IADT - GAM251: Internet Basics
International Game Developers Association
[edit] INTERNATIONAL ACADEMY OF DESIGN & TECHNOLOGY MASTER COURSE OUTLINE
COURSE TITLE:
Internet Basics
COURSE NUMBER:
GAM251
CREDIT/CONTACT HOURS:
50 Contact hours 4 Credit hours
COURSE LENGTH:
11 Weeks
UNIT OF ACADEMIC MEASUREMENT:
Quarter system
PREREQUISITES:
GAM121 Introduction to Computer Applications
CO-REQUISITES:
None
COURSE DESCRIPTION:
This course focuses on the principles, design strategies, and techniques used to build interactive web sites and
basic Internet games. Students will examine the use of selected web design software and hand coding to develop
media-rich Internet sites, and will create a variety of streaming media and multimedia assets.
TEXTBOOKS AND MATERIALS
REQUIRED TEXTBOOK (S)
Exploring the Art & Technology of Web Design by Ruth Ann Anderson Publisher: Thomson Delmar Learning ISBN: 1-4018-7107-0
RESOURCES & SUPPLIES
Memory Key, DVD/Cd-roms
PERFORMANCE OBJECTIVES:
Upon completion of this course, the student should be able to do the following:
- Design web sites, interactive media, and streaming audio and video using computer software and selected scripting
languages, such as Dreamweaver, Flash, hypertext markup language (HTML), dynamic hypertext markup language (DHTML),
JavaScript, and cascading style sheets (CSS).
- Discuss content management, cross-platform design, Internet security, web server software, and networking issues in
relation to web site design.
- Describe color specifications, graphic file types, and typographical concerns for web page design.
- Plan and construct multilevel web sites for selected business, entertainment, and educational purposes.
- Organize information and graphical elements in web pages to provide clear, efficient, and well-designed navigation
and use.
- Create graphics, web pages, and simple scripts for Internet games.
INSTRUCTIONAL METHODS:
Teacher-directed instruction, group work, homework assignments, in-class assignments, journals and term papers
GRADING:
ASSIGNMENT VALUES:
The International Academy's grading scale is as follows:
- A ....... 100-95
- A- ....... 94-90
- B+ ...... 89-87
- B ........ 86-84
- B- ....... 83-80
- C+ ...... 79-77
- C ........ 76-74
- C- ....... 73-70
- D+ ...... 69-67
- D ........ 66-60
- F ........ 59 and below
Assignments Weight:
Projects will be graded on:
Concept — How well thought out is your idea?
Execution — How well did you follow through and implement your idea? Was your idea enhanced or diminished by your
execution?
Craftsmanship — How well did you put the final presentation together?
Project 1 - 200 pts.
Project 2 - 200 pts.
Project 3 - 200 pts.
2 Quizzes - 50 pts. Each
Assignments (10 total – weeks 1 -10) 300 pts. Total (30 pts each)
Misc. - 50
Total - 1050 pts.
LIBRARY ASSIGNMENTS:
Students will access both the IADT Detroit library resources as well as the Cybrary for materials to support their
classroom learning.
COURSE POLICIES:
- Students are responsible for arranging with a classmate to obtain missed notes, materials, and/or assignments.
- All papers and assignments will be typed in double-spaced, 12-point Times New Roman, have 1-inch margins, and be
stapled in the upper left-hand corner.
- The upper right-hand corner header will contain your name, Course Name— Teacher Name, and the name of the
assignment. Pages shall be numbered in the footer.
- Students are expected to meet every deadline presented within the course.
- They are also expected to involve themselves fully in class discussions and help generate a healthy group dynamic.
INTEGRITY OF STUDENT WORK:
Plagiarism is a serious academic offense that will not be tolerated and may result in failure for an individual
project, failure for the course, and dismissal from the college. See your Student Handbook for further
information.
ATTENDANCE:
- Class activities and discussions are an integral part of the learning process. Therefore, students are expected to
attend each class.
