International Game Developers Association

Greater Brisbane Chapter

summary - reports - the IGDA games dev master classes at QANTM

thank you to all of our presenters and to bryn giles and QANTM who not only let us use their space but who also looked after us so superbly!

2.00 – 3.00
Design:
A session on conceptual design and stories,
by: John Passfield of Pandemic (recently of Krome)

the workshop is available from john's website [here]

2.30 – 3.30
Code:
Programming code for games,
by: Brad Clancy of Pandemic

new: brad's powerpoint [ms ppt]

3.00 – 4.00
Production:
How it all glues together and gets to completion,
by: Jon Cartwright of THQ

new: jon's presentation [ms ppt]

3.30 – 4.30
Art:
Art asset management, environment and character modeling for games,
by: Jake Hempson and Bruno Rime of Krome

4.00 – 5.30
Audio and Outsourcing:
Game audio and how to operate an outsourcing shop,
by: Mick Gordon of Lava Injection; Troy Sterling of Kalescent

4.30 – 5.30
Business:
How to start a new games business venture,
by: David Grant of Electronic Games Queensland Cluster

the workshop presentation is available here

 

 

 


last updated by truna june 2005