IADT - GAM111: Intro to Drawing
International Game Developers Association
[edit] INTERNATIONAL ACADEMY OF DESIGN & TECHNOLOGY MASTER COURSE OUTLINE
COURSE TITLE:
Introduction to Drawing
COURSE NUMBER:
GAM111
CREDIT/CONTACT HOURS:
50 Contact hours 4 Credit hours
COURSE LENGTH:
11 Weeks
UNIT OF ACADEMIC MEASUREMENT:
Quarter system
PREREQUISITES:
None
CO-REQUISITES:
None
COURSE DESCRIPTION:
This course emphasizes fundamental and technical skills using traditional drawing media and their applications to game design. Topics include basic design, color theory principles, perspective and proportional drawing.
TEXTBOOKS AND MATERIALS
REQUIRED TEXTBOOK (S)
None
RESOURCES & SUPPLIES
Du-All’s Supply Kit
PERFORMANCE OBJECTIVES:
Upon completion of this course, the student should be able to do the following:
- Discuss various design concepts, terms, and principles.
- Examine the design and use of diverse media assets in game design, such as characters, props, environments, and textures.
- Create media assets using traditional drafting techniques.
- Produce storyboards that outline game design ideas.
- Sketch shapes and objects to a finalized design.
INSTRUCTIONAL METHODS:
Teacher-directed instruction, group work, homework assignments, in-class assignments, journals and term papers.
GRADING:
ASSIGNMENT VALUES:
The International Academy's grading scale is as follows:
- A ....... 100-95
- A- ....... 94-90
- B+ ...... 89-87
- B ........ 86-84
- B- ....... 83-80
- C+ ...... 79-77
- C ........ 76-74
- C- ....... 73-70
- D+ ...... 69-67
- D ........ 66-60
- F ........ 59 and below
Assignments Weight:
- Sketchbook Assignments 20 pts x 10 ......................... 200 pts
- Reference Materials (sketches, etc.) 10 pts x 10 .......... 100 pts
- Studio Project 25 pts x 10 .......................................... 250 pts
- Midterm Project ......................................................... 100 pts
- Final Project .............................................................. 100 pts
- Total ......................................................................... 750 pts
LIBRARY ASSIGNMENTS:
Students will access both the IADT Detroit library resources as well as the Cecybrary for materials to support their classroom learning.
COURSE POLICIES:
- Students are responsible for arranging with a classmate to obtain missed notes, materials, and/or assignments.
- All papers and assignments will be typed in double-spaced, 12-point Times New Roman, have 1-inch margins, and be stapled in the upper left-hand corner.
- The upper right-hand corner header will contain your name, Course Name— Teacher Name, and the name of the assignment. Pages shall be numbered in the footer.
- Students are expected to meet every deadline presented within the course.
- They are also expected to involve themselves fully in class discussions and help generate a healthy group dynamic.
INTEGRITY OF STUDENT WORK:
Plagiarism is a serious academic offense that will not be tolerated and may result in failure for an individual project, failure for the course, and dismissal from the college. See your Student Handbook for further information.
ATTENDANCE:
- Class activities and discussions are an integral part of the learning process. Therefore, students are expected to attend each class.
- All absences must be preceded by communication to the instructor.
- Attendance is taken at every class session and becomes a part of the student’s permanent record. Excused absences may be accepted for extenuating circumstances including death in family, personal illness (student should call in at least 30 minutes prior to the start of class), school-related job interview or externship interview, military obligations, or jury duty. More than six absences in any given course may result in automatic withdrawal from the course(s) in which the absence occurs. This withdrawal will be recorded as an F on your academic transcript. Attendance is essential for class participation. The effect of class participation varies from instructor to instructor and is explained in the syllabus handed out at the beginning of each course. Students who will be absent for a valid reason should notify the instructor in advance. If a class project is due during that period of absence, the student should clear the absence with the instructor in advance and make the necessary arrangements to submit work missed.
MAKE-UP WORK:
If a prior make-up agreement has been made with the instructor, the student has 1 week (2 classes) to make up the work. As of the 2nd week, the assignment will no longer be accepted. Make-up assignments must be turned in within the 1st 15 minutes of class. See below for point breakdown:
Studio projects automatically receive one grade deduction per class period late. Sketchbook assignments receive a grade deduction per class period late. Midterm receives no less than a 2 grade deduction per class period late. Final receives a zero “0” after the 1st half hour of the class.
