IADT - GAM131: Photoshop
International Game Developers Association
[edit] INTERNATIONAL ACADEMY OF DESIGN & TECHNOLOGY MASTER COURSE OUTLINE
COURSE TITLE:
Photoshop
COURSE NUMBER:
GAM131
CREDIT/CONTACT HOURS:
50 Contact hours 4 Credit hours
COURSE LENGTH:
11 Weeks
UNIT OF ACADEMIC MEASUREMENT:
Quarter system
PREREQUISITES:
GAM111 Introduction to Drawing
CO-REQUISITES:
None
COURSE DESCRIPTION:
Students will explore the fundamentals of the software application and apply the knowledge to digital projects. The projects will concentrate on digital painting, texturing, and photo-editing with game specific outcomes.
TEXTBOOKS AND MATERIALS
REQUIRED TEXTBOOK (S)
- Adobe Photoshop One-On-One, ISBN: 0761532277
- 3d Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn, ISBN: 0240807685
RESOURCES & SUPPLIES
- Memory Key
- 5 Dvd-R’s
- 1 piece of Black Mat Board
PERFORMANCE OBJECTIVES:
Upon completion of this course, the student should be able to do the following:
- Discuss digital media design concepts, terms, and principles.
- Examine the design and use of digital media assets for Internet and games.
- Create media assets using computer design software, Photoshop.
- Produce drawings, storyboards, sketches, and comps that outline ideas.
- Design layouts, props, and textures for use in game design projects.
- Design packaging for a corporate product.
INSTRUCTIONAL METHODS:
Teacher-directed instruction, group work, homework assignments, in-class assignments, journals and term papers
GRADING:
ASSIGNMENT VALUES:
The International Academy's grading scale is as follows:
- A ....... 100-95
- A- ....... 94-90
- B+ ...... 89-87
- B ........ 86-84
- B- ....... 83-80
- C+ ...... 79-77
- C ........ 76-74
- C- ....... 73-70
- D+ ...... 69-67
- D ........ 66-60
- F ........ 59 and below
Assignments Weight:
- 12 Chapter Exercises = 20 pts ea ................... 240 pts
- 3 Quizzes = 20 pts ea ..................................... 60 pts
- Project 1 ....................................................... 100 pts
- Project 2 ....................................................... 100 pts
- Final Project .................................................. 200 pts
- Total ............................................................. 700 pts
LIBRARY ASSIGNMENTS:
Students will access both the IADT Detroit library resources as well as the Cybrary for materials to support their classroom learning.
COURSE POLICIES:
- Students are responsible for arranging with a classmate to obtain missed notes, materials, and/or assignments.
- All papers and assignments will be typed in double-spaced, 12-point Times New Roman, have 1-inch margins, and be stapled in the upper left-hand corner.
- The upper right-hand corner header will contain your name, Course Name— Teacher Name, and the name of the assignment. Pages shall be numbered in the footer.
- Students are expected to meet every deadline presented within the course.
- They are also expected to involve themselves fully in class discussions and help generate a healthy group dynamic.
INTEGRITY OF STUDENT WORK:
Plagiarism is a serious academic offense that will not be tolerated and may result in failure for an individual project, failure for the course, and dismissal from the college. See your Student Handbook for further information.
ATTENDANCE:
- Class activities and discussions are an integral part of the learning process. Therefore, students are expected to attend each class.
- All absences must be preceded by communication to the instructor.
- Attendance is taken at every class session and becomes a part of the student’s permanent record. Excused absences may be accepted for extenuating circumstances including death in family, personal illness (student should call in at least 30 minutes prior to the start of class), school-related job interview or externship interview, military obligations, or jury duty. More than six absences in any given course may result in automatic withdrawal from the course(s) in which the absence occurs. This withdrawal will be recorded as an F on your academic transcript. Attendance is essential for class participation. The effect of class participation varies from instructor to instructor and is explained in the syllabus handed out at the beginning of each course. Students who will be absent for a valid reason should notify the instructor in advance. If a class project is due during that period of absence, the student should clear the absence with the instructor in advance and make the necessary arrangements to submit work missed.
