International Game Developers Association

Greater Brisbane Chapter

thank you all for coming - as bret said, it is lovely to see passionate people prepared to come and spend a sunday afternoon talking about work stuff!! you are all the most marvellous group and i trust that this turns out to be the first of many meetings ..... notes below

industry people:

matt ford - production
jake hempson - animation
kat ford - resources
john passfield - design
david howell - game engineering

education institution folk:

erik champion [UQ}, ross brown [QUT] bryn giles [QANTM], andi spark [Griffith], sandra donohue and jan jervis [Bond]

with bret mannison from PFTC as special guest - bret has just finished the update report on Film, Television and Digital Content Skills Formation Strategy in Queensland

invitation

The Brisbane chapter of the International Game Developers Association > invites you to a friendly, small-group meeting which serves a purpose vital to the Brisbane game world. With just a couple hours of chatting and sharing ideas, we can align the academic and industry worlds so that graduating students have the best possible chance of landing a game-industry job in the Greater Brisbane area. Brisbane is one of the very best places in the world to teach about and make games-- so let's pull together to make sure Brisbane has a long, bright future!

We'll do this by getting less than a dozen people around a table to chat, learn more about what everyone else is doing, and share plans. The group is composed of two equal halves: reps for academic institutes and reps for the major areas of the games industry. This invitation goes out to several key representatives of major academic institutions which prepare students for games careers. Also, key representatives from each major area of game development are joining the discussion, including major local game companies' leaders in the areas of programming, graphic art, game design, audio, production, and recruiting.

The agenda is for our industry reps to learn more about what students are being taught and to share what skills they most seek in job applicants; and for our academic reps to illuminate what students are learning and what guidance they need as they start a new games career.

You don't need to prepare anything formal. Our first and most important step is to build this important bridge by going around the table a few times, giving everyone an update, asking and answering questions, and identifying what we all should do next. The IGDA's philosophy is that none of us in the Brisbane area should waste energy competing with one another, neither as game companies or as schools. We are far better off working together collectively to grow the whole base from which we all draw. We need to work together to keep Brisbane competitive in the global arena!

notes taken during the meeting - i will set up a comments page somewhere as these were scribbled hastily and others might have better memories - the following is divided into area sections with discussions at the end ...

audio

matt opened the session by passing on some notes from our own mick gordon, game audio ... mick's main points were:

animation [jake hempson]

design [john passfield]

programming - game engineering [david howell]

production [matt ford]

resourcing [kat ford - nb kat's perceptive comments were interspersed thru the actual afternoon - collected here]

and general comments

Some interesting questions and points raised by our lovely education particpants:

and some things we can keep chatting about

we also mentioned things like setting up awards and prizes in order to gain better communication, making sure we are all invited to each other's parties ....

a personal note: i thought this afternoon was so useful - i hope you all did too ... as a teacher it seems to me that the most important thing is that i know the advice i give students about their work, presentation and process etc is grounded in this kind of exchange ... i look forward to the next one [chez bryn's place and the QANTM after party isn't it?]


last updated by truna nov 6 2006