Game Writers SIG/Initiatives/Education Outreach
International Game Developers Association
Table of contents |
[edit] Education Outreach (in collaboration with the Education SIG)
With a collaborative nature in mind, this initiative involves working with the Education SIG to develop and promote game writing curriculum and program tracks in higher education.
Main Contact: Erik Pederson
[edit] Plan of Attack
- Discussion
Initiate discussion (Andy Walsh has started topic threads on the mailing list).
- Results
Compile results to the wiki concerning game writing education related topics (Andy Walsh will do this around July).
- Action
Develop initiative steps based on responses.
[edit] Current Status
Collecting volunteers and making plans.
[edit] Resources
Curriculum Framework Discussion, IGDA Curriculum Workshop, Game Developers Conference 2007
[edit] Books
- Game Writing Narrative Skills for Videogames by Chris Bateman, Editor
- Game Writing Handbook by Rafael Chandler
- The Ultimate Guide to Video Game Writing and Design by Flint Dille and John Zuur Platten
- Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings and Ernest Adams
- Writing for Animation, Comics, and Games by Christy Marx
- Creating Emotion in Games by David Freeman
- Character Development and Storytelling for Games by Lee Sheldon
- Writing For Video Games by Steve Ince
- Hamlet on the Holodeck by Janet Murray
- Twisty Little Passages by Nick Montfort
- Half-Real by Jesper Juul
- Rules of Play by Katie Salen and Eric Zimmerman
- The Game Design Reader: a Rules of Play Anthology by Katie Salen and Eric Zimmerman
- First Person: New Media as Story, Performance and Game by Noah Wardruip-Fruin and Pat Harrigan
- Second Person: Role-Playing and Story in Games and Playable Media by Pat Harrigan and Noah Wardruip-Fruin
- A Theory of Fun by Raph Koster
[edit] Articles
- Adapting the Tools of Drama to Interactive Storytelling by Randy Littlejohn - Requires free registration