CLASS MEETING OUTLINE:
WEEK 1:
Class 1
In Class: Introduction & Syllabus/Course Overview. Techniques with drawing media. Drawing techniques with graphite and markers. Lecture and Studio Project 1: Basic Shapes
Class 2
In Class: Review techniques from Tuesday. Basic shapes studio time. Studio Project 1 Due End of Class
Sketchbook 1 Overview – Basic Shapes, Kitchen Object
WEEK 2:
Class 1
In Class: Review Studio Project 1. Begin building accurate value and depth in basic shapes through shading techniques, pressure, etc.. Lecture and Studio Project 2: Value & Depth Due Sketchbook 1: Basic Shapes, Kitchen Object
Class 2
In Class: Question and answer session. Value & depth studio time. Studio Project 2 Due End of Class
Sketchbook 2 Overview – Value & Depth, Portal Picture/Handout
WEEK 3:
Class 1
In Class: Review Studio Project 2. Methods of creating illusion with spacial relationships. Lecture and Studio Project 3: Objects in Space Due Sketchbook 2: Value & Depth, Portal Picture/Handout
Class 2
In Class: Question and answer session. Spacial relationships studio time. Studio Project 3 Due End of Class
Sketchbook 3 Overview – Objects in Space
WEEK 4:
Class 1
In Class: Review Studio Project 3. Focal point and the practice of compositional arrangement. Lecture and Studio Project 4: Composition & Focal Point Due Sketchbook 3: Objects in Space
Class 2
In Class: Question and answer session. Composition studio time. Studio Project 4 Due End of Class
WEEK 5:
Class 1
In Class: Review Studio Project 4. Vanishing point and linear perspective. Lecture and Studio Project 5: VP & Perspective Due Sketchbook 4: Composition & Focal Point
Class 2
In Class: Question and answer session. VP & perspective studio time. Studio Project 5 Due End of Class
Sketchbook 5 Overview – VP & Perspective
WEEK 6:
Class 1
In Class: Exploring one point and two point perspective. Midterm Overview and Studio Project 6: One Point/Two Point Perspective Due Sketchbook 5: VP & Perspective
Class 2
In Class: Question and answer session. One Point/Two Point studio time. Studio Project 6 Due End of Class
Sketchbook 6 Overview – One Point/Two Point Perspective
WEEK 7:
In Class: Foreshortening overview…how it works with foreground, middle ground and background. Studio Project 7: Foreground, Middle Ground, Background Due Sketchbook 6: One Point/Two Point Perspective
Class 2
In Class: Question and answer session. Foreground/Middle/Background studio time. Studio Project 7 Due End of Class
WEEK 8:
Class 1
In Class: Midterm presentation and critique. Quick figure in action/gesture studies. Both still life and model subject. Midterm Due Beginning of Class Studio Project 8: Figures in Action Due Sketchbook 7: Foreground, Middle Ground, Background
Class 2
In Class: Question and answer session. Figures in action/gesture study studio time. Studio Project 8 Due End of Class
Sketchbook 8 Overview – Figures in Action
WEEK 9:
Class 1
In Class: Library tour. Environmental exercise. Studio Project 9: Basic Environment 1 Final Project Overview, Presentation Facts & Tips Due Sketchbook 8: Figures in Action
Class 2
In Class: Question and answer session. Basic Environment 1 studio time. Studio Project 9 Due End of Class
Sketchbook 9 Overview – Basic Environment 1
WEEK 10:
Class 1
In Class: Building imaginary environment based on reference. Final project studio. Studio Project 10: Environment 2 Sketchbook 10 Overview – Environment 2
Due Sketchbook 9: Basic Environment 1
Class 2
In Class: Guest Speaker, demonstration. Questions and answer session.
WEEK 11:
Class 1
In Class: Building imaginary environment based on reference. Final project studio. Studio Project 10, Environment 2 studio time. Studio Project 10 Due End of Class
Class 2
In Class: Final Due Beginning of Class Presentation and Discussion.
- subject to change