- All absences must be preceded by communication to the instructor.
- Attendance is taken at every class session and becomes a part of the student’s permanent record. Excused absences
may be accepted for extenuating circumstances including death in family, personal illness (student should call in at
least 30 minutes prior to the start of class), school-related job interview or externship interview, military
obligations, or jury duty. More than six absences in any given course may result in automatic withdrawal from the
course(s) in which the absence occurs. This withdrawal will be recorded as an F on your academic transcript.
Attendance is essential for class participation. The effect of class participation varies from instructor to
instructor and is explained in the syllabus handed out at the beginning of each course. Students who will be absent
for a valid reason should notify the instructor in advance. If a class project is due during that period of
absence, the student should clear the absence with the instructor in advance and make the necessary arrangements to
submit work missed.
MAKE-UP WORK:
Make-up and late work will be allowed only if the student has made arrangements with the instructor. See instructor
for special conditions.
LATE WORK:
The industry is driven by deadlines and they are not flexible. Therefore any project turned in late will receive a
20% penalty (per week late). In addition, any in-class project missed (leaves early, arrives late, or misses class)
will not be allowed to be made up. The project will be considered late if the project is turned in after the end of
class on the due date. *There will also be a specific time for presentations during class and if you are not
prepared for your presentation of the project you will be marked down as well.
TOPICAL OUTLINE:
DESCRIPTION OF CONTENT .................. APPROXIMATE PERCENTAGE OF CLASS TIME ALLOCATED TO EACH TOPIC
Web design principles............................................................20%
Introduction to HTML..............................................................20%
Introduction to Dreamweaver...................................................20%
Introduction to Flash..............................................................20%
Introduction to layout and presentation....................................20%
TOTAL.................................................................................100%
CLASS MEETING OUTLINE:
WEEK 1:
Topic: An Introduction to the Internet, HTML, and Web-safe Colors Reading: Chapter 1 Assignment (s): HTML and Web Safe Colors Project 1: Begin
WEEK 2:
Topic: Images, Links, and HTML Tables. Examine and analyze websites. Reading: Chapter 2 Assignment (s): Tables
WEEK 3:
Topic: Introduction to Design, Save to the Web, Image Maps, and Dreamweaver. Reading: Chapter 3 Assignment (s): Interface Design and ImageReady file prep for Dreamweaver Project 1: Due.
WEEK 4:
Topic: Navigation, Linking, Image Slicing Reading: Chapter 4 Assignment: Slicing & Linking Practice Project Project 2 (s): Begin.
WEEK 5:
Topic: Frames, Navigation with Rollovers, Navigation in Four Parts and Type. Reading: Chapter 5 & 6 Assignment (s): Navigation and Rollover Practice Project
WEEK 6:
Quiz: Terminology on HTML and Dreamweaver Topic: Layers, FTP, Uploading Reading: Chapter 7 Assignment (s): HTML & Dreamweaver Practice Project
WEEK 7:
Topic: Introduction with Flash, Frame-by-Frame Animation, and Symbols. Importing Audio and Video. Reading: Chapter 8 & 13 Assignment (s): Flash in-class practice Project 2: Due with presentation.
WEEK 8:
Topic: Creating Motion Tweens, Motion Guides. Masks and Raster Images. Reading: Chapter 9 & 10 Assignment: Flash in-class practice Project 3: Start.
WEEK 9:
Quiz: Terminology on Flash Topic: Introduction to Actionscript. Type and Movieclips. Reading: Chapter 11 & 12 Assignment (s): Flash Actionscript and Movieclip practice project
WEEK 10:
Topic: Creating a website with scenes and a website with root Actionscript. Reading: Chapter 14 & 15 Assignment (s): Flash Actionscript practice project
WEEK 11:
Topic: The Big Finale Reading: Chapter 16 Project 3: Final Project with formal presentation (interview attire required for presentation).
- subject to change