MAKE-UP WORK:
Each assignment will lose 10 points off of the total score for each day it is late. I will not accept work if it is more than 2 weeks late – it will be a zero by that point. Your final project may NOT be late.
TOPICAL OUTLINE:
DESCRIPTION OF CONTENT .................. APPROXIMATE PERCENTAGE OF CLASS TIME ALLOCATED TO EACH TOPIC
- Overview of Photoshop tools .......................................... 20%
- Design technique and the Visual eye ............................. 20%
- Texturing of game assets .............................................. 20%
- Elements & Principles of Design .................................... 20%
- Photoshop technique .................................................... 20%
- TOTAL ....................................................................... 100%
CLASS MEETING OUTLINE:
WEEK 1:
Class 1
Topic: Open/Save/Exit; Help, What and When do we use Photoshop Assignment: Project 1.
Class 2
Topic: Basic Photoshop, Modes, Tool Options, Rulers, Columns, Guides, Grid, Filters, Selections Handout: Layers Due Reading: One-on-One – Ch 1 & Game Textures – Ch 2 & 3 (Will not be collecting files) One-on-One – Ch 4 (Will be collecting files)
WEEK 2:
Class 1
Topic: File Type Lecture, Color Types, Guides/Grids/Rulers, Filter Gallery, Scanning Handout: File Types & Color Types Due Reading: Game Textures – Ch 1 Due: One-on-One – Ch 2 & Ch 3 Files.
Assignment 2: Spreadsheet
Class 2
Quiz 1 Topic: Layers, Filters Demo: Scanning Due Due: One-on-One – Ch 5 Files.
WEEK 3:
Class 1
Topic: In-class Critique on Project 1.
Class 2
Topic: Review digital art, Levels/Curves/Shadows Due Due: One-on-One – Ch 6 Files.
WEEK 4:
Class 1
Topic: Work-In-Class on Project 1.
Class 2
Project 1 Due. Topic: History palette, brush, Art History brush, Shape Layers Assignment: Project 2. – Research and thumbnail 50 ideas by next class on paper. (no digital) Due Due: One-on-One – Ch 7 Files.
WEEK 5:
Class 1
Topic: Review thumbnails, Pen Tool Due Project 2: In a group, critique and review thumbnails based on criteria, principles of design, and creativity. Now thumbnails 5 more ideas that are more complete for next class on paper. (no digital) Due Due: One-on-One – Ch 8 Files.
Class 2
Quiz 2 Topic: Masks Due Project 2: Critique and do 1 full-size comp for next class in color on paper. (no digital) Due Due: One-on-One – Ch 9 Files.
WEEK 6:
Class 1
Aug 14 Due Project 2: 1 full-size, in color, comp – In class Critiques of paper versions Due Due: One-on-One – Ch 10 Files.
Class 2
Topic: Review final comps & Type Work-in-class on Project 2. Due Due: One-on-One – Ch 11 Files.
WEEK 7:
Class 1
Topic: Styles and Specialty Layers Work-in-class on Project 2. Due Read: Game Textures Ch 4 (Create a seamless rock texture to hand in)
Class 2
Prepping for Texture Creation Due Read: Game Textures Ch 5 (Create a seamless metal texture to hand in)
WEEK 8:
Class 1
Quiz 3 – Tutorial Quiz Project 2 Due. Formal Critique and Presentations.
Class 2
Topic: Assignment: Start Final Project. Must have sketches for your ideas by next class.
WEEK 9:
Class 1
Topic: Final: Critique sketches.
Class 2
In-Class: Work on Final Project.
WEEK 10:
Class 1
Topic: Image Ready In-Class: Work on Final Project.
Class 2
In-Class: One-on-one Critique/Work on Final Project.
WEEK 11:
Class 1
In-Class: Working Critique/Work on Final Project.
Class 2
Final Project Due. Formal Critique and Presentations.
- subject to change
