GDC 2007: Academic Workshop
The IGDA Education SIG is very happy to announce one of our initiatives is coming to fruition. At the upcoming Game Developer’s Conference we will be having an intense 2-day workshop that will focus on innovation and best practices in curriculum design and teaching methods for game development education.
There will be inspirational lectures, exploration of model curricula, case blasts, interactive hands-on sessions as well as great opportunities for networking and discussion throughout the workshop. We hope to present practical and philosophical advice for teaching in games. It is our hope that attendees will leave with useful examples and ideas on how to best develop and/or reinvigorate game development curricula in their institution.
As a community we have a lot to share with each other. There are those of you out there that want to impact the curriculum framework we are developing, this is your chance. We hope your wisdom and experience will help us shape this iteration of the framework. The workshop will provide opportunities for you to share in various case blasts and classroom teaching example that all of us can take home with us to try in our own programs.
As many of you know the GDC conference is put on by CMP and we (IGDA) have no control over the cost of attendance. The best price option is to purchase a gigapass – it includes the two day tutorial as well as everything else in the conference. The important thing to note is for the biggest price savings, you need to purchase your pass by January 31, 2007.
Here is the link to the workshop: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3843
If you plan on attending and feel that you have an innovative classroom exercise that you use in your own class and want to share it with your peers, please contact us.
I would like to take a moment and thank Drew Davidson and his committee for all of their hard work in developing such an outstanding workshop for us this year.
We look forward to seeing many of you at the workshop, please contact me with any questions.
Susan
Prof. Susan Gold
IGDA Education SIG Chairperson
There will be inspirational lectures, exploration of model curricula, case blasts, interactive hands-on sessions as well as great opportunities for networking and discussion throughout the workshop. We hope to present practical and philosophical advice for teaching in games. It is our hope that attendees will leave with useful examples and ideas on how to best develop and/or reinvigorate game development curricula in their institution.
As a community we have a lot to share with each other. There are those of you out there that want to impact the curriculum framework we are developing, this is your chance. We hope your wisdom and experience will help us shape this iteration of the framework. The workshop will provide opportunities for you to share in various case blasts and classroom teaching example that all of us can take home with us to try in our own programs.
As many of you know the GDC conference is put on by CMP and we (IGDA) have no control over the cost of attendance. The best price option is to purchase a gigapass – it includes the two day tutorial as well as everything else in the conference. The important thing to note is for the biggest price savings, you need to purchase your pass by January 31, 2007.
Here is the link to the workshop: https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3843
If you plan on attending and feel that you have an innovative classroom exercise that you use in your own class and want to share it with your peers, please contact us.
I would like to take a moment and thank Drew Davidson and his committee for all of their hard work in developing such an outstanding workshop for us this year.
We look forward to seeing many of you at the workshop, please contact me with any questions.
Susan
Prof. Susan Gold
IGDA Education SIG Chairperson

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