
  3. C4 charge - random timer?
  4. -Holy Weapon-

[edit] Military Team

[edit] Basic Soldier Weapons

  1. Grenades
  2. Pistol
  3. Knife

[edit] Heavy Soldier Weapons

  1. Heavey Machineguns
  2. Grenade Launcher
  3. Land mine
  4. Bowie knife - <now thats a knife>

[edit] Scout Soldier Weapons

  1. Sniper rifle
  2. Pistol
  3. Claymore remote mine
  4. Grappling hook

[edit] Engineer Soldier Weapons

  1. Sub machine gun
  2. Pistol
  3. Welder/wrench
  4. Laser Trop mine

[edit] Medic Soldier Weapons

  1. M16 variant (no butt stock?)
  2. Pistol
  3. Medpack
  4. Stimpack
Personal tools
Toolbox